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ALT2 acc
208
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Posted - 2014.03.03 16:35:00 -
[1] - Quote
Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate?
Trolling proficiency 5
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ALT2 acc
210
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Posted - 2014.03.03 16:48:00 -
[2] - Quote
Bump
Trolling proficiency 5
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Luk Manag
of Terror TRE GAFFEL
323
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Posted - 2014.03.03 16:58:00 -
[3] - Quote
I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods.
There will be bullets. ACR+SMG
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Lorhak Gannarsein
Science For Death
1872
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Posted - 2014.03.03 17:02:00 -
[4] - Quote
ew.
Bad fit is bad, OP.
Extenders only to compensate for energiser loss.
Regulator if in squad with armour repair of some kind, otherwise regulator.
I like 2x ext, 2x energiser 1x regulator, boundless, PRO Magsec.
Yes you can fit all that. Does take maxed skills though (including fitting optimisation :) )
EDIT: Would be 3x energiser, but I couldn't fit it.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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ALT2 acc
210
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Posted - 2014.03.03 17:11:00 -
[5] - Quote
Lorhak Gannarsein wrote:ew.
Bad fit is bad, OP.
Extenders only to compensate for energiser loss.
Regulator if in squad with armour repair of some kind, otherwise regulator.
I like 2x ext, 2x energiser 1x regulator, boundless, PRO Magsec.
Yes you can fit all that. Does take maxed skills though (including fitting optimisation :) )
EDIT: Would be 3x energiser, but I couldn't fit it. But more shields the better thouh...I guess 1 extender 2 energisers will do
Trolling proficiency 5
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Zekain K
Expert Intervention Caldari State
1180
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Posted - 2014.03.03 17:14:00 -
[6] - Quote
3 energizers, a damage mod, then a rail rifle.
CALDARI not so MASTER RACE
Forum Warrior Level: 10
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2121
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Posted - 2014.03.03 17:22:00 -
[7] - Quote
I have a better one
Gunstan FG As many complex damage mods Big ass tower And a cup
"But we have been blessed"
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Disturbingly Bored
The Strontium Asylum
1850
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Posted - 2014.03.03 17:24:00 -
[8] - Quote
Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness.
This is very, very wrong. Unless you're sniping, in which case: carry on.
Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault.
Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that.
That happens right around 3x Damage Mods.
2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel.
On your proto Caldari Sentinel, always use at least one Complex Shield Extender.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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ALT2 acc
210
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Posted - 2014.03.03 17:29:00 -
[9] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender. For proto I plan on at least 2 For adv 2 or 1 idk cant decixe, energisers or extenders...
Trolling proficiency 5
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Spectral Clone
Dust2Dust. Top Men.
1458
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Posted - 2014.03.03 17:32:00 -
[10] - Quote
Zekain K wrote:3 energizers, a damage mod, then a rail rifle.
Or just a Magsec SMG + Forge.
Bane of all.
Drop it like its hat.
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Fox Gaden
Immortal Guides
2707
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Posted - 2014.03.03 17:33:00 -
[11] - Quote
Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor).
Standard Caldari Sentinel:
2x Heavy Damage Mod 1 Armour Repair or Reactive Plate (Unless someone on your squad used Rep Hives.) HMG or Forge Gun + Sidearm Locus or AV Grenades
Advanced Caldari Sentinel:
3x Heavy Damage Mod or 2x Heavy Damage Mod + 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
Proto Caldari Sentinel: 3x Heavy Damage Mod & 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
(DonGÇÖt use Flux grandads unless you are sure you can avoid Fluxing yourself.)
Fox Gaden: DUST Wall of Fame, 2014
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Arx Ardashir
Imperium Aeternum
629
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Posted - 2014.03.03 17:40:00 -
[12] - Quote
5x energizers.
You won't have any shield left, but it'll come back really fast.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
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Fox Gaden
Immortal Guides
2707
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Posted - 2014.03.03 17:47:00 -
[13] - Quote
Spectral Clone wrote:Zekain K wrote:3 energizers, a damage mod, then a rail rifle. Or just a Magsec SMG + Forge. Bane of all. I am certainly going to give the Magsec SMG and the Bolt Pistol a try when they come out. Could give a long range option when using an HMG, but I would want to make sure they were still functional at short range incase I get too pressed to be able to reload my HMG.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 17:48:00 -
[14] - Quote
Arx Ardashir wrote:5x energizers.
You won't have any shield left, but it'll come back really fast. Stacking penalty, also 4 highs at proto
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2708
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Posted - 2014.03.03 17:49:00 -
[15] - Quote
Arx Ardashir wrote:5x energizers.
You won't have any shield left, but it'll come back really fast. DonGÇÖt stacking penalties apply to energizers.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 17:49:00 -
[16] - Quote
Fox Gaden wrote:Caldari will be about using cover and relying heavily on shield regen. I play my Amarr Sentinel this way now (sucks that they are shifting some Amarr Sentinel HP from shields to Armor).
Standard Caldari Sentinel:
2x Heavy Damage Mod 1 Armour Repair or Reactive Plate (Unless someone on your squad used Rep Hives.) HMG or Forge Gun + Sidearm Locus or AV Grenades
Advanced Caldari Sentinel:
3x Heavy Damage Mod or 2x Heavy Damage Mod + 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
Proto Caldari Sentinel: 3x Heavy Damage Mod & 1x Complex Energiser 1 Armour Repair or Reactive Plate HMG or Forge Gun + Sidearm Locus or AV Grenades
(DonGÇÖt use Flux grandads unless you are sure you can avoid Fluxing yourself.) Also, stop using damage mods, its a waste on a defense heavy
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2708
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Posted - 2014.03.03 17:59:00 -
[17] - Quote
ALT2 acc wrote:Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 18:06:00 -
[18] - Quote
Fox Gaden wrote:ALT2 acc wrote:Also, stop using damage mods, its a waste on a defense heavy We are not talking about the Gellante Sentinel. You canGÇÖt Brick Tank a Shield Sentinel. You need to go for stopping power. Shueld etensers, and such, energisers, and shield values after skills please
Trolling proficiency 5
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
217
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Posted - 2014.03.03 18:09:00 -
[19] - Quote
Given the Cal-Sent's 1sec depleted recharge delay, it completely negates the need for a regulator. Because of the recharge delay penalty on shield extenders coupled with the practically nil recharge delay as is, stacking extenders -is- a viable option.
Stacking 5 complex shield extenders results in a 363hp increase, with an approx 1.35-2 second recharge delay when fully depleted. In this, flux grenades can be extremely useful.
Even if your base recharge delay is fairly long, you can flux yourself and start your regeneration almost instantly. You'll still have to contend with the recharge rate though.
If there's a respec, I'd probably go with 3 complex shield extenders, 2 complex energizers, Shield Reg (to negate the recharge delay penalties) and either Flux or AV grenades for clearing out EQ and getting rid of pesky death taxis respectively.
HMG or Forge depending on the situation. Probably go with the Burst due to it having greater DPS over the standard full-auto HMG.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Cody Sietz
Bullet Cluster Legacy Rising
2474
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Posted - 2014.03.03 18:14:00 -
[20] - Quote
2 complex dmg mods(if unchanged)
1 complex energizer
1 complex extender
1 armour plate(dealers choice)
HMG Magsec/bolt pistol Flux(for emergency self fluxing)
If dmg mods are nerfed
2 shield energizers
2 complex extenders
1 complex regulator
HMG/anything Anything Anything
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Joseph Ridgeson
WarRavens League of Infamy
647
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Posted - 2014.03.03 18:14:00 -
[21] - Quote
I think Energizers and Rechargers are definitely the way to go. Caldari Sentinels will have 600 some odd shields but only recharge at 30 a second. The one second recharge depletion delay is only going to be really cool if you can recharge more than 30 a second. Get that to 50 or so and a Caldari Heavy can fight in bursts for an extended period. Pop out, kill a dude or two, fall right back into cover, count to 8, you have 400 shields ready to go.
It may be hard pressed to handle a pure brick with a repairer or two but there isn't much in the game that doesn't have trouble with that. Maybe a mix of getting shield recharge as high as possible and using mods to make you sprint faster? Cavalry Sentinel anyone? |
ALT2 acc
211
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Posted - 2014.03.03 18:14:00 -
[22] - Quote
Shyeer Alvarin wrote:Given the Cal-Sent's 1sec depleted recharge delay, it completely negates the need for a regulator. Because of the recharge delay penalty on shield extenders coupled with the practically nil recharge delay as is, stacking extenders -is- a viable option.
Stacking 5 complex shield extenders results in a 363hp increase, with an approx 1.35-2 second recharge delay when fully depleted. In this, flux grenades can be extremely useful.
Even if your base recharge delay is fairly long, you can flux yourself and start your regeneration almost instantly. You'll still have to contend with the recharge rate though.
If there's a respec, I'd probably go with 3 complex shield extenders, 2 complex energizers, Shield Reg (to negate the recharge delay penalties) and either Flux or AV grenades for clearing out EQ and getting rid of pesky death taxis respectively.
HMG or Forge depending on the situation. Probably go with the Burst due to it having greater DPS over the standard full-auto HMG. A regulator for the regular delay, duh At proto its 4 hihs btw...
Trolling proficiency 5
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
217
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Posted - 2014.03.03 18:18:00 -
[23] - Quote
So drop one of the extenders. 2 complex Extenders, 2 complex Energizers.
My previous statement regarding "shield regulator needs being negated" refers to the otherwise normal convention for every other Caldari suit that has a LONGER depleted recharge delay than its' standard recharge delay. They're still useful, just not AS useful because flux grenades are everywhere.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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ALT2 acc
211
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Posted - 2014.03.03 18:33:00 -
[24] - Quote
Shyeer Alvarin wrote:So drop one of the extenders. 2 complex Extenders, 2 complex Energizers.
My previous statement regarding "shield regulator needs being negated" refers to the otherwise normal convention for every other Caldari suit that has a LONGER depleted recharge delay than its' standard recharge delay. They're still useful, just not AS useful because flux grenades are everywhere. Ok I guess
Trolling proficiency 5
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ALT2 acc
211
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Posted - 2014.03.03 18:46:00 -
[25] - Quote
Now we just need a channel for this...
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2709
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Posted - 2014.03.03 18:50:00 -
[26] - Quote
Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5
With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23%
3x Complex Heavy Damage mods increased damage by 24.4% plus you have 1 high slot left over.
Also when considering Self Fluxing, keep in mind the Fuse Time on the Grenade, and the fact that another Second is added on after you flux yourself. May still be worth it if you are stacking 4x Complex Extenders, but I have not run the numbers to find out.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
211
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Posted - 2014.03.03 18:54:00 -
[27] - Quote
Fox Gaden wrote:Base Shields 525 + 25% = 656 Base Armor 390 + 25% = 487.5 Total = 1143.5
With 4x Complex Shield Extenders: 1143.5 + 264 = 1407.5 So 4x Complex Shield Extenders increases health by 23%
3x Complex Heavy Damage mods increased damage by 24.4% plus you have 1 high slot left over.
Also when considering Self Fluxing, keep in mind the Fuse Time on the Grenade, and the fact that another Second is added on after you flux yourself. May still be worth it if you are stacking 4x Complex Extenders, but I have not run the numbers to find out. I would use 3 or 2, and an energiser or 2, 2 would be 65 hp/s, 62 base 60% increase, then 65 from the skill
Saw your edit Gunna use a complex shield reg, yep
Trolling proficiency 5
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Cyrus Grevare
WarRavens League of Infamy
50
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Posted - 2014.03.03 19:00:00 -
[28] - Quote
ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate?
Go...visual!!
Caldari ck.0
www.protofits.com - a fitting tool project
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ALT2 acc
212
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Posted - 2014.03.03 19:03:00 -
[29] - Quote
Cyrus Grevare wrote:ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate? Go...visual!! Caldari ck.0 Brb
Trolling proficiency 5
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ALT2 acc
212
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Posted - 2014.03.03 19:08:00 -
[30] - Quote
Cyrus Grevare wrote:ALT2 acc wrote:Lets help each other make a good tankabke fit 3 complex extenders 1 adv energiser (if no respec, if respec, complex) Complex shield regulator Random weapon
What will be better, and maths for rep rate? Go...visual!! Caldari ck.0 Sentinel ck.0 CPU 459.2 / 485.625 gF PG 42.5 / 89.25 kW Shield 579.86 [726.06] HP Armor 487.5 HP No icon eHP 1067.36 [1213.56] HP Shield Recharge Rate 30 [73.03] HP/s Shield Recharge Delay 4 [2.9] s Shield Dep. Rec. Delay 1 [0.83] s
2 complex energisers 2 complex extensers Adv magsec smg Boundless hmg Complex regulator
Trolling proficiency 5
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