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21. Heavy Duty Remote Explosive - in Feedback/Requests [original thread]
It could be a new variant of the current remote explosives. Only one could be carried and active at the same time. Huge damage output. I'm talking about roughly 5k damage. Maybe 4-6k, depending on tier. It would be a specialised anti tank tool. I...
- by Fremder V1 - at 2014.02.13 12:07:00
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22. [Video] - Casual Dusting - Assault Scrambler Rifle Spotlight - in General Discussions [original thread]
I use one with my Gallente support-logi. For me, in this suit, it's about the perfect fit. I wouldn't want it in any other, though. About all the other rifle variants are better at killing people, me thinks. For suppressive fire, it's a great wea...
- by Fremder V1 - at 2014.02.07 10:43:00
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23. Invisible tanks - in General Discussions [original thread]
It sorta worked back in the day, until the activ scanner were implemented. Scanning didn't gave WP yet and the efficiency of passiv scanning made them kinda redundant, so no one used them. Someone apparently thought serverly reducing the passiv sc...
- by Fremder V1 - at 2013.12.27 11:41:00
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24. A Numbers Game - in General Discussions [original thread]
Son-Of A-Gun wrote: The rifles are fine it is the other weapons that are junk. we need to buff the usless weapons not nerf the weapons that are actually working. I've seen that response a couple of times in weapon balance discussions. Usual...
- by Fremder V1 - at 2013.12.27 10:06:00
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25. A Numbers Game - in General Discussions [original thread]
The mighty 4, the rifles, need some sort of adjustment, if it's in ones interest to see more diversion on the battlefield. And since they are all at least about as strong, they'd better get it in a package. Son-Of A-Gun wrote: Who in the hell ...
- by Fremder V1 - at 2013.12.26 23:10:00
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26. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
I'm not an EVE player, so i do not know much about the lore regarding the weaponry of New Eden. That said, i like the concept of the weapon as it is right now. That includes the long range. Seems appropriate for a cannon that size. I just wish it...
- by Fremder V1 - at 2013.12.26 22:46:00
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27. A Numbers Game - in General Discussions [original thread]
ITT: Changes which you think would improve the game, without the need of much effort regarding the implementation. In the best case, just the replacement of some numbers. Any ideas and/or opinions? Here are some of mine... I tried to keep it brie...
- by Fremder V1 - at 2013.12.26 22:04:00
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28. [Request] Regarding Plasmacannon - in Feedback/Requests [original thread]
Since it can be used against infantry as well as vehicles and installations, i think the Plasmacannon should be less efficient than weapons specialised for a specific role. That seems crucial to not overshadow and thus replace all of those. Righ...
- by Fremder V1 - at 2013.12.22 07:51:00
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29. CCP, It's Time. We need FRAMERATE! - in General Discussions [original thread]
Bethhy wrote: Even having the ability to turn the "DUST" affect off would be awesome... Again: There are options to lower texture and effect quality... Dust is the only consolegame i can remember with such a thing. Yesterday i started to tes...
- by Fremder V1 - at 2013.12.13 23:03:00
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30. CCP, It's Time. We need FRAMERATE! - in General Discussions [original thread]
I too was under the impression, that the framerate had gone down this update. I also thought i spotted some new/better textures. If the average framerate is indeed lower than before, it might also be an explonation for the complaints about problem...
- by Fremder V1 - at 2013.12.13 09:41:00
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31. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Sounds about as vague as it can get, but by now i'm happy about any info. Thanks for the effort, Draco.
- by Fremder V1 - at 2013.11.23 20:06:00
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32. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
From someone who played Dust regularly since the beta, and now only visits game and forum sporadically, mostly because of the drastically reduced TTK: I too would appreciate some sort of fix. Or at least a statement if the devs see it as an issue...
- by Fremder V1 - at 2013.11.22 14:29:00
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33. 1.4's aimbot is too strong - in General Discussions [original thread]
Like Monkey MAC mentioned, the aim assist consists of two separate functions, of which (as far as i remember and understood) only one wasn't enabled until 1.4. So probably not the greatest moron around here, Theex. ;) On topic: It changes the g...
- by Fremder V1 - at 2013.09.05 18:05:00
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34. Craziest thing said on CPM-AMA - in General Discussions [original thread]
Kinky Burrito wrote: Fremder V1 wrote: mollerz wrote: Nova Knife wrote: Even with Advanced tier knives, the damage gets pretty crazy. It's only at the standard level that knives are useless, because their damage and charge speed is ju...
- by Fremder V1 - at 2013.07.25 16:36:00
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35. Craziest thing said on CPM-AMA - in General Discussions [original thread]
mollerz wrote: Nova Knife wrote: Even with Advanced tier knives, the damage gets pretty crazy. It's only at the standard level that knives are useless, because their damage and charge speed is just blatantly unattractive. pretty crazy? ...
- by Fremder V1 - at 2013.07.25 09:34:00
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36. (Bug) ADS throws grenade - in Technical Support/Bugs [original thread]
Sounds similar to my issue, which i posted here . Since then i tested a bit more. In my case it occurs with two different controller, allthough not exactly in the same way. On one it happens less often and "just" grenades will be thrown at rando...
- by Fremder V1 - at 2013.06.11 11:02:00
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37. Ninja Knifing and Hit Detection. It Needs to be fixed. - in Technical Support/Bugs [original thread]
+1 In those dance of death situations, at least both have the same problem getting in hits, but not being able to slash people in the back that are running, even though you are a lot faster, doesn't seem right, is quite annoying, and at times fru...
- by Fremder V1 - at 2013.06.10 03:23:00
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38. Good to know! - in Rookie Training Grounds [original thread]
Hopefully in this thread: Usefull short tips for young and old alike. Helpfull things you always wanted to say to or shout at your teammates? Feel free to contribute. You can get way more WP (and thus exp) and help your team, if you use yo...
- by Fremder V1 - at 2013.05.22 21:18:00
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39. Random Control Freakouts - in Technical Support/Bugs [original thread]
That does sound like a possibility, especially if it is in fact not a known bug and i'm about the only one with the issue. Thanks for the info.
- by Fremder V1 - at 2013.05.22 20:11:00
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40. The Shotguns of DUST. - in General Discussions [original thread]
If played smart, i think a heavy with a shotgun would work well in that kind of situation. Allthough i doubt it's better than just using the big machine gun, since those not only do about as much damage at close range, they can also hurt at mid ra...
- by Fremder V1 - at 2013.05.22 16:23:00
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