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61. Reviving teammates - in Feedback/Requests [original thread]
My understanding is that it's the way it is for now, not really intended for release.
- by Freyar Tarkin - at 2012.06.30 15:47:00
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62. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
Icy Tiger wrote: It;s not really suicide bombs as much as Remote Explosives randomly exploding at times when you place them. Risk factor I guess. It would be prudent to consider just what the REs are for. Anti-vehicle? Area denial? All of th...
- by Freyar Tarkin - at 2012.06.30 15:09:00
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63. Perspective seems a bit off. - in Feedback/Requests [original thread]
How close are you sitting, and what size is your monitor? You may be seeing a side effect of an improper field of view for your play.
- by Freyar Tarkin - at 2012.06.30 14:57:00
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64. Splash? - in Feedback/Requests [original thread]
Knowing how railguns work can help you figure out why splash damage for those are so small. Rocket turrets do just fine though splash-wise. ;)
- by Freyar Tarkin - at 2012.06.30 14:56:00
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65. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Fluidity and proper action groups will be extremely important to keep DUST afloat. We can't afford to sit around and say "Other mainstream games do it, so we shouldn't." Reloading while running is something that I really don't like myself, but I ...
- by Freyar Tarkin - at 2012.06.30 14:15:00
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66. Knifes do nothing! - in Feedback/Requests [original thread]
I've had some major problems using a knife as well. The "cone" that damage applies to is very narrow, and the range is super-short. Sure, damage is augmented by skills and boosters (I can accept that), but hitting is just nigh impossible. In a sen...
- by Freyar Tarkin - at 2012.06.30 14:13:00
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67. [Suggestion] Killscreen - in Feedback/Requests [original thread]
Letting people have a look might be a good idea to bridge a skill (and frankly, an upgrade) gap that will develop.
- by Freyar Tarkin - at 2012.06.30 14:09:00
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68. kills to the most deserving - in Feedback/Requests [original thread]
I'm skeptical about those numbers. 100 points for kill, 75 for an assist if you did most but didn't make the final shot, 10 points for participants.
- by Freyar Tarkin - at 2012.06.30 14:07:00
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69. [Request] R2 weapon rose functionality - in Feedback/Requests [original thread]
The UI needs to be tweaked to be more responsive. I've had a number of incidents where I switch to the pistol as I've run out of rounds, only to have it take /forever/ to start doing so. Thinking it didn't go through, I tap it again which puts me ...
- by Freyar Tarkin - at 2012.06.30 14:05:00
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70. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
This is more of a spawning issue than an explosives issue. That said, I would like to see Remote Explosives have an arming timer. People keep using them as suicide bombs.
- by Freyar Tarkin - at 2012.06.30 12:12:00
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71. Magic Missile Vechicles - in Feedback/Requests [original thread]
Buildings can support that much weight? What?
- by Freyar Tarkin - at 2012.06.30 12:08:00
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72. Request: Head shot bonus - in Feedback/Requests [original thread]
Maybe a different hit marker or something, but promoting players being a "headshot [lady of the evening]" isn't the best way to promote teamwork and skews the "elite" perception to a class that really is situational and supportive to begin with.
- by Freyar Tarkin - at 2012.06.30 12:06:00
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73. [Request] Disable aim assist option. - in Feedback/Requests [original thread]
Aim assist at this point has actually gotten me killed a number of times simply because it likes to "stick" behind a target. At this point, I'd rather have it gone, but even then I'd rather be using a mouse.
- by Freyar Tarkin - at 2012.06.30 12:04:00
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74. The Text on the Character Creation Menu is absolutely HORRIBLE! - in Feedback/Requests [original thread]
I'd rather the accolades stay the size they are. Too much bigger and they'll get in your face like Modern Warfare. I'd rather them be removed, or moved off to the side instead. They are "extra" bits of information, little accolades, not a "HOLY CR...
- by Freyar Tarkin - at 2012.06.28 19:00:00
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75. False Advertising - in Feedback/Requests [original thread]
Frankly, there's no reason to be saying ANYTHING until we near release. It's like complaining your steak is too rare when you were invited to take a look at how it's coming along.
- by Freyar Tarkin - at 2012.06.28 18:58:00
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