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5601. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: Fox Gaden wrote: They are talking about having EVE pilots fly the War Barge to the planet and anchor over the district to start PC battles in Planetary Conquest 2.0. They could easily adapt that to allow EVE players to sta...
- by Fox Gaden - at 2013.10.23 15:07:00
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5602. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: CCP FoxFour wrote: Hey guys, I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current ite...
- by Fox Gaden - at 2013.10.23 14:58:00
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5603. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
CCP FoxFour wrote: Hey guys, I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contra...
- by Fox Gaden - at 2013.10.23 14:54:00
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5604. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rather having Players be ...
- by Fox Gaden - at 2013.10.23 14:36:00
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5605. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: Aero Yassavi wrote: Raskutor wrote: IgniteableAura wrote: The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates t...
- by Fox Gaden - at 2013.10.23 14:28:00
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5606. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
IgniteableAura wrote: The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total battles as opposed to ...
- by Fox Gaden - at 2013.10.23 14:15:00
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5607. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
RydogV wrote: +0.5 Well the biggest flaw in the OP plan is using Ambush and Ambush OMS lol Domination I could deal with but not any form of Ambush. In my opinion they are not objective based game modes and have no place in Dus...I mean Faction...
- by Fox Gaden - at 2013.10.23 13:50:00
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5608. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Monkey MAC wrote: Not bad, Not bad! A few tweaks/suggestions if I may? I like the train idea but not necessarily the match types! If you want to make it feel more inclusive try 1) skirmish 1.0 (renamed "ground war") Enemy has to move mcc suc...
- by Fox Gaden - at 2013.10.23 13:44:00
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5609. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Maken Tosch wrote: I like it a lot. Although, can I add in a suggestion? How about instead of returning to the warbarge waiting to proceed to the next case (ie: case 1 to case 2) how about introduce a dynamic redline just as what was once fea...
- by Fox Gaden - at 2013.10.23 12:41:00
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5610. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: This is definitely an interesting idea that is worth exploring. +1 I really like the idea of progression on this "train" across a planet and maybe even from system to system. It would help give players an idea of how the diff...
- by Fox Gaden - at 2013.10.22 19:32:00
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5611. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Great idea! However, I think 1) Ambush, 2) Ambush OMS, and 3) Skirmish should take place on the same map. Ambush starts with a very small portion of the map. That area is opened up for Ambush OMS, and then opened up further and objectives are add...
- by Fox Gaden - at 2013.10.22 19:28:00
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5612. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Sephirian Fair wrote: Lance 2ballzStrong wrote: Fox Gaden wrote: Heavies were OP in Chromosome, but are definitely UP now. CCP needs to find a happy medium. RattatiGÇÖs idea of reducing the head shot bonus on Heavies would help a lot. ...
- by Fox Gaden - at 2013.10.22 18:56:00
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5613. I think I figured out how to fix HAV vs AV issues. We should buff swarms!!! - in General Discussions [original thread]
Blaze Ashra wrote: Alright, so here's the issues at play. 1. Tankers feel it's overpowered. 2. Swarm users feel that easymode AV doesn't justify being defensless to infantry. 3. Infantry doesn't like getting owned by vehicles. 4. Vehicles are ...
- by Fox Gaden - at 2013.10.22 18:44:00
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5614. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Oswald Rehnquist wrote: You should know by that that the assaults and medium frames will get fleshed out first. They gave them all of their suits first, and will give them all of their weapons before anything else, and all of the equipment rel...
- by Fox Gaden - at 2013.10.22 18:21:00
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5615. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Himiko Kuronaga wrote: I never saw the problem with chromosome spread or range. The HMG is supposed to be deadlier than the AR. It is classified as an anti-infantry weapon. And HMG's realistically have more range than an AR. Even in EVE, proj...
- by Fox Gaden - at 2013.10.22 18:17:00
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5616. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Lance 2ballzStrong wrote: CCP Rattati wrote: Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being ...
- by Fox Gaden - at 2013.10.22 17:57:00
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5617. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
MassiveNine wrote: CCP Rattati wrote: I have been practicing my heavy in anticipation of my Gallente heavy soontm. I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going...
- by Fox Gaden - at 2013.10.22 17:45:00
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5618. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: I have been practicing my heavy in anticipation of my Gallente heavy soontm. I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. G...
- by Fox Gaden - at 2013.10.22 17:40:00
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5619. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Killar-12 wrote: Lance 2ballzStrong wrote: Fox Gaden wrote: You sound frustrated. I like the HMG, and have been enjoying playing heavy recently, even if the HMG is weaker than an Assault Rifle right now unless you are within spitting di...
- by Fox Gaden - at 2013.10.22 17:37:00
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5620. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
CCP Rattati wrote: I have been practicing my heavy in anticipation of my Gallente heavy soontm. I love the idea of an armored beast with an HMG so I began skilling slowly into it but it was going terribly for weeks. Going head to head with med...
- by Fox Gaden - at 2013.10.22 17:31:00
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