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Fox Gaden
Immortal Guides
2710
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Posted - 2014.03.03 19:15:00 -
[31] - Quote
4x Complex Shield Extenders: I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit.
Shield Energizers/Recharge: These modules amplify the SuitGÇÖs strongest feature. Those who truly embrace the play style of the suit will like to equip these modules.
2x or 3x Damage Mods: The idea is to kill them quick, or make them take cover, which will give your shield a chance to regen.
I personally think a combination of Damge Mods and Energizer/Recharge modules will give the best bang for the buck with this suit.
I also anticipate many people running Caldari Sentinel will not be running with Logi all the time, so I would equip an armour repair, although you might get away with a Reactive Plate. 487.5 armor, with Armor skills at 5, is nothing to sneeze at.
If someone you run with has a rep tool or rep hive, then you can be creative and try a Kinetic Catalyser, or Brick tank a bit with a Plate.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
212
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Posted - 2014.03.03 19:17:00 -
[32] - Quote
Fox Gaden wrote:4x Complex Shield Extenders: I can see this fit appealing to people who want a little more staying power, and it is not a bad fit, but it does not play to the strength of the suit.
Shield Energizers/Recharge: These modules amplify the SuitGÇÖs strongest feature. Those who truly embrace the play style of the suit will like to equip these modules.
2x or 3x Damage Mods: The idea is to kill them quick, or make them take cover, which will give your shield a chance to regen.
I personally think a combination of Damge Mods and Energizer/Recharge modules will give the best bang for the buck with this suit.
I also anticipate many people running Caldari Sentinel will not be running with Logi all the time, so I would equip an armour repair, although you might get away with a Reactive Plate. 487.5 armor, with Armor skills at 5, is nothing to sneeze at.
If someone you run with has a rep tool or rep hive, then you can be creative and try a Kinetic Catalyser, or Brick tank a bit with a Plate. Check my post above yours
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2710
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Posted - 2014.03.03 19:26:00 -
[33] - Quote
ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:28:00 -
[34] - Quote
Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit.
Trolling proficiency 5
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ALT2 acc
213
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Posted - 2014.03.03 19:30:00 -
[35] - Quote
Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. We agree on the Energizers. We can agree to disagree on 2x Complex Extenders versus 2x Complex Damage mods. Neither is wrong. It is just a matter of play style and min/maxing. Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it.
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:33:00 -
[36] - Quote
ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor does not repair itself and there is only 1 low slot.
Without that armor buffer to allow you to get to cover that 1 second (or less) recharge delay when your shields are depleted means very little because a Flux and a tickle will kill you.
Anyone running solo will have to use an Armour Repair module, or a Reactive Plate at the very least.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:35:00 -
[37] - Quote
Fox Gaden wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote:Check my post above yours Your numbers make that Complex Regulator seem totally worth it if you can get external reps. Its right too lol, and why need reps? Its a solo suit. Armor does not repair itself and there is only 1 low slot. Without that armor buffer to allow you to get to cover that 1 second (or less) recharge delay when your shields are depleted means very little because a Flux and a tickle will kill you. Anyone running solo will have to use an Armour Repair module, or a Reactive Plate at the very least. I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:36:00 -
[38] - Quote
ALT2 acc wrote:Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link?
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
213
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Posted - 2014.03.03 19:37:00 -
[39] - Quote
Fox Gaden wrote:ALT2 acc wrote:Its a tanky suit Damage mods are getting nerfed, useless for an hmg really...unless its a std hmg but lol, thats it. I still have not seen a Blue post confirming the Damage Mod nerf. Does anyone have a link? I cant but ive seen it They are doing something to damage mods to fix the ttk, obviosly a nerf
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 19:38:00 -
[40] - Quote
ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep?
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
214
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Posted - 2014.03.03 19:39:00 -
[41] - Quote
Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it.
Trolling proficiency 5
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ALT2 acc
214
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Posted - 2014.03.03 19:46:00 -
[42] - Quote
ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it.
Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can.
Trolling proficiency 5
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Galthur
Fatal Absolution General Tso's Alliance
398
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Posted - 2014.03.03 20:01:00 -
[43] - Quote
This is Jeremy12/NK Scout, he doesn't need regen just health.
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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ALT2 acc
214
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Posted - 2014.03.03 20:04:00 -
[44] - Quote
Galthur wrote:This is Jeremy12/NK Scout, he doesn't need regen just health. I dont get it
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:06:00 -
[45] - Quote
ALT2 acc wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it. Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can. So you are willing to completely discount 487.5 Hit Points?
Just to clarify my experience, I run solo (as in not with a logi) on my heavy with 1 Armour Repair, and no plates, relying mostly on Shield Recharge as the Armour repair is only good for getting armour back between battles. So basically I run my suit now the same way you would run a Caldari suit, except that the Caldari suit is slower (I use KinCats), but will have even more shields and more high slots.
After the first engagement I will usually have less than 487.5 Armour on my current fit because I donGÇÖt wait for my armor to repair. By the time my Shields have regenerated my Armour will be back to 20% or 30% which gives me a bit of a buffer if my shields go down.
On the Caldari suit your shields will take even more damage before they go down (unless you are Fluxed), but you only drop your recharge delay from 4 seconds to 1 second if you wait for your shields to go down completely. That means your armour buffer will be MORE important on a Caldari Sentinel than other Caldari suits. You will want to be dropping into armor before taking cover every time. That means you will be taking Armor damage. With no Armor Repair it is only a matter of time before that buffer is gone.
By the way, I have always used an Armour Repair on Caldari suits. That armor buffer is important.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
214
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Posted - 2014.03.03 20:08:00 -
[46] - Quote
Fox Gaden wrote:ALT2 acc wrote:ALT2 acc wrote:Fox Gaden wrote:ALT2 acc wrote: I have an bpo lav Supply depot time The tiny armor rep wont help much, plus im using it for pure shield tanking...not beong a gallente wannab
Have you ever run a pure shield tanking fit with no armour rep? Yes So much better, if I dont die I never lose shields becuse of it. Btw, its a shield tanking suit, you want to get as much shield tanking (regulators are shield tanking) as possile, less delay, more recharge, you want to keep your shields up as long as you can. So you are willing to completely discount 487.5 Hit Points? Just to clarify my experience, I run solo (as in not with a logi) on my heavy with 1 Armour Repair, and no plates, relying mostly on Shield Recharge as the Armour repair is only good for getting armour back between battles. So basically I run my suit now the same way you would run a Caldari suit, except that the Caldari suit is slower (I use KinCats), but will have even more shields and more high slots. After the first engagement I will usually have less than 487.5 Armour on my current fit because I donGÇÖt wait for my armor to repair. By the time my Shields have regenerated my Armour will be back to 20% or 30% which gives me a bit of a buffer if my shields go down. On the Caldari suit your shields will take even more damage before they go down (unless you are Fluxed), but you only drop your recharge delay from 4 seconds to 1 second if you wait for your shields to go down completely. That means your armour buffer will be MORE important on a Caldari Sentinel than other Caldari suits. You will want to be dropping into armor before taking cover every time. That means you will be taking Armor damage. With no Armor Repair it is only a matter of time before that buffer is gone. By the way, I have always used an Armour Repair on Caldari suits. That armor buffer is important. My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel...
Trolling proficiency 5
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Fox Gaden
Immortal Guides
2711
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Posted - 2014.03.03 20:15:00 -
[47] - Quote
ALT2 acc wrote:My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel... I assume you are talking about the current Amarr Sentinel as the Caldari Sentinel will only have 1 low slot. I still find the idea of having no way to repair armour on a Heavy suit to be a bit sketchy.
Fox Gaden: DUST Wall of Fame, 2014
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ALT2 acc
217
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Posted - 2014.03.03 20:16:00 -
[48] - Quote
Fox Gaden wrote:ALT2 acc wrote:My 2 regulators say hi, it works so much better, your shields will always be up on the sentinel... I assume you are talking about the current Amarr Sentinel as the Caldari Sentinel will only have 1 low slot. I still find the idea of having no way to repair armour on a Heavy suit to be a bit sketchy. Caldari assault, shield regs qre useless on current heavy, too long delay, ttk problem...
Ps I never need my armor on my cal assault...
Trolling proficiency 5
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Dauth Jenkins
Ultramarine Corp
138
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Posted - 2014.03.03 20:19:00 -
[49] - Quote
Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods.
Damage mods are confirmed to be nerfed
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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ALT2 acc
217
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Posted - 2014.03.03 20:21:00 -
[50] - Quote
Dauth Jenkins wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. Either extenders get buffed, or damage mods get nerfed before we have a real choice. For now, stack rechargers or damage mods. Damage mods are confirmed to be nerfed There is no reason to use damage mods on a heavy extept for forges, caldari at least
Trolling proficiency 5
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
435
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Posted - 2014.03.03 21:16:00 -
[51] - Quote
needed skills in addition to required fitting, sidearm/heavy weap op maxxed and at least electronics IV and engineering V, no optimization skills
1 x Comp Damage(58/9) 1 x Comp Recharger/Energizer(90/0,96/0) 2 x Comp SE(54/11)
1 x Comp Reactive/Armor Rep(36/16,45/11)
CPU/PG used: 299/47 max
Pro AFG (87/23) Pro MagSec (52/12)
CPU/PG used 139/35
Total 438/83
CPU/PG:444/85
Engineering V and optimization skill could probably net you a std grenade but I didn't check
32db Mad Bomber.
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ALT2 acc
236
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Posted - 2014.03.03 21:18:00 -
[52] - Quote
Asha Starwind wrote:
needed skills in addition to required fitting, sidearm/heavy weap op maxxed and at least electronics IV and engineering V, no optimization skills
1 x Comp Damage(58/9) 1 x Comp Recharger/Energizer(90/0,96/0) 2 x Comp SE(54/11)
1 x Comp Reactive/Armor Rep(36/16,45/11)
CPU/PG used: 299/47 max
Pro AFG (87/23) Pro MagSec (52/12)
CPU/PG used 139/35
Total 438/83
CPU/PG:444/85 Cool, but I never use damage mods, I have my answers, this is now a cal sent discussion
Trolling proficiency 5
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NextDark Knight
Hellstorm Inc League of Infamy
238
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Posted - 2014.03.03 21:27:00 -
[53] - Quote
With all the QQ, I can imagine that what was posted won't be finial.. we have to wait (until next year) for the patch notes.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Jackof All-Trades
The Black Renaissance
521
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Posted - 2014.03.04 00:48:00 -
[54] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender. True, but then you remember the shield depleted recharge delay is one second
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
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Omni-Specialist
/ Focus: Gallente
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Luk Manag
of Terror TRE GAFFEL
326
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Posted - 2014.03.04 02:22:00 -
[55] - Quote
Disturbingly Bored wrote:Luk Manag wrote:I don't think extenders are worth it for the CalSen. They are hardly worth it now for CalAss when compared to damage mod effectiveness. This is very, very wrong. Unless you're sniping, in which case: carry on. Any time Shield Extenders represent more than 12% of a suit's total HP, it is always better to put one in your hi-slot instead of a Damage Mod. That's true of Caldari Assault. Now for heavies? It isn't true. A shield extender represents 6.3% of a Caldari Heavy's HP, so it's better to use Damage Mods until the stacking penalty reduces below that. That happens right around 3x Damage Mods. 2x Damage mods and 1x Complex Shield Extender = 3x Damage Mods in effectiveness. It's basically your pick for Adv Caldari Sentinel. On your proto Caldari Sentinel, always use at least one Complex Shield Extender.
That 12% seems arbitrary to me because tank vs gank values are situationally favorable. The context of damage mod use does matter, and in addition to sniping, my context is in squads with multiple protologi rep tools and triage nanohives. Given that context, even with some sort of damage mod nerf, I'll likely fit a Kal Forge Gun with 3 heavy heavy damage mods, Ishkone Assault SMG with a sidearm damage mod, and a complex armor plate. Solo with HMG, sure, use a bunch of extenders.
There will be bullets. ACR+SMG
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