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861. [inquiry] Stacking penalties on repair equipment? - in General Discussions [original thread]
General inquiry: Is there a stacking penalty/limit on repair equipment? I.e., if a clone is subjected to repairing from 2 sources (2x remote reppers / 2x repair modules / 1 remote repper + 1 repair module) are there then any limitations/penalties...
- by G Torq - at 2013.01.05 23:14:00
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862. Move function - in Technical Support/Bugs [original thread]
michael McG wrote: The move wand should move the screen not the ridicule. The move feel more like an arcade not a shooter. Please fix this and it will be way better. Unless you have a 360 degree screen (Orbis?), or somekind of headmounted di...
- by G Torq - at 2013.01.04 09:53:00
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863. 3D - in Technical Support/Bugs [original thread]
Major Assitch wrote: Probably no plan for it right now but (and this is just my speculation).... [snip] OK...I got a little off there, but it was for a reason. Once 2160p and glasses-free 3D become the norm in most every home, I would think t...
- by G Torq - at 2013.01.04 09:46:00
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864. 3D - in Technical Support/Bugs [original thread]
Renolissa wrote: Good day CCP! Have a question about supporting 3D TVs, whether it will be included in the next build? and will support 3D TV in the future? Thanks! An unofficial reply to similar question ca 3rd quarter 2012 indicated that 3...
- by G Torq - at 2013.01.03 14:10:00
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865. Skirmish Game Mode....what happened? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=48312
- by G Torq - at 2013.01.01 11:42:00
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866. Shield Overcharge when spawning in. - in Feedback/Requests [original thread]
copy left wrote: Close your eyes and try to picture this : Your playing ambush, you spawn with your back facing 2 squads of enemy all of which have proto weapons and up. Due to the black screen that shows up when your in the process of spawning...
- by G Torq - at 2013.01.01 10:11:00
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867. so yesterday i unlocked my proto suit.... - in General Discussions [original thread]
DJINN leukoplast wrote: Shame the proto stuff is so ridiculously expensive, as that really ruins any motivation to work towards using it. Cause I would have so much fun trying out all kinds of different combos with damage mods, shields, shield ...
- by G Torq - at 2013.01.01 09:52:00
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868. Dropship Flight School - in Rookie Training Grounds [original thread]
*bump* - want to see more Dropships in the skies...
- by G Torq - at 2012.12.31 19:42:00
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869. Controllers (multiple) stop working... - in General Discussions [original thread]
Anighman Hanna wrote: I was using a wireless Afterglow controller the other day when i got into beta and it works fine in menus but when i attempt to walk around i get stuttering steps, aiming down the sights zooms in and out like i keep pressi...
- by G Torq - at 2012.12.31 10:36:00
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870. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Agnoeo wrote: G Torq wrote: Hobos-N-Guns wrote: This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting an...
- by G Torq - at 2012.12.31 09:36:00
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871. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Hobos-N-Guns wrote: This may be to far out there, but what about a suit module that explodes when you expire. your suit desolves in a controlled manner when you die, to prevent the opposition from getting anything from it. Exploding it would...
- by G Torq - at 2012.12.30 18:59:00
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872. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: WHz DS9899 wrote: It's got that insane armor/sheilds Proto heavy have the same armor and shield as the standard. +1 for moar slots! Go beserk - upgrade the [S] sidearm slot to a [L] light-weapon slot on pr...
- by G Torq - at 2012.12.30 18:29:00
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873. Dropship Frustrations - in General Discussions [original thread]
Moonracer2000 wrote: I am not a real dropship pilot, but I bought a bunch of militia vehicles the week CCP put them on discount. I pull on out on maps when my team is redlining the other and doesn't need my help (just to practice flying around)...
- by G Torq - at 2012.12.30 15:32:00
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874. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Dropping your opponent using 1 bullet less is not about the cost of the gear, but about who lives (no loss of gear/ISK) and who dies (loss of gear+ISK). If in a gun-fight and the only difference between the other berry killing me and m...
- by G Torq - at 2012.12.30 11:02:00
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875. [Request] Eve player installation drops - in Feedback/Requests [original thread]
Octavian Vetiver wrote: G Torq wrote: As long as you can aim+shoot, yes please :) Meanwhile: Drops and whatnut from space should have a cool-down timer to keep anyone from spamming (although costs should also limit spam), and a loading-tim...
- by G Torq - at 2012.12.29 22:19:00
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876. Your Edited... DEAL WITH IT - in General Discussions [original thread]
Last Post Lotto : NB4 Vegas
- by G Torq - at 2012.12.29 12:25:00
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877. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
Pre-existing issue: Controls reset randomly Have noted that my first report on this dates back to mid-September... ... another report, linked below, goes back to July. When hacking, counter is reset repeatedly, even when standing still...
- by G Torq - at 2012.12.29 10:21:00
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878. [Bug?] triage/hacking not able to finish - in Technical Support/Bugs [original thread]
Finding that it also happens when charging a Forge Gun, which makes it kittenly difficult to fire the kittening thing ! Anyhoo, have tracked my initial report on the issue to mid-September, and am not seeing any response from CCP on the topic (n...
- by G Torq - at 2012.12.28 23:39:00
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879. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
As the number of remaining nipple-necks goes down, they could "re-squad", i.e. re-assembly into new squads. Then, when there is only 1 squad left, declare a winner. Alternatively, when clone-count goes to 0, start a timer that counts when there a...
- by G Torq - at 2012.12.28 21:22:00
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880. [Suggestion] Lock on success rate - in Feedback/Requests [original thread]
Proto at 85%, but only 3% drop per class. Calculation should be per missile. If your swarm consists of 4 missiles, each has % chance of failing. A failed lock should be met with a re-lock attempt by the missile, on any valid target it can find. ...
- by G Torq - at 2012.12.28 17:58:00
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