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221. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
zex ll X wrote: How do you think about a matter of using many ringers? I think that at least a corp should have their 12 members .(16 vs 16) Frankly I don't have a problem with Ringers. The diplomatic and logistical effort involved in getting...
- by Fox Gaden - at 2015.01.13 18:41:00
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222. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Added a proposal for reprocessing items to manufacture new items using a Fabrication Facility (District Infrastructure) in post #7 .
- by Fox Gaden - at 2015.01.13 15:03:00
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223. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Avallo Kantor wrote: As to the raiding, I had some ideas on how they would unfold myself. Main Points: -Corps can set a district to be vulnerable to raiding for a 1 hour period on the fly (aka, they can set it to be the next hour, so long a...
- by Fox Gaden - at 2015.01.12 20:23:00
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224. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Edgar Reinhart wrote: Not really been involved in PC but enjoyed the read. With the Raids is there a possibility that they could be tied into the mercenary aspect of the game? i.e the attackers initiate the raid and the defenders are unprepare...
- by Fox Gaden - at 2015.01.12 20:15:00
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225. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Stuff I changed Production Facility to Biomass Facility as you suggested. That is a no-brainier. I will have to think a little more on the other stuff.
- by Fox Gaden - at 2015.01.12 20:04:00
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226. The third EW capability - in Feedback/Requests [original thread]
During the Month I spent Tanking I found I was able to hear the footsteps of a Scout sneaking up behind me with a remote explosive. I also became very sensitive to the sound of deploying remote explosives.
- by Fox Gaden - at 2015.01.12 18:04:00
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227. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Fox Gaden wrote: I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in the fir...
- by Fox Gaden - at 2015.01.12 17:39:00
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228. Visual 'Ping' function - in Feedback/Requests [original thread]
Renolissa wrote: Nice idea! +1, or something about: Automaticaly kicking who not have normal ping. I think you miss-read the original post. That was not what he meant by "Ping" in this case.
- by Fox Gaden - at 2015.01.12 16:44:00
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229. Visual 'Ping' function - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I had the command wheel in mind... however I think there is still an un-used D-pad button in Dust. That could also work. Left = Push to talk Up = Team Lists Right = Off map support Down = Map
- by Fox Gaden - at 2015.01.12 16:43:00
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230. Visual 'Ping' function - in Feedback/Requests [original thread]
Talos Vagheitan wrote: All squad members should be able to 'Ping' a certain location on the map. It would be done the same way squad leaders give attack orders. The ping would be basically be used as a "look here" option, and only last for 3 ...
- by Fox Gaden - at 2015.01.12 16:41:00
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231. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
I finally settled on how to deal with District Timers. #8 I rewrote the Multi Stage Approach to taking Districts to cover Player Owned MCCGÇÖs. #4 The economic reason behind owning districts in the first place still needs to be ironed out. My...
- by Fox Gaden - at 2015.01.12 13:58:00
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232. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Duke Noobiam wrote: Great stuff fox, I particularly like the three stage fight for districts. Only problem I see in the whole proposal is the no timer for raids. This could leave small corps at a disadvantage if anothe...
- by Fox Gaden - at 2015.01.12 13:44:00
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233. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Duke Noobiam wrote: Great stuff fox, I particularly like the three stage fight for districts. Only problem I see in the whole proposal is the no timer for raids. This could leave small corps at a disadvantage if another corp simply raided thei...
- by Fox Gaden - at 2015.01.11 19:58:00
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234. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Aeon Amadi wrote: Some spit-balled idea I had hidden away in my Imgur account that I thought of. Really high-level idea that probably isn't feasible at current but, yanno. http://i.imgur.com/h3bWsy7.png I like the idea, but I think it is ...
- by Fox Gaden - at 2015.01.11 01:30:00
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235. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Edited the District Bonuses in post #6 . Still room for other Facility options.
- by Fox Gaden - at 2015.01.10 21:17:00
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236. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Raider MCC (8v8) and Invader MCC (12v12)? The idea of different size MCC's is interesting. It would effect the max clone count you bring to the individual match as well.
- by Fox Gaden - at 2015.01.10 18:30:00
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237. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Spkr4theDead wrote: There needs to be at least a 24 hour heads-up before a PC. I know it's sandbox, and as far as EVE goes, almost anything is allowed, but what would completely kill PC for a lot of corps would be the ability to launch a battle...
- by Fox Gaden - at 2015.01.10 18:28:00
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238. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kaze Eyrou wrote: Actually, would it be possible to do something similar to clone packs to what sovereignty bills do in EVE? For example: A new corporation with no districts: 1 million ISK Clone Packs A more established corporation with 1 dis...
- by Fox Gaden - at 2015.01.10 18:13:00
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239. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Kain Spero wrote: Fox Gaden wrote: CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8v8 or 12v12 attacks?...
- by Fox Gaden - at 2015.01.10 15:36:00
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240. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
CCP Rattati wrote: I thought of something, what if we have 2 types of clonepacks, one that can not be used to win a district, and is more manageable to new corps, and initiates only 8v8 or 12v12 attacks? And the other one is the 16v16 and is ne...
- by Fox Gaden - at 2015.01.10 15:26:00
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