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5061. Why do you disappoint me so remote explosives? - in General Discussions [original thread]
Cat Merc wrote: Going toe to toe with a tank with just my remote explosives, managed to use cover so I could plant three on his hull. I have 100 HP left, I manage to GTFO, activate the remote explosives aaaaand.... Tank not dead. I am not amu...
- by Fox Gaden - at 2014.01.01 20:54:00
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5062. More HMG crap. Or should I say sustained HMG crappiness? - in General Discussions [original thread]
Apison Valusgeffen wrote: I should post this question on the Feedback/Requests channel, but I see no indication that that stuff is read or even looked at, so I'll post it here. Devs... players... passers by rubber necking at this train wreck....
- by Fox Gaden - at 2014.01.01 17:19:00
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5063. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
stlcarlos989 wrote: Free Beers wrote: Winning matters. If you want to just be rewarded for showing up you can play pubs. This isn't going to change so best not lose I have no control over the 15 random idiots CCP puts on my team, its not m...
- by Fox Gaden - at 2014.01.01 16:31:00
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5064. They nerfed the quafe suit!!!!!!!!! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Son-Of A-Gun wrote: I know it's been like this for a while now, I just haven't gotten around to making a thread about it until now. THEY CHANGED THE COLOR OF THE QUAFE FROM PINK TO PURPLE! How could you do this ...
- by Fox Gaden - at 2014.01.01 16:18:00
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5065. Vehicle non owner lock out - how to turn it off? - in Rookie Training Grounds [original thread]
It needs to be shortened. I am not going to wait 15 seconds. It should be reduced to 10 seconds. Actually 4 seconds exclusive to owner, and another 4 exclusive to squad would probably be fine.
- by Fox Gaden - at 2013.12.31 22:49:00
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5066. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
I found this buried deep in a wall of text. Aaronjin wrote: In the "Learning Coalition" channel I have joined, there have been players looking for groups and they all have been oddly nice to interact with. It warms my hart.
- by Fox Gaden - at 2013.12.31 22:42:00
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5067. In Game Logi Lessons - in Rookie Training Grounds [original thread]
I agree that it is easy to get a lot of War Points as a Logi. I donGÇÖt agree that just getting a lot of War Points makes you good. I mostly play my Heavy these days. Recently I have been playing with a really good logi-bro. There is a difference.
- by Fox Gaden - at 2013.12.31 22:05:00
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5068. In Game Logi Lessons - in Rookie Training Grounds [original thread]
Sana Rayya wrote: Lol at "teaching" logistics... by far the easiest role to learn. Skill into equipment, use equipment, don't get killed. That's it. While you say it is easy to learn, I bet there are a hundred things you do without even think...
- by Fox Gaden - at 2013.12.31 11:31:00
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5069. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
Artificer Ghost wrote: Really Fox? Am I better than Fox? It can't be! It is just impossible! Improbable! Inconceivable! I have surpassed the master! Yea, try going 35/4. Granted, I was using my Proto-Logi and RS-90, but whatever, shut up. I ...
- by Fox Gaden - at 2013.12.29 19:04:00
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5070. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: It makes a difference where you land the Flux. If you hit behind (where the RE are) the the RE will detonate before the shields are hit. if you cook and hit the middle of the tank then the RE takes the flux blast after the sh...
- by Fox Gaden - at 2013.12.29 18:25:00
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5071. Scout Registry / Killboard - in General Discussions [original thread]
Scout AV technique (Theoretical) - Remote Explosives do best Damage against Armor. - Flux Grenades strip shields. - I believe you can set off your own remote explosives with a Flux Grenade. (Definitely in FW and PC, but I think in Pubs too if th...
- by Fox Gaden - at 2013.12.29 18:07:00
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5072. A proposal for Tanks/AV - in General Discussions [original thread]
That might work.
- by Fox Gaden - at 2013.12.27 19:07:00
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5073. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Cass Caul wrote: I thought you were on good terms with the people left in charge of that corp you started I am........... ish He's a free spirit and his opinion differs than mine. I wanted to close BSOTT and move i...
- by Fox Gaden - at 2013.12.27 16:51:00
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5074. The Learning Coalition (Attention, all new players!!!) - in Rookie Training Grounds [original thread]
I managed to go 15/1 on my Heavy. That is probably the best single game KDR I have managed.
- by Fox Gaden - at 2013.12.26 01:42:00
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5075. So, swarms got nerfed, eh? - in Rookie Training Grounds [original thread]
Forge Gun is still good, but Swarm Launcher needs adjustment. Takes 3 shots to take out a turrit with a proto swarm.
- by Fox Gaden - at 2013.12.26 01:23:00
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5076. Hi CCP,Assault dropship is OP.Looking at this video - in General Discussions [original thread]
I watched the video and concluded that the OP was being sarcastic. He almost killed a Dropship with its resists up!
- by Fox Gaden - at 2013.12.25 22:23:00
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5077. Reasons for not being in a corp - in General Discussions [original thread]
Absoliav wrote: I also don't approve of corp-stomping, I don't car if it's happening to my team or happening to my enemies, it's just not fun in any way and alienates up and coming players. I was stomping the other day in a pre made squad wh...
- by Fox Gaden - at 2013.12.25 16:48:00
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5078. VIDEO: Tank 514, A Documentary - in General Discussions [original thread]
Flix Keptick wrote: And seriously, I never considered tanks as the ONLY ******* counter. You are just unable of coming up with intelligent counters, not my problem (figure it out or ask ghost chance) I dare you to go on the Scout Registry th...
- by Fox Gaden - at 2013.12.25 16:35:00
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5079. Scout Registry / Killboard - in General Discussions [original thread]
Here is a point to consider: When hit detection was (mostly) fixed, automatic weapons benefitted immensely and the TTK for automatic weapons dropped substantially. Fixing hit detection had a somewhat different effect on high Alpha weapons such ...
- by Fox Gaden - at 2013.12.25 14:08:00
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5080. Dedicated AV - in General Discussions [original thread]
Although this is a not technically a Swarm Launcher thread, I might as well mention the changes I would like to see for the Swarm Launcher. +25m to lock range, making it 200m, up from 175m. (It was 400m in 1.6) +30 damage per missile, making it 2...
- by Fox Gaden - at 2013.12.24 23:34:00
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