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Maken Tosch
DUST University Ivy League
2636
|
Posted - 2013.06.09 23:21:00 -
[1] - Quote
Alright CCP, I have a very big complaint here.
TL;DR: Nova Knifing is rendered to half useful because of hit detection.
There have been countless occasions in which I have attacked and struck mercs up close and personal especially when me and my target are locked in what I like to call the dance of death. But in about 60-70% of these wild encounters I have noticed that my knife attacks don't seem to register any damage onto my target even though I am right there up against them to the point of hugging them. This is made even most apparent when the target is moving in any direction and even far more apparent when I am chasing them. As I chase my targets, I have no problem catching up especially on the heavies. But even as I am so close to them that their back side is filling up my TV screen, my knife attacks don't deal any damage at all unless they stop sprinting.
This is getting ridiculous CCP. My knives are my main weapon and I am unable to stab a fat, slow heavy so long as he is sprinting away from me even though I am right on top of him like ranch sauce on buffalo wings. The same thing happens when I attack a logi, assault, and other scouts.
You really need to fix this because I am having too many moment in which my target should be dead but they are not dead because hit detection saved their lives. |
mollerz
Minja Scouts
368
|
Posted - 2013.06.10 02:19:00 -
[2] - Quote
Agreed. It could be a stationary target hacking an objective (or anything) and sometimes I can hit him relentlessly with charged hits as well as slashes to zero joy. I get indications of a hit, but the prey takes no damage. IT really sucks when, after the fifth or so attempt, the dude finally figures out there's an annoying gnat buzzing in his ear, turns around, and blasts me. I'm a bit wiser now, tho. After the first bunk hit i bust out my sub.
Also, the field of view is atrocious. Is it 4:3 or what? The hit detection bugs are exacerbated by the fact it's so easy to lose track of your target while engaged in a dance because after you land a faux hit you have to readjust to a moving target with a very gimped FOV. I wouldn't drive a car IRL if that was the FOV I was capable of experiencing much less go into battle with a knife.
Hey Mak,
Do you run with IshNoks in your L slot? |
Maken Tosch
DUST University Ivy League
2644
|
Posted - 2013.06.10 02:27:00 -
[3] - Quote
@Mollerz
Yeah, I do. |
Fremder V1
Puls of Space
1
|
Posted - 2013.06.10 03:23:00 -
[4] - Quote
+1
In those dance of death situations, at least both have the same problem getting in hits, but not being able to slash people in the back that are running, even though you are a lot faster, doesn't seem right, is quite annoying, and at times frustrating.
I had countless encounters where i was following a clueless opponent over what seemed half the map, while slashing at him again and again, seeing that shieldflash without results, until he finally decides to stand still long enough for me to actually hit him.
Sometimes that also leads to such ridiculous situations where we both run full speed, me glued to his back, which is the only thing i can see at this point, until he spots an enemy, and suddenly moves back while firing... Right into my backside, since me being just as suddenly infront of him. |
mr musturd
A.N.O.N.Y.M.O.U.S. ROFL BROS
4
|
Posted - 2013.06.10 08:05:00 -
[5] - Quote
thank you for posting this tosch, ive posted it serveral times but the post dies within a day or two lets try and keep this one alive because it really is becoming a serious problem |
Maken Tosch
DUST University Ivy League
2646
|
Posted - 2013.06.10 19:18:00 -
[6] - Quote
mr musturd wrote:thank you for posting this tosch, ive posted it serveral times but the post dies within a day or two lets try and keep this one alive because it really is becoming a serious problem
Thanks for the support, man. |
Darth Threatius
Subsonic Synthesis Alpha Wolf Pack
2
|
Posted - 2013.06.10 19:24:00 -
[7] - Quote
You think people with guns don't have hit detection issues either? lmao |
mollerz
Minja Scouts
368
|
Posted - 2013.06.10 19:48:00 -
[8] - Quote
Darth Threatius wrote:You think people with guns don't have hit detection issues either? lmao
Of course they do, but the consequences of your knife not hitting repeatedly basically insures yoru death if you don't have the discipline to call it and find someone else.
With a gun it is a lot more forgiving |
Medic 1879
The Tritan Industries RISE of LEGION
441
|
Posted - 2013.06.11 00:21:00 -
[9] - Quote
mollerz wrote:Darth Threatius wrote:You think people with guns don't have hit detection issues either? lmao Of course they do, but the consequences of your knife not hitting repeatedly basically insures yoru death if you don't have the discipline to call it and find someone else. With a gun it is a lot more forgiving
Tried nova knives on an alt and I couldn't agree more it was horrible I found it easy to sneak up on people and stab them but most of the times shield flashes hitmarker then the guy on full health either notices the swish sound and turns round or just carrys on oblivious to a knife in the back. Which seems to hit but does as much damage as farting in their general direction. |
Darth Threatius
Subsonic Synthesis Alpha Wolf Pack
2
|
Posted - 2013.06.11 04:04:00 -
[10] - Quote
Medic 1879 wrote:mollerz wrote:Darth Threatius wrote:You think people with guns don't have hit detection issues either? lmao Of course they do, but the consequences of your knife not hitting repeatedly basically insures yoru death if you don't have the discipline to call it and find someone else. With a gun it is a lot more forgiving Tried nova knives on an alt and I couldn't agree more it was horrible I found it easy to sneak up on people and stab them but most of the times shield flashes hitmarker then the guy on full health either notices the swish sound and turns round or just carrys on oblivious to a knife in the back. Which seems to hit but does as much damage as farting in their general direction.
I have been against Mr. Mustard a couple of games now. Sorry that the knives are not working as well as they should, but you move so fast it is hard to do damage to you lol. even when I know bullets are hitting these super fast scouts, they do not appear to take damage like they should. Next thing you know they are behind you or jumping off your head. One corp comes in mind who runs mostly female scout suits. You can have a whole squad asking why are they not taking damage!!! he only had 125 shield and 150 armor I know I was hitting him!!!!
I think those who are super fast out move their hit box resulting in an unfair advantage. |
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mollerz
Minja Scouts
390
|
Posted - 2013.06.14 01:38:00 -
[11] - Quote
bumping to a dev near me! |
Slash Phage
HYDRA.
9
|
Posted - 2013.06.15 10:40:00 -
[12] - Quote
I agree on the named issues. please fix!
Additionally reduce the speed of moving backwards by 20%, thx. |
Maken Tosch
DUST University Ivy League
2690
|
Posted - 2013.06.15 11:22:00 -
[13] - Quote
Slash Phage wrote:I agree on the named issues. please fix!
Additionally reduce the speed of moving backwards by 20%, thx.
This. This needs to be addressed as well. It never made any sense that one can run at the exact same speed backward as they did forward. |
mr musturd
A.N.O.N.Y.M.O.U.S. ROFL BROS
13
|
Posted - 2013.06.16 11:21:00 -
[14] - Quote
bump
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Orion Vahid
DUST University Ivy League
15
|
Posted - 2013.06.16 14:41:00 -
[15] - Quote
You are not the only one suffering from bad hit detection. Trying to kill a sprinting scount in 7m with a HMG is like a nightmare because not only my turn speed is slow, but also because half my hits don't register |
mr musturd
A.N.O.N.Y.M.O.U.S. ROFL BROS
13
|
Posted - 2013.06.16 21:21:00 -
[16] - Quote
Your turn speed is suppose to be slow your a heavy. You shouldn't be able to track a scout running circles around you.... have your logi take him out or get knifed in the back |
Maken Tosch
DUST University Ivy League
2702
|
Posted - 2013.06.16 21:32:00 -
[17] - Quote
Orion Vahid wrote:You are not the only one suffering from bad hit detection. Trying to kill a sprinting scount in 7m with a HMG is like a nightmare because not only my turn speed is slow, but also because half my hits don't register
Well, the heavy is not suppose to turn so fast and the scout's speed is its only defense. Once the bullets on the HMG touch the scout, that dude is dead because the scout has such an incredibly weak shield and armor. Hell, just 2-3 shots from a tactical is enough to kill the scout. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
20
|
Posted - 2013.06.17 04:07:00 -
[18] - Quote
This is an issue. But it's an issue that affects everyone, and because it affects the entire game it's one of CCP's biggest priorities. This thread's pretty pointless.
I'm an exclusive knifer too, but this isn't gonna help. |
Nimerae
LineZerkers
39
|
Posted - 2013.06.17 07:10:00 -
[19] - Quote
Fremder V1 wrote:+1
In those dance of death situations, at least both have the same problem getting in hits, but not being able to slash people in the back that are running, even though you are a lot faster, doesn't seem right, is quite annoying, and at times frustrating.
I had countless encounters where i was following a clueless opponent over what seemed half the map, while slashing at him again and again, seeing that shieldflash without results, until he finally decides to stand still long enough for me to actually hit him.
Sometimes that also leads to such ridiculous situations where we both run full speed, me glued to his back, which is the only thing i can see at this point, until he spots an enemy, and suddenly moves back while firing... Right into my backside, since me being just as suddenly infront of him. You know what I do? When I'm sprinting after the enemy, first I jump, then I charge knives while in air, then I unleash the knives once I practically land on his back and that works most of the time unless he suddenly stops or changes direction. |
mollerz
Minja Scouts
426
|
Posted - 2013.06.17 18:27:00 -
[20] - Quote
Pseudogenesis wrote:This is an issue. But it's an issue that affects everyone, and because it affects the entire game it's one of CCP's biggest priorities. This thread's pretty pointless.
I'm an exclusive knifer too, but this isn't gonna help.
lol. mind your business, son. |
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mollerz
Minja Scouts
435
|
Posted - 2013.06.17 18:30:00 -
[21] - Quote
Nimerae wrote:Fremder V1 wrote:+1
In those dance of death situations, at least both have the same problem getting in hits, but not being able to slash people in the back that are running, even though you are a lot faster, doesn't seem right, is quite annoying, and at times frustrating.
I had countless encounters where i was following a clueless opponent over what seemed half the map, while slashing at him again and again, seeing that shieldflash without results, until he finally decides to stand still long enough for me to actually hit him.
Sometimes that also leads to such ridiculous situations where we both run full speed, me glued to his back, which is the only thing i can see at this point, until he spots an enemy, and suddenly moves back while firing... Right into my backside, since me being just as suddenly infront of him. You know what I do? When I'm sprinting after the enemy, first I jump, then I charge knives while in air, then I unleash the knives once I practically land on his back and that works most of the time unless he suddenly stops or changes direction.
That works sometimes. but sometimes you score a hit and they don't take damage even doing that.
FWIW, I find if you twist as you jump and time it so you land to their right or left side facing them and release a charged hit you will have a better chance to follow up slash/defend yourself with them still in your sights. because if you didn't kill them they definitely know you are there and will proceed to go apeshitty on you. With any luck they will stop still and start turning around to find you leaving you open to slash them to pieces. |
Ghost Kaisar
Intrepidus XI Omega Commission
0
|
Posted - 2013.06.18 06:19:00 -
[22] - Quote
Maken Tosch wrote:Alright CCP, I have a very big complaint here.
TL;DR: Nova Knifing is rendered to half useful because of hit detection.
There have been countless occasions in which I have attacked and struck mercs up close and personal especially when me and my target are locked in what I like to call the dance of death. But in about 60-70% of these wild encounters I have noticed that my knife attacks don't seem to register any damage onto my target even though I am right there up against them to the point of hugging them. This is made even most apparent when the target is moving in any direction and even far more apparent when I am chasing them. As I chase my targets, I have no problem catching up especially on the heavies. But even as I am so close to them that their back side is filling up my TV screen, my knife attacks don't deal any damage at all unless they stop sprinting.
This is getting ridiculous CCP. My knives are my main weapon and I am unable to stab a fat, slow heavy so long as he is sprinting away from me even though I am right on top of him like ranch sauce on buffalo wings. The same thing happens when I attack a logi, assault, and other scouts.
You really need to fix this because I am having too many moment in which my target should be dead but they are not dead because hit detection saved their lives.
Okay, I don't use knives as my main, (I use Subs as my L, and Knives on my S), but still, the knife and melee hit detection is absolutely HORRENDOUS. What is even worse is the fact that you still get the "shield burst" effect from the failed hit. You think that you are doing damage, yet you are not.
Another problem is the fact that until you max out your knives, you cannot take down a target a full sprint. You can be running into their back, drop out of sprint and charge the knives, and by the time you slash, they are out of range. Please let us charge while sprinting! You seriously cannot depend on either knives or melee in CQC which sucks when you run a suit that gets bonuses to those abilities! Especially when said suit has toilet paper for armor. With the scout suits, you cannot have those things happening, because by losing that pivotal element of surprise you sign your own death warrant a good 75% of the time. Far more dependable to cook a flux and just mow down the remaining armor with your sub/shotty :( |
mollerz
Minja Scouts
435
|
Posted - 2013.06.18 07:02:00 -
[23] - Quote
you should swap that.. run ishnoks on your L slot and your sub by on your S slot.
it will make more sense when you run with it for a bit.. :)
|
Slash Phage
HYDRA.
10
|
Posted - 2013.06.18 15:56:00 -
[24] - Quote
Quote:you should swap that.. run ishnoks on your L slot and your sub by on your S slot.
it will make more sense when you run with it for a bit.. :)
second that! |
OZAROW
Unkn0wn Killers
35
|
Posted - 2013.06.19 00:01:00 -
[25] - Quote
I also find that if you do too many repeat slashes it will stop slashing all together or prevent you from doing a charged strike, you have to melee to reset it. In a clutch situation, for ex. Got dude pinned in a corner he jumps twice u can't find him even tho YOU KNO HE'S RIGHT THERE! So u slash slash slash- hear it hitting but nothing, he's out of stamina and can't jump, you find him sprint to slash------ KNIVES SAY SCREW YOU I DON'T FEEL LIKE WORKING-----:::::::::: out comes his smg Cuts your a$$ in HALF! I CALL BULLSHYT! Last nite me speed was hardly working no matter how hard I pushed L3 an I had 8 enemies spawn right ontop of me I was in the center of all of them , they didn't even know I was there it was so hectic an my knives didn't register anything! They shoulda all been mine since I got the proto racial 5 bonus, ishnoks proficiciency 3...... Talk about PI$$MEOFF! |
Dustin Peril
Krullefor Organization Minmatar Republic
2
|
Posted - 2013.06.19 04:15:00 -
[26] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 00:12:00 -
[27] - Quote
Yeah i used the novas for a few hrs then said forget that schitt.
Couldnt hit anyone. |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 19:02:00 -
[28] - Quote
I cant hit anything this build. In chrome i was deadly, now im weak. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
33
|
Posted - 2013.06.29 06:42:00 -
[29] - Quote
^ This is also a pretty big issue with knives. |
Ghost Kaisar
Intrepidus XI Omega Commission
10
|
Posted - 2013.06.30 21:59:00 -
[30] - Quote
mollerz wrote:you should swap that.. run ishnoks on your L slot and your sub by on your S slot.
it will make more sense when you run with it for a bit.. :)
I have had mine switched for about 2 weeks now.
And anyone reading this.
IT MAKES SENSE |
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