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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
204
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Posted - 2015.03.20 22:54:00 -
[1] - Quote
We all know how scouts can "fly" turn invisible, heck, they are gods. Other DROPSUITS are like, left behind. Here are my ideas to make other roles better.
Here we go.
It makes sense that scouts need to be stealthy and can use cloaks right? Well assaults should have a could type of "cover" or utility for there combat right?
1. My idea for assaults is to add a new cloak like piece of equipment.
I present to you- CAMOUFLAGE. Basically, it is a piece of equipment that changes you dropsuits color. Let's say you go sniper. You take cover next to a tan colored rock. You aim your reticule toward it and activate the module(like turning on a cloak) and your dropsuit either fully changes to that color, or gives camouflage patterns of that color. This will help assualts be harder to see and help carry out more successful Attacks.
2. Logis
Logis are a support role. Currently they support by provinding ammo, health, spawn points, and cover while we reload. What can be added to help them? Personally, I think more mods would help. Examples-
Bandwidth boosters Repair range boosters Revving speed increase boosters Etc. I'm not really a logi so I'll let logos add their opinions.
3. Sentinels.
In my eyes, sentinels are like a madrugar with a blaster. How can we improve these? By adding heat sink mods, dispersion mods, passive armor/shield hardeners and improved ewar.
4. commandos.
This ones easy. 1 add grenades.
2. We all now how "squishy" these are. I believe that armor plates and shield extenders are more for sentinels. For commandos, armor and shield hardeners would be more effective.
48th Special Operations Force.
Twitter- @48SOF
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1888
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Posted - 2015.03.21 00:09:00 -
[2] - Quote
I'm sorry but being a logi , I wouldn't use mods that increase the effectiveness of my EQ in exchange for gimping my suit more then it already is , logistics have a large target on their person as it is and have low defensive measures , even tanking .... the suit is paper thin and very fragile while being slow in movement as well as weak in the stamina / stamina regen department .
Me myself just wouldn't do it .
Logistics need better survivability , e-war mechanics , stamina / stamina regen and movement speeds .
Doubts are like flies and should be treated as such and crushed .
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Francois Sanchez
Prima Gallicus
348
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Posted - 2015.03.21 00:25:00 -
[3] - Quote
I don't want to be annoying, but honestly I disagree with nearly everything in your post, even I understand the idea and respect it.
First the base idea of having the scout above all the other suits is to me completely wrong. Assaults are the best suits by far atm except in closed environements where sentinels are still king especially if supported by a logi and the nearly only way to counter that is the scout, otherwise you can get better results with an assault.
Sentinels don't care about spread mods etc they just want to tank. The camouflage thing for assaults, ok it's fun but there is no need for that Commandos need higher speed and better ewar, maybe a fifth slot like sentinels but NO DAMN GRENADES. |
Lahut K'mar
Royal Uhlans Amarr Empire
52
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Posted - 2015.03.21 00:42:00 -
[4] - Quote
Francois Sanchez wrote:NO DAMN GRENADES. Why?
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 00:56:00 -
[5] - Quote
If you think Scouts are still a problem, you are living in the past.
Even Shotty GoBang runs Assaults now. And Jolly. And Gav. And Dries.
You are so out of touch its sad.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cypher Nil
Fireteam Tempest
89
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Posted - 2015.03.21 01:30:00 -
[6] - Quote
Lightning35 Delta514 wrote:We all know how scouts can "fly" turn invisible, heck, they are gods. Other DROPSUITS are like, left behind. Here are my ideas to make other roles better.
Here we go.
It makes sense that scouts need to be stealthy and can use cloaks right? Well assaults should have a could type of "cover" or utility for there combat right?
1. My idea for assaults is to add a new cloak like piece of equipment.
I present to you- CAMOUFLAGE. Basically, it is a piece of equipment that changes you dropsuits color. Let's say you go sniper. You take cover next to a tan colored rock. You aim your reticule toward it and activate the module(like turning on a cloak) and your dropsuit either fully changes to that color, or gives camouflage patterns of that color. This will help assualts be harder to see and help carry out more successful Attacks.
2. Logis
Logis are a support role. Currently they support by provinding ammo, health, spawn points, and cover while we reload. What can be added to help them? Personally, I think more mods would help. Examples-
Bandwidth boosters Repair range boosters Revving speed increase boosters Etc. I'm not really a logi so I'll let logos add their opinions.
3. Sentinels.
In my eyes, sentinels are like a madrugar with a blaster. How can we improve these? By adding heat sink mods, dispersion mods, passive armor/shield hardeners and improved ewar.
4. commandos.
This ones easy. 1 add grenades.
2. We all now how "squishy" these are. I believe that armor plates and shield extenders are more for sentinels. For commandos, armor and shield hardeners would be more effective.
Can't all suites jump high? not just scouts
1. they just lowered the cost of running cloaks, there open to other roles now allready. camo also adds no counterplay to sniping
2. logi's are perfectly fine where they are atm I feel
3. your talking about adding mods that remove the downside of weapons used by the role, thats not balanced thats broken
4. If commando's get gernades why would anyone pick an assault suit?
there is really no reason for any of the changes right now, if scout's are too strong then a nerf is in order, the approach of boosting everything else in the game leads to more imbalances rather then fixing one role that too strong
your also seeing each suit type as a role on the battlefield where its more like 6 templates you can build your own roles out of
+20 Million SP Merc
Caldari Loyalist
Of course we won, now when do I get paid?
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