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5581. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
You know, provided that holding districts has enough benefit to a faction for EVE pilots to care about it, this would lead to some EPIC battles for orbital supremacy in EVE. Since District battles would normally take anywhere from an hour to seve...
- by Fox Gaden - at 2013.10.24 17:51:00
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5582. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Laurent Cazaderon wrote: Individual matches in dust are quite short when you think of it. If they seem long it's only due to most games being boring out of lack of activity \ enemy dropping the ball. Overall, i'd love to know what makes you s...
- by Fox Gaden - at 2013.10.24 17:43:00
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5583. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Laurent Cazaderon wrote: Not fan of the idea as it's using game modes that are broken. I'd rather see a brand new staged game mode being developped to have longer battles with a real feeling of "conquest". WHy ? because Dust desperately needs...
- by Fox Gaden - at 2013.10.24 17:36:00
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5584. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
True Adamance wrote: Why not simply have a rush style game called Beach head.... Ground war could be the escorting of the MCC when it gets locked to the district, to the main combat zone, then Skirmish, we the combat over the outlying points ...
- by Fox Gaden - at 2013.10.24 16:07:00
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5585. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: Fox Gaden wrote: Ambush is the beach-head. The landing in an enemy district. Trying to get a foothold. Although it might work better if the Attackers had a limited number of clones, and the defenders had a limited amo...
- by Fox Gaden - at 2013.10.24 15:46:00
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5586. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Goric Rumis wrote: Something else with respect to these progressions: If you lose, do you just get knocked back to the previous step? I like Fox Gaden's thematic progression, but say you establish a base with an Ambush OMS game, but you lose t...
- by Fox Gaden - at 2013.10.23 23:26:00
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5587. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Aero Yassavi wrote: Phazoid wrote: a total clone count could work as a safe measure to avoid perpetual stalemate, if x team lost 75 of 100 clones on the 2 first battles, the team would be left with 25 clones for skirmish, instead of a clone ...
- by Fox Gaden - at 2013.10.23 23:18:00
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5588. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Rei Shepard wrote: Apison Valusgeffen wrote: snip It was frustrating losing confrontations that I thought I should have won simply because my opponent danced around a little bit, or jumped, still landing pinpoint accurate shots snip ...
- by Fox Gaden - at 2013.10.23 19:35:00
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5589. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Apison Valusgeffen wrote: Add the Carthum Scrambler to the list of rifles that out damage the Boundless HMG within it's optimal range. Had it happen twice in the same corridor in the same match. Duvolles and GEKs I've known about for a while. ...
- by Fox Gaden - at 2013.10.23 19:19:00
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5590. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Calroon DeVil wrote: CCP Rattati wrote: Absolutely, you have to almost double tab the crouch button but it makes at least playing the heavy viable in many games. There are many ways to fix some of the issues you mention, heavy being more r...
- by Fox Gaden - at 2013.10.23 19:09:00
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5591. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
calvin b wrote: I quit the HMG heavy build and went AR assault months ago. I am still on strike and do not see myself going back. I was a heavy since beta and I cant believe the A** ream CCP gave us. Give up, move on and spec into something els...
- by Fox Gaden - at 2013.10.23 18:52:00
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5592. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Thor Odinson42 wrote: GET ATMESON wrote: Thor Odinson42 wrote: Without a doubt. Lots of the anger toward the HMG would be solved with a sharpshooter skill. For the vets it's strange to see people run toward heavies. In closed beta the ...
- by Fox Gaden - at 2013.10.23 18:48:00
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5593. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
CCP Rattati wrote: Fox Gaden wrote: Actually Rattati, what do you do at CCP? Hey Fox/Himiko, I am the global head of FP&A at CCP, currently based in Iceland, and relocating with my family to Shanghai in January to help our efforts o...
- by Fox Gaden - at 2013.10.23 18:20:00
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5594. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Lance 2ballzStrong wrote: Dusters Blog wrote: some very good discussions here. linked it to the new EP and some other devs on twitter. next up is retuning the scout which is almost just as bad off. dont be a person who supports the class you...
- by Fox Gaden - at 2013.10.23 18:17:00
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5595. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Tolen Rosas wrote: give the HMG a damage buff inside 15m too. thats their killbox if ur that close to a heavy ur doing it wrong. They donGÇÖt need a damage buff, they need a damage application buff. Reduce the spread and more bullets wi...
- by Fox Gaden - at 2013.10.23 18:07:00
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5596. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Prius Vecht wrote: Goric Rumis wrote: Himiko Kuronaga wrote: CCP Rattati wrote: There are many ways to fix some of the issues you mention, heavy being more resistant to small arms fire, or the heavy armor shields better from headshots,...
- by Fox Gaden - at 2013.10.23 17:54:00
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5597. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Tweaking the way current game match mode mechanics work to make it more cohesive: I am in favour of implementing the system as stated in the Original Post initially, without additional modifications, in order to get it in place faster. However,...
- by Fox Gaden - at 2013.10.23 17:12:00
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5598. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Booker DaFooker wrote: been thinking about this. How about if each district had several "support mission". Vehicle free 6 man infiltrations to other smaller areas of a district to a target defended by a small 6 man team. For example the target...
- by Fox Gaden - at 2013.10.23 16:21:00
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5599. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Victor889 wrote: What about the possibility of people taking advantage of this - like two factions decide to win one round and lose the next - if the prizes are cumulative, they could use this to their advantage and get a crap ton of salvage.. ...
- by Fox Gaden - at 2013.10.23 15:39:00
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5600. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
IgniteableAura wrote: Fox Gaden wrote: Kazeno Rannaa wrote: Aero Yassavi wrote: I rather like the idea that it could possibly take hours, or longer, for control of a district to change. To me, then, winning the district would be a muc...
- by Fox Gaden - at 2013.10.23 15:24:00
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