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41. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Railguns = Anti-Vehicle Blasters = Anti-Infantry Your post is just obnoxious...
- by GVGMODE - at 2014.01.14 17:51:00
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42. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: You've got the wrong idea with cost-to-effectiveness. Vehicles should be easy to replace but easy to destroy. High prices break the game. So long the prices and the effectiveness of the modules remains fixated at t...
- by GVGMODE - at 2014.01.05 00:34:00
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43. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
CCP Logibro wrote: Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for equipment and more. More details will come in a dev blog/for...
- by GVGMODE - at 2014.01.04 18:10:00
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44. To Team TrueGrit: Fake attacks to lock down districts in PC - in Feedback/Requests [original thread]
I would like to see the price of clone packs returned to its original 80m
- by GVGMODE - at 2013.12.31 21:12:00
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45. known issues must go in 1.8 - in Feedback/Requests [original thread]
The red line was put in order to give the enemy team a chance to fight back, if it was to be removed then we could all stomp the other team by killing every sort of spawn point they have and just camping them in their ground spawn/MCC free fall ar...
- by GVGMODE - at 2013.12.29 03:20:00
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46. [Feedback] Vehicles & Modules of 1.7 - in Feedback/Requests [original thread]
The problem arises in public matches where players that havenGÇÖt spent a single skill point into the vehicle tree are spamming vehicles continuously and endlessly, such spam is because of two breaking points that affect the propensity a player ha...
- by GVGMODE - at 2013.12.15 19:04:00
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47. AURUM respec? - in Feedback/Requests [original thread]
Nova Knife wrote: I (and most of the CPM) are in favor of paid respecs, so long as there are certain restrictions, and that within a period of time (Under debate, but the consensus is mostly around or longer than 6 months) free accounts should ...
- by GVGMODE - at 2013.11.25 01:46:00
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48. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
NO, the feeling you get when you destroy the RDV and the ,vehicle being deployed is like Black Hawk Down
- by GVGMODE - at 2013.09.30 16:21:00
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49. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
Respec or nothing! If we get a respect I would love to use it on only one vehicle assuming we get proto level tanks.
- by GVGMODE - at 2013.09.29 23:20:00
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50. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
Tebu Gan wrote: GVGMODE wrote: I want a respec so I do not have to play the same thing for months and months and months. It gets boring after a while. Exactly, I mean COD just for an example. I was at level 80 or whatever, with every gun...
- by GVGMODE - at 2013.09.29 23:02:00
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51. We (all of dust514) want either a respec or triple SP week - in Feedback/Requests [original thread]
I want a respec so I do not have to play the same thing for months and months and months. It gets boring after a while.
- by GVGMODE - at 2013.09.29 05:33:00
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52. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
I just thought about it and it was epic... PSHHHHh (BURN BISH)
- by GVGMODE - at 2013.09.29 05:22:00
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53. phsycotic idea on balancing weapons - in Feedback/Requests [original thread]
Remove every weapon, turrent and explosive
- by GVGMODE - at 2013.09.27 03:37:00
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54. [Request] So how about dem White Tags? - in Feedback/Requests [original thread]
not really, the opinions of cpm are not even worth the bits they occupy.
- by GVGMODE - at 2013.09.27 03:26:00
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55. The Fall of the Scout, Followup - in Feedback/Requests [original thread]
Tanks have been waiting for some love for so long but been getting face palms and butt raped by increases in the effectiveness of AV
- by GVGMODE - at 2013.09.27 02:15:00
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56. Why must heavies have no love - in Feedback/Requests [original thread]
I always find it funny when I see heavies in the middle of an open field and they wonder why they die. Heavies are beast in clusters, so they are working as intended and don't forget about omnipotent forge guns on top of a building.
- by GVGMODE - at 2013.09.21 15:17:00
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57. [REQUEST]allow player to make SP donations - in Feedback/Requests [original thread]
9,000 billion SP characters
- by GVGMODE - at 2013.09.21 15:13:00
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58. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
Albeon Dracon wrote: KAGEHOSHI Horned Wolf wrote: ZDub 303 wrote: KEROSIINI-TERO wrote: While numbers are interesting and also important, they aren't the whole truth. They can even fool you. What matters a lot is functionality. Often ...
- by GVGMODE - at 2013.06.29 16:08:00
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59. [Feedback] Is the flaylock OP vs to other sidearms? NOPE (math, numbers, & l... - in Feedback/Requests [original thread]
Honestly the flaylock is just GODMODE. The odds of missing your target by using the scrambler pistol smg and other weapons are higher. The Core GODMODE pistol ensures you a higher change to hit your enemy and the only thing you need to do is fire...
- by GVGMODE - at 2013.06.29 16:01:00
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60. 20 year plan is needed. - in Feedback/Requests [original thread]
I mean in 5 years a link between a console game and a PC game will not be "ground breaking" ... it will be expected to exist.
- by GVGMODE - at 2013.06.15 19:24:00
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