Pages: 1 2 [3] 4 |
41. FOR THE LOVE OF ALL THINGS HOLY... - in Feedback/Requests [original thread]
Heavies tear me a good one almost always. Combination of shields and armor with their HMGs makes me avoid them for the most part.
- by Freyar Tarkin - at 2012.07.02 02:38:00
|
42. Melee needs to cancel/override reload, sprint needs to cancel/override crouch. - in Feedback/Requests [original thread]
Mapable controls are important. Either way though, Action Groupings are important. Movement > Combat > Tertiary. Under Movement Sprinting > Jumping > Crouch Under Combat Switch Weapons > Firing > Knife > Reload
- by Freyar Tarkin - at 2012.07.02 02:36:00
|
43. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
There's a minor "tree" when you look at prerequisites.
- by Freyar Tarkin - at 2012.07.02 02:30:00
|
44. Installations need their aggro toward other installations toned down - in Feedback/Requests [original thread]
I dunno.. could be users are targeting manually.
- by Freyar Tarkin - at 2012.07.02 02:28:00
|
45. FEEDBACK : Removal of "dot" aiming interfaces, and addition of crosshairs - in Feedback/Requests [original thread]
Didn't they just add some of the overlays?
- by Freyar Tarkin - at 2012.07.01 08:56:00
|
46. R2 and cycling through wepaons etc. - in Feedback/Requests [original thread]
AltTest wrote: MAG's R2 weapon switch is perfect. I don't think MAG had to deal with as many activated pieces of equipment did it?
- by Freyar Tarkin - at 2012.07.01 08:44:00
|
47. [REQUEST] Please dont let vehicles (tanks) land on buildings - in Feedback/Requests [original thread]
Seems like an exploit, I'll still hold that notion.
- by Freyar Tarkin - at 2012.07.01 08:30:00
|
48. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
I hate to pull the trailer into this, but the presentation there was much better than what I've seen so far. The UI seems way too static and lifeless. I'd like to see elements that haven't changed go away to get rid of clutter and only return when...
- by Freyar Tarkin - at 2012.07.01 08:27:00
|
49. Major Nitpick Reporting for Duty - in Feedback/Requests [original thread]
It bothers me that other Free-to-Play games have gotten this mixed up too.
- by Freyar Tarkin - at 2012.07.01 08:25:00
|
50. [Request] AUR = bad blood - in Feedback/Requests [original thread]
I can't justify spending RMT on anything subjected to player-inflicted loss.
- by Freyar Tarkin - at 2012.07.01 00:50:00
|
51. vehicle lock out feature - in Feedback/Requests [original thread]
Lock driver's seat for 20 seconds on drop unless you are killed, at that point open it to everyone.
- by Freyar Tarkin - at 2012.07.01 00:40:00
|
52. Female voice Chatter seems excessive in Skirmish - in Feedback/Requests [original thread]
I'd like to hear the computer turned up. It's drowned out by combat. I'd like to see an option available that will let me select whether or I want announcement voiceovers to be Verbose, Terse, or Off.
- by Freyar Tarkin - at 2012.06.30 17:22:00
|
53. Spawn Campers - in Feedback/Requests [original thread]
Dahl Voss wrote: Would be cool. But I'm pretty sure the 10 sec timer is for loading the game and players, so it's kinda needed. I dunno, vehicles still have at least a low LoD, it's why you can see them from the spawn menu. Players? Sure.. I...
- by Freyar Tarkin - at 2012.06.30 17:17:00
|
54. [Request] Scoping/Sprinting - in Feedback/Requests [original thread]
Perhaps.. The hater in me says no.. you ought to bring yourself to a slower pace first, while the rational guy in me says, yeah, sure.. That said, I'd rather sprinting be one of the highest priority actions since avoiding damage is vital.
- by Freyar Tarkin - at 2012.06.30 17:11:00
|
55. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
Fair enough, I suppose. I typically watch the radar and keen an eye out for the drop, the blue light indicates exactly where it's landing.
- by Freyar Tarkin - at 2012.06.30 16:50:00
|
56. [Suggestion] mark the requested Vehicle landing zone on the ground/hud - in Feedback/Requests [original thread]
You mean the semi-blinding blue light isn't a giveaway?
- by Freyar Tarkin - at 2012.06.30 16:44:00
|
57. Prioritising Actions - in Feedback/Requests [original thread]
Movement Actions > Combat Actions > Tertiary Actions Within Movement Actions Sprint > Jump > Crouch Within Combat Actions Fire > Knife/Deploy Item/Explosive > Reload
- by Freyar Tarkin - at 2012.06.30 16:41:00
|
58. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
Maybe.. I do see dropships tending to fill up and eventually end up with people just bailing out and taking falling damage.
- by Freyar Tarkin - at 2012.06.30 16:27:00
|
59. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
Don't the doors close during flight at moderate altitudes?
- by Freyar Tarkin - at 2012.06.30 16:07:00
|
60. Prevent remote explosives on spawn points please - in Feedback/Requests [original thread]
Trevak Shi wrote: Also what would be nice is a way to actually see them placed much like the nano hives and droplinks. Having one blow up underneath you and you had no visual indicator that you were walking into a kill box kinda sucks. It doesn...
- by Freyar Tarkin - at 2012.06.30 15:48:00
|
Pages: 1 2 [3] 4 |
First page | Previous page | Next page | Last page |