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181. Looks like we need to wait fanfest for some news - in General Discussions [original thread]
It takes alot to build a company and make payroll-so with the last 6 years of a world wide economic funk, and Hellmar kept the doors open so give credit where credit is due. I looked at CCP's job openings for clues, and i noticed two positions to...
- by GLOBAL fils'de RAGE - at 2014.12.01 11:16:00
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182. I look like a clown. - in General Discussions [original thread]
Sir Petersen wrote: In my new Gallente APEX 'Serpent' Scout suit. I used to shoot the logi first, because of the "LOOK AT ME YELLOW"-now I shoot the nearest apex.
- by GLOBAL fils'de RAGE - at 2014.11.30 11:51:00
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183. How long will dust continue to get new players? A few months maybe? - in General Discussions [original thread]
Immortal John Ripper wrote: 8 months 14 days 16 hours 32 minutes 12 seconds.] Then it is all downhill after that. You're right they will demo DUST on the PS4 with morpheus teasers, and tell the "PC master" race SOON. CCP needs to follow th...
- by GLOBAL fils'de RAGE - at 2014.11.30 11:40:00
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184. salt flats - in Map Ideas [original thread]
This moon that "salt flats" is located on is in orbit around a former "super"gas giant and their star is now Neutron. The gas giant's orbit was very distant- enough so that when it's star went into it's expansion and collapse the giant survived, a...
- by GLOBAL fils'de RAGE - at 2014.11.29 04:41:00
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185. An Investigation into the world of DUST 514 and CCP Games - in General Discussions [original thread]
BAMM HAVOC wrote: Immortal John Ripper wrote: Some crazy stuff. Even after fanfest, It still surprises me that a company would so blatantly lie to their customers. little known fact .... The UI designer for EVE : Legion CCP Peanut, no l...
- by GLOBAL fils'de RAGE - at 2014.11.28 16:32:00
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186. Sneaky Rattati is sneaky - in General Discussions [original thread]
Jacques Cayton II wrote: Gavr1lo Pr1nc1p wrote: The new remote nerf is very sneaky...in my speed tanked assault, its almost as bad as the cloak. I personally am beginning to think that RE's are a bit too skilless, simply because of how easy...
- by GLOBAL fils'de RAGE - at 2014.11.28 15:56:00
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187. I salute Brazilian Dust Players - in General Discussions [original thread]
Ghosts Chance wrote: yup i love how they lag up the NA servers so much it hurts. and when im getting a whole 1 FPS when fighting them the love it only grows We just left (10am EST) skirmish on the NA server, because Iberica Racing (Madrid),...
- by GLOBAL fils'de RAGE - at 2014.11.28 15:16:00
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188. I salute Brazilian Dust Players - in General Discussions [original thread]
Thumb Green wrote: Who needs proper fits when you've got lag compensation on your side? You should try Gran Turismo with anyone south of the border-CCP GT has a "few" big fast objects and latency is a lobby killer. NA players suffer through...
- by GLOBAL fils'de RAGE - at 2014.11.28 13:26:00
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189. salt flats - in Map Ideas [original thread]
a "very" large salt flats map. large to the point of making derp ships necessary, and no I'm not a derp pilot nor skilled. tanks would have large areas to patrol along with the lavs. I own an lav bpo and have no tank skills invested. use terrai...
- by GLOBAL fils'de RAGE - at 2014.11.28 04:20:00
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190. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
a "very" large salt flats map. large to the point of making derp ships necessary, and no I'm not a derp pilot nor skilled. tanks would have large areas to patrol along with the lavs. I own an lav bpo and have no tank skills invested. use terrai...
- by GLOBAL fils'de RAGE - at 2014.11.28 02:38:00
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191. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
FLUX strike? Do you really want to hear what a shieldless logi holding a brokedick RR says after a FLUX strike?
- by GLOBAL fils'de RAGE - at 2014.11.27 16:55:00
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192. fixing dust514 - in Feedback/Requests [original thread]
Finn Colman wrote: I hear about lag issues a lot but only experience them when I play on an Asian battle server, which is being hosted on the other side of the earth from me. the americas server with europeans, asians, south americans, ontar...
- by GLOBAL fils'de RAGE - at 2014.11.27 10:48:00
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193. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: If this is implemented I do think that should modify KinCats to buff strafe speed. or myofibs ;) this will break your game.
- by GLOBAL fils'de RAGE - at 2014.11.27 10:15:00
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194. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
A piece of equipment that boosts whatever ewar mods in your kits, like the scouts cloake, but incompatible with the cloake. heavies have no equipment. scouts have a choice-cloake or no? assaults can give up tank and burn through the fog of war, at...
- by GLOBAL fils'de RAGE - at 2014.11.27 06:40:00
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195. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
KA24DERT wrote: Jebus McKing wrote: Vrain Matari wrote: KA24DERT wrote: Let's just nail everyone's feet to the ground and get this over with. That might be a bit extreme. I think what these anti-fps peeps are looking for is something...
- by GLOBAL fils'de RAGE - at 2014.11.26 09:42:00
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196. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
Leadfoot10 wrote: Strafing has a long history in FPS, I'm not sure removing it from viability is the right thing to do. If it is, I think we'll find HP stacking to become even more prevalent than it is now, and the game will have a lower TTK, ...
- by GLOBAL fils'de RAGE - at 2014.11.21 09:14:00
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197. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Electromagnetic waves are how metal detectors work. The active scanner would work like a anti-sub detection array detecting by looking for disturbances in natural magnetic fields. By definition metal and high PG suits would glow. High shields wo...
- by GLOBAL fils'de RAGE - at 2014.11.21 08:29:00
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198. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Go big on this one, cut it 15% across the board, then your per class adjustments, and don't put myfibs out as a cover until you look at it from 35,000 feet. Go big in order to protect DUST! good luck
- by GLOBAL fils'de RAGE - at 2014.11.21 05:12:00
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199. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati wrote: Jaysyn Larrisen wrote: CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the r...
- by GLOBAL fils'de RAGE - at 2014.11.21 04:28:00
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200. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: CCP Rattati wrote: Fox Gaden wrote: John Psi wrote: It's very simple - the equipment running from any suit should not live longer this suit. Suit die or refitted - equipment DOWN. So the roll of a Logi should b...
- by GLOBAL fils'de RAGE - at 2014.11.21 04:24:00
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