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1. Rattati, are you aware that... - in Feedback/Requests [original thread]
I always thought that the reasoning behind long cooldowns and short durations was that shield hardeners used to have 60% resistance. There are just so many problems with tanks, that I will just say CCP will take ~6 months to come up with an upda...
- by GVGMODE - at 2015.04.12 16:32:00
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2. ASCR - in Feedback/Requests [original thread]
You cannot fire the entire clip without overheating; given Amarr Assault Dropsuit (lvl 5) and Scrambler Rifle(lvl 5). Let's not forget that raw damage is terrible if we consider the current rate of fire. It is currently the worst rifle to me.
- by GVGMODE - at 2014.09.27 02:36:00
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3. Review for ADS post delta - in Feedback/Requests [original thread]
I am not saying vehicles should be immortal mechanized behemoths, instead I'm just pointing out to the fact that using swarms is so easy for the weapon to be so good. If swarms required at least some degree of physical skill from the player I wo...
- by GVGMODE - at 2014.09.25 17:01:00
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4. Review for ADS post delta - in Feedback/Requests [original thread]
Soraya Xel wrote: GVGMode, you can spot an ADS from a long distance, but you need a vehicle of your own to keep up with one or get in range of one. Swarms have a pitifully short lock range, and the forge is still a far superior AV. There is ...
- by GVGMODE - at 2014.09.25 16:21:00
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5. Review for ADS post delta - in Feedback/Requests [original thread]
Swarm Launcher is back and better than it's old-self. It is strong, easy to chain, it tracks everything with precision and requires no skill. since an ADS can be spotted from very long distances, which means a well positioned commando with swarms...
- by GVGMODE - at 2014.09.25 15:51:00
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6. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Forge is fine. Rail need a buff to 450m, immobilized while firing, and higher fitting costs. The redline needs removed. Problems solved. Forge Guns are not fine, since they allow players to be hundreds of meters above ...
- by GVGMODE - at 2014.04.23 03:12:00
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7. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Since the "Forge Gun" glitch has been fixed, it is time to bring balance to the portable version of the well known "Rail Turrets". ( Source )
- by GVGMODE - at 2014.04.23 02:31:00
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8. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
It mainly hurts Amarr dropsuits since they are mainly brick tankers, where Gallente dropsuits are meant to have armor regeneration.
- by GVGMODE - at 2014.03.31 00:33:00
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9. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
CLONE117 wrote: lol with forge gun.....im still having that dry fire bug with my assault variant.. fix that bug first before suggestion a stupid nerf for forge gun.. Regardless of a bug or not, adjustments need to be done to mechanic that wa...
- by GVGMODE - at 2014.03.31 00:25:00
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10. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
One step at a time... The first thing to address must be the combat ranges between anti-vehicle weapons, turrets and ADS' flight zone. Once this is balanced, the damage must be tuned and finally damage mitigation (vehicle modules). Trying to cha...
- by GVGMODE - at 2014.03.30 17:44:00
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11. Hard counter to Clacks! - in Feedback/Requests [original thread]
noob cavman wrote: The problem is the cloak adds another 25% to my already dampened gal scout ^ This The 25% dampened helps other dropsuits stay competitive but the Gallente becomes the Master Ghost since it already has an innate dampening ...
- by GVGMODE - at 2014.03.30 03:08:00
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12. 2 CPE on Logi = still can't detect dampened/cloaked/Gallente sco... - in Feedback/Requests [original thread]
At the moment not even 4 Precision enhancers in a Caldari Scout could scan a Gallente Scout with 1 Dampener in Cloak or 2 Dampeners.
- by GVGMODE - at 2014.03.30 00:00:00
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13. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Listen, the unjustified nerf to range to Railguns doesn't justify equally nerfing Forge Guns. Honestly, it wasn't unjustified at all and no play-style should be able to reside in the Red Line and be able to overview t...
- by GVGMODE - at 2014.03.29 20:50:00
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14. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
They need to be fixed and balanced, let's say a group of "kids" did a wrong action and you decide to punish them but only took the meal of one of the GǣkidsGǥ, it is unfair for such GǣkidGǥ to be the only one punished and leaving the other at ...
- by GVGMODE - at 2014.03.29 20:44:00
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15. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
I encourage you to take a look at the following thread Range - Forge Guns v.s. Rail Turrets
- by GVGMODE - at 2014.03.29 20:28:00
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16. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Kindel Monix wrote: Are you kidding? The forge gun is so hard to use against far moving vehicles that the only effective range it has is the limit of the forge aim but the tanks are so overpowered already that they will dominate the field even ...
- by GVGMODE - at 2014.03.29 19:25:00
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17. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
I believe balance also involves being able to fightback when you are being shot at at least once, don't get me wrong I love to fly with my ADS a.k.a. "Castle in the Air" without being able to die but it just feels unfair to shoot a tank with no ri...
- by GVGMODE - at 2014.03.29 19:12:00
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18. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
The real problem is the elevation that dropships can reach it is outrageous given that no anti-vehicle can reach such heights. The best solution is to limit the map ceiling a.k.a Gǣflight zoneGǥ by a height of 300 M, this is mainly because the ...
- by GVGMODE - at 2014.03.29 19:04:00
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19. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Abstract The recent change to Rail Turrets was made under duress by CCP Shangai as the community quickly vented their disagreement against a balance change to the health of heavy soldiers, which by the way are advocates and user of the infamous ...
- by GVGMODE - at 2014.03.29 17:47:00
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20. Shield tanks passive shield rep - in Feedback/Requests [original thread]
I run both types of vehicles and I honestly think that armor reps are better than shield reps. Armor Tank reps never stop, which makes them more persistent in the battle field and better overall. Shield tanks are strong for a few secs and then ...
- by GVGMODE - at 2014.03.26 17:56:00
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