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141. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
Daedric Lothar wrote: Forlorn Destrier wrote: I am opposed to "closing the gap". I feel this is unrealistic. Think long term - when this game is out for a year, you will have people with massive advantages in SP gain - the idea of closing t...
- by Forlorn Destrier - at 2013.06.28 16:58:00
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142. [Suggestion] on how to make the game more casual friendly GǪ - in Feedback/Requests [original thread]
meri jin wrote: ...without destroying the already existing things. I have read a lot of demands for a double SP weekend, and IGÇÖm asking you to consider this Suggestion. Please. These weekends will only serve the most active players, casual ...
- by Forlorn Destrier - at 2013.06.28 16:42:00
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143. An elegant solution to many problems - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Daedric Lothar wrote: That is a serious wall of fixes and having to scroll down then back up then down then back up... sucks. But some of these ideas look good, some I don't like so much. Alright, 1. I like unlocking g...
- by Forlorn Destrier - at 2013.06.27 22:50:00
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144. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
CCP FoxFour wrote: Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at: CEO: There can only be one. Does eve...
- by Forlorn Destrier - at 2013.06.27 21:52:00
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145. [Sugestion] Suppressive fire. - in Feedback/Requests [original thread]
We have cover fire. You aim your gun and pull the trigger in their general direction. It works.
- by Forlorn Destrier - at 2013.06.27 21:49:00
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146. Idea for Drop uplinks - in Feedback/Requests [original thread]
Uplinks are fine. Separate transporter equipment may be ok - but it needs to be one time use, and restricted in range.
- by Forlorn Destrier - at 2013.06.27 21:11:00
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147. 'neo' assault c-I ! - in Feedback/Requests [original thread]
DJINN Morbid wrote: Forlorn Destrier wrote: Everyone knew? Cuz Ive never heard of you before. People that I play with know, and who are you? I haven't seen you probably because you in a lower sp level than me. 1. I never made a claim ...
- by Forlorn Destrier - at 2013.06.27 13:00:00
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148. An elegant solution to many problems - in Feedback/Requests [original thread]
No.
- by Forlorn Destrier - at 2013.06.27 12:59:00
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149. 'neo' assault c-I ! - in Feedback/Requests [original thread]
Everyone knew? Cuz Ive never heard of you before.
- by Forlorn Destrier - at 2013.06.27 01:53:00
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150. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Remove damage, shield/armor enhancers from modules and skill points. This will balance the game for new and experienced players by allowing everyone the same potential for kills. This will make Dust a game that is based on ind...
- by Forlorn Destrier - at 2013.06.26 19:36:00
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151. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More m...
- by Forlorn Destrier - at 2013.06.25 22:49:00
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152. (Request) Mobile CRU a toggle module - in Feedback/Requests [original thread]
Taurion Bruni wrote: Sometimes while flying my Eryx, I do not need anyone spawning Into my ship until I can get into a good position, and because I cannot choose to have the CRU or not, most blueberries tend to spawn in, and remain in the ship,...
- by Forlorn Destrier - at 2013.06.25 22:27:00
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153. alot of feedback - in Feedback/Requests [original thread]
Example of a way to provide constructive feedback: https://forums.dust514.com/default.aspx?g=posts&t=89626&find=unread
- by Forlorn Destrier - at 2013.06.25 22:27:00
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154. alot of feedback - in Feedback/Requests [original thread]
Shadow Archeus wrote: 1. The game is a little too difficult for new players to get into.....not impossible but part of the problem is vets pub stomping in proto gear and officer weapons......not crying about it but its a little ridiculous that ...
- by Forlorn Destrier - at 2013.06.25 22:26:00
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155. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
BamGotti wrote: Mortedeamor wrote: jpmannu wrote: I should say it is pretty annoying getting your vehicle stolen expecially when you're in the middle of an operation and someone drives away and you're actually using it to take momentary c...
- by Forlorn Destrier - at 2013.06.25 22:21:00
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156. (Request) Vehicle's owner lock - in Feedback/Requests [original thread]
jpmannu wrote: I should say it is pretty annoying getting your vehicle stolen expecially when you're in the middle of an operation and someone drives away and you're actually using it to take momentary cover or drive away from certain death or ...
- by Forlorn Destrier - at 2013.06.25 22:20:00
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157. Those god damn LAV's - in Feedback/Requests [original thread]
Oh and one last thing.... 7. Offer a solution or be quiet.
- by Forlorn Destrier - at 2013.06.25 20:24:00
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158. Sniper scopes - in Feedback/Requests [original thread]
TITANIC Xangore wrote: Why do we not have better sniper scopes in this game? We are talking about the future where the longest shot I have seen made is about 467m which is only 1532 feet. In current standards there were farther shots made in th...
- by Forlorn Destrier - at 2013.06.25 20:24:00
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159. Those god damn LAV's - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I'd like to apologize for my foul language to start with but these free LAV's are TO OP it take 3 to 5 militia AV rocket launchers or whatever there called to kill them sure higher armor has saved my ass plenty of times bu...
- by Forlorn Destrier - at 2013.06.25 20:20:00
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160. Make the maps bigger. - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: If you zoom out, there's a potentially MASSIVE map But for some reason, the redzone restricts us. The total map has all of the districts on it. Take a look, you'll see the other maps there.
- by Forlorn Destrier - at 2013.06.24 22:55:00
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