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4381. caldari sentinel fittings - in General Discussions [original thread]
ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab Have you ever run a pure shield tanking fit with no armour rep?
- by Fox Gaden - at 2014.03.03 19:38:00
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4382. caldari sentinel fittings - in General Discussions [original thread]
ALT2 acc wrote: Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link?
- by Fox Gaden - at 2014.03.03 19:36:00
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4383. caldari sentinel fittings - in General Discussions [original thread]
ALT2 acc wrote: Fox Gaden wrote: ALT2 acc wrote: Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor doe...
- by Fox Gaden - at 2014.03.03 19:33:00
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4384. caldari sentinel fittings - in General Discussions [original thread]
ALT2 acc wrote: Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps.
- by Fox Gaden - at 2014.03.03 19:26:00
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4385. caldari sentinel fittings - in General Discussions [original thread]
4x Complex Shield Extenders : I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit. Shield Energizers/Recharge : These modules amplify the SuitGÇÖ...
- by Fox Gaden - at 2014.03.03 19:15:00
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4386. caldari sentinel fittings - in General Discussions [original thread]
Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5 With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23% 3x Complex Heavy Damage mods increased damage by 24.4% plus y...
- by Fox Gaden - at 2014.03.03 18:50:00
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4387. caldari sentinel fittings - in General Discussions [original thread]
ALT2 acc wrote: Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power.
- by Fox Gaden - at 2014.03.03 17:59:00
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4388. caldari sentinel fittings - in General Discussions [original thread]
Arx Ardashir wrote: 5x energizers. You won't have any shield left, but it'll come back really fast. DonGÇÖt stacking penalties apply to energizers.
- by Fox Gaden - at 2014.03.03 17:49:00
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4389. caldari sentinel fittings - in General Discussions [original thread]
Spectral Clone wrote: Zekain K wrote: 3 energizers, a damage mod, then a rail rifle. Or just a Magsec SMG + Forge. Bane of all. I am certainly going to give the Magsec SMG and the Bolt Pistol a try when they come out. Could give a long...
- by Fox Gaden - at 2014.03.03 17:47:00
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4390. caldari sentinel fittings - in General Discussions [original thread]
Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor). Standard Caldari Sentinel: 2x Heavy Damage Mod 1 Armour Rep...
- by Fox Gaden - at 2014.03.03 17:33:00
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4391. Invisible shotgun users - in General Discussions [original thread]
I would rather see them add shrubbery to hide in, but currently hardware restrictions prevent that, so I guess the Cloak it the best they can do. Scouts definitely need something.
- by Fox Gaden - at 2014.03.03 17:09:00
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4392. To Gallente Assaults in 1.8: Did you consider this? - in General Discussions [original thread]
Roy Ventus wrote: Old thread is old How old could a thread about a proposed 1.8 bonus be?
- by Fox Gaden - at 2014.03.03 17:03:00
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4393. Heavies with light weapons is awesome!!! - in General Discussions [original thread]
Fire of Prometheus wrote: the only heavues that should be allowed using light weapons is commandos. (i know it doesnt fit with lore and all that cr@p but seriously....1.7 has made me lose all respect for tankers and non commando heavies) How...
- by Fox Gaden - at 2014.03.03 16:53:00
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4394. So I used the 'Frontline - STARTER FIT' ...... - in General Discussions [original thread]
DaBOMB dotCOM wrote: Dovallis Martan JenusKoll wrote: DaBOMB dotCOM wrote: .. and killed a heavy with just about an entire clip... wth CCP U MAEK NUH SENS ! All players are killable targets.... Explain how shooting someone to kill t...
- by Fox Gaden - at 2014.03.03 16:01:00
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4395. Back To The Roots! (Dusting off my LR) - in General Discussions [original thread]
Marston VC wrote: (shhhhhhh, let everyone think the RR is more powerful) But seriously, everyone says the SR is OP but hardly anyone uses them, at least not in comparison to the RR. If it were truly OP I would imagine more people would be usin...
- by Fox Gaden - at 2014.03.03 14:56:00
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4396. EHP is king - in General Discussions [original thread]
If Gallente Heavy becomes the FOTM and Amarr Heavy becomes known as the heroic Anti-Heavy, then I would be happy with that. Gallente Heavy is the one Sentinel I donGÇÖt plan to skill into, and I am going to 5 in Amarr Heavy first. And, yes, I ch...
- by Fox Gaden - at 2014.03.03 14:40:00
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4397. EHP is king - in General Discussions [original thread]
EHP is King in 1.5, 1.6, and 1.7. I am not so sure about 1.8.
- by Fox Gaden - at 2014.03.03 14:03:00
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4398. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Increasing TTK will directly buff Shields. The more often you survive long enough to get to cover, the more often the faster regen of Shields will be useful. Which is not to say that this will fully balance Shields against Armor, but it will have...
- by Fox Gaden - at 2014.03.03 11:16:00
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4399. website for begginers - in Rookie Training Grounds [original thread]
You are welcome to repost any of my Fox Guide series if you need content. Just reference me as the author. I try to keep my guides up to date each patch, but I do have a lot of guides so sometimes it takes a while. Fox Guide: Getting Started, Yo...
- by Fox Gaden - at 2014.03.02 17:17:00
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4400. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
Let me just point out that while Prototype suits, weapons, and equipment are quite expensive, Prototype modules are not a huge expense and often are substantially better than Advanced modules. For instance Standard damage mods give you +3%, Advanc...
- by Fox Gaden - at 2014.03.02 14:02:00
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