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Colonel Killar
DUST CORE DARKSTAR ARMY
12
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Posted - 2013.06.19 19:10:00 -
[61] - Quote
Daxxis KANNAH wrote:What is this dual wielding talk.
I thought the Commando can carry two light weapons, he cant equip them at the same time. ...and you are correct |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
421
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Posted - 2013.06.19 19:16:00 -
[62] - Quote
Yeah, you can already run dual flaylocks, nobody will be dual wielding anything, even with the commando. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.06.20 05:56:00 -
[63] - Quote
OP NERF IT.
HIT IT HARD.
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XeroTheBigBoss
TeamPlayers EoN.
531
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Posted - 2013.06.20 06:16:00 -
[64] - Quote
They won't nerf it. I will be nothing without it. |
Sloth9230
Reaper Galactic ROFL BROS
1853
|
Posted - 2013.06.20 06:29:00 -
[65] - Quote
Xender17 wrote:A sidearm isn't suppose to get this much attention. When was the last time anybody used any proto side arm?
People only using STD scrambler pistols is what's keeping them from the spotlight. |
Dust Project 514
Dust Evo 514
26
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Posted - 2013.06.20 06:39:00 -
[66] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
Militia Scrambler Pistol does over 1000 in one clip... Assume its all headshots.
All Sidearms are super powerful if you use them properly. Heck I demolished a heavy with one clip from a militia scrambler pistol (no upgrades) with headshots, a few matches ago.. |
Dust Project 514
Dust Evo 514
26
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Posted - 2013.06.20 06:40:00 -
[67] - Quote
I may not have invented the art of the dual wielding Flaylock, but I did perfect it. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
0
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Posted - 2013.06.20 17:53:00 -
[68] - Quote
This gun is OP
I get killed more than smg now with it |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
423
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Posted - 2013.06.20 18:07:00 -
[69] - Quote
Fredrikson Revel wrote:This gun is OP
I get killed more than smg now with it
No, it's not.... I'll bet that 90% of flaylock kills come from a core flaylock, like I said before, all the flaylocks before proto are pretty garbage honestly.
Use one for a while and tell me they're OP, any lvl5 wpn especially with proficiency should be powerful or what's the point? |
Jin Robot
Foxhound Corporation General Tso's Alliance
940
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Posted - 2013.06.20 18:10:00 -
[70] - Quote
xLTShinySidesx wrote:Fredrikson Revel wrote:This gun is OP
I get killed more than smg now with it No, it's not.... I'll bet that 90% of flaylock kills come from a core flaylock, like I said before, all the flaylocks before proto are pretty garbage honestly. Use one for a while and tell me they're OP, any lvl5 wpn especially with proficiency should be powerful or what's the point? But he died....it must be OP. |
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Cass Barr
Red Star. EoN.
333
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Posted - 2013.06.20 18:51:00 -
[71] - Quote
Dust Project 514 wrote:XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. Militia Scrambler Pistol does over 1000 in one clip... Assume its all headshots. All Sidearms are super powerful if you use them properly. Heck I demolished a heavy with one clip from a militia scrambler pistol (no upgrades) with headshots, a few matches ago..
One requires multiple headshots in succession, the other doesn't even require you to hit the target.
See the difference?
In six months of playing I've been killed by Scrambler Pistol headshots exactly once. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
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Posted - 2013.06.20 19:03:00 -
[72] - Quote
Grab a std or adv flaylock and shoot at people's feet and see how many kills you get.
The core is the only flaylock that can kill enemies decently with shots to the feet, however, it's a proto weapon and should have some sort of bonus.
Even then, you need to have proficiency up in the flaylock to really get the feet shots working, so how many skill points is that?
Whether main weapon or sidearm, if you skill into proficiencies, it should be a damn good weapon or what the hell is the point of sp at all? |
Cass Barr
Red Star. EoN.
333
|
Posted - 2013.06.20 19:26:00 -
[73] - Quote
You do see the thread title specifies the Core, right? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
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Posted - 2013.06.20 19:58:00 -
[74] - Quote
Cass Barr wrote:You do see the thread title specifies the Core, right?
Yeah I realize that.
I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point?
Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot. |
XeroTheBigBoss
TeamPlayers EoN.
533
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Posted - 2013.06.20 20:01:00 -
[75] - Quote
xLTShinySidesx wrote:Cass Barr wrote:You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point? Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot.
I highly doubt you can kill somebody faster with a AR vs Core Godlock. Even Shotgun is a challenge you have to be right in there face for a 1 shot where they can shoot 1000 dmg at you. quick.
Just because you killed a Dragon fly once doesn't mean it's a permanent occurrence. |
GVGMODE
GVGMODE.
11
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Posted - 2013.06.20 20:07:00 -
[76] - Quote
Core GodFeetLock
Buff plasma cannon to have a higher clip please, no charge delay, higher reload and we have a Core GodFeetLock |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
|
Posted - 2013.06.20 20:22:00 -
[77] - Quote
XeroTheBigBoss wrote:xLTShinySidesx wrote:Cass Barr wrote:You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point? Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot. I highly doubt you can kill somebody faster with a AR vs Core Godlock. Even Shotgun is a challenge you have to be right in there face for a 1 shot where they can shoot 1000 dmg at you. quick. Just because you killed a Dragon fly once doesn't mean it's a permanent occurrence.
The two play types vary drastically, but I guarantee (from experience) I can get far more kills and less deaths with a mlt shotty than by running dual flaylocks, I know because I've done both. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 20:32:00 -
[78] - Quote
Again a lot of the disagreement stems from the very large explosives damage bonus to armor.
While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor suit so when I run into a Core Flaylock I'm essentially instagibbed. I'm not lying when I say they kill me considerably faster than even officer weapons.
While I also think the splash damage is too high, likely the biggest concerns with Flaylocks stem from the massive damage differential between shields and armor. |
gbh08
74656d70
31
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Posted - 2013.06.20 20:38:00 -
[79] - Quote
XeroTheBigBoss wrote:
Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
says the dude that wants it nerfed, to make the whole game easy mode, honestly, you guys wont be happy untill every weapon has the same stats
I played since the build before chromo, i never used the forums really untill upriseing dropped, but its quite apparent why every fecking gun got nerferd, because of you bunch of b!tches
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
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Posted - 2013.06.20 20:50:00 -
[80] - Quote
@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. |
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Cass Barr
Red Star. EoN.
334
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Posted - 2013.06.20 20:56:00 -
[81] - Quote
Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent.
It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives.
Camping in the hills with a sniper isn't a viable counter strategy. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 20:59:00 -
[82] - Quote
Cass Barr wrote:Again a lot of the disagreement stems from the very large explosives damage bonus to armor.
While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor suit so when I run into a Core Flaylock I'm essentially instagibbed. I'm not lying when I say they kill me considerably faster than even officer weapons.
While I also think the splash damage is too high, likely the biggest concerns with Flaylocks stem from the massive damage differential between shields and armor.
There are armor and shield differentials with every weapon, the flay is explosive so it damages armor, the scramblers (rifle and pistol) drain my shield like crazy, it's part of the game....
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
100
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Posted - 2013.06.20 21:02:00 -
[83] - Quote
Cass Barr wrote:Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives. Camping in the hills with a sniper isn't a viable counter strategy.
But is sounds like you want it nerfed so you can run "your" strategy to your hearts content.
I thought this is the reason Dust has so many suit options - you get killed by a certain thing a couple of times you switch up.
You can have a full armour suit with damage mods but when explosive weapons hit the field you bring out a more balanced suit and probably play a bit more cautious. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:06:00 -
[84] - Quote
No, I'm saying if a weapon is so strong there's not even a contest between it and OFFICER WEAPONS (and in this case there isn't, the Core Flaylock is far and away more effective than even Balac's or Cala's in TTK on armor suits), then something might be off. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
100
|
Posted - 2013.06.20 21:12:00 -
[85] - Quote
Snipers and Scrambler pistols can kill faster - no?
Forge too?
I think you are picking on this one weapon for whatever reason.
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 21:16:00 -
[86] - Quote
I've been killed by a core flaylock about 5 times since uprising, I know this doesn't mean it's not OP but pulling from past experience (TAR), you'd think everyone on the field would be using one.
The flaylock has as many drawbacks as it does good things going for it, range sucks, slow flight time which makes you have to lead the enemy and hope they don't change directions, dropping of the round, small clip size, reload time, ammo on hand.
Every weapon is good and bad in certain things, everyone just seems to focus on the things that are good about weapons and claim OP without even accounting for the skill involved to use it or it's drawbacks. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:37:00 -
[87] - Quote
A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occurrence.
Like I said I've been killed by Scrambler headshots once in 6 months, a Thale's headshot just a few times. A good flaylock user will get me that many times in a single match. Forge guns used as anti-infantry are more common than them other two, but also not all that effective.
A smart Flaylock user will pull it out against a Gallente suit immediately, cause they know it's an instagib.
Face it, no one likes getting killed before they even have a chance to react and at least make an attempt at survival. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:43:00 -
[88] - Quote
Daxxis KANNAH wrote:Cass Barr wrote:Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives. Camping in the hills with a sniper isn't a viable counter strategy. But is sounds like you want it nerfed so you can run "your" strategy to your hearts content. I thought this is the reason Dust has so many suit options - you get killed by a certain thing a couple of times you switch up. You can have a full armour suit with damage mods but when explosive weapons hit the field you bring out a more balanced suit and probably play a bit more cautious.
I've never run damage Mods, they're inferior to Complex Shield Extenders, which I have in every high slot. It makes little difference. My Adv suit dies in two shots, the proto in three. Pretty much the only other gun with that damage output, a Sniper, has a far slower RoF. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 21:45:00 -
[89] - Quote
Cass Barr wrote:A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occurrence.
Like I said I've been killed by Scrambler headshots once in 6 months, a Thale's headshot just a few times. A good flaylock user will get me that many times in a single match. Forge guns used as anti-infantry are more common than the other two, but also not all that effective.
A smart Flaylock user will pull it out against a Gallente suit immediately, cause they know it's an instagib.
Face it, no one likes getting killed before they even have a chance to react and at least make an attempt at survival, especially not in a game that's supposed to be (and for most weapons is) a tracking shooter.
Maybe I'm strange but I don't pay attention at all what my enemy is wearing (other than scout, assault, heavy, logi)
If you're having this much of an issue with it maybe you should run a shield suit, I have a good gallente armor suit and a good caldari shield suit, just incase.
I honestly rarely get killed by a flaylock (1-2 times per day) and I play a lot. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:58:00 -
[90] - Quote
I'm assuming they're not as common as they would be because they released after the universal respec. I'm sure they will become increasingly more common though.
I also only run into them on occasion, but when I do it's the deadliest weapon on the field to my suit. And it's not just to me, as the people I've run into who were spamming them were topping the board. But that was in pub matches so it's inconsequential. For all I know the rest of my team was in MLT gear.
I actually did run into someone using a Cala's earlier today and the difference in effectiveness was laughable. |
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