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1. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
Cat Merc wrote: So it has come to my attention that EVERYTHING in the database upon entering the battle has to be loaded to the PS3's memory. That includes weapons, dropsuits, vehicles, modules, modifiers, literally everything. So I ask, would...
- by Forlorn Destrier - at 2015.02.08 11:59:00
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2. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
tritan abbattere wrote: I think instead of the shield injector should take 25 percent of the suits recharge rate + regular rep. example would be a Caldari heavy with a 50 reps per second built in and a basic shield injector(50 reps per second) ...
- by Forlorn Destrier - at 2015.02.01 02:41:00
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3. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Forlorn Destrier wrote: CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movem...
- by Forlorn Destrier - at 2015.01.27 00:58:00
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4. new bpo for sale? - in Feedback/Requests [original thread]
APEX without modules is a BPO proto you can fit how you want. Won't happen.
- by Forlorn Destrier - at 2015.01.26 23:58:00
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5. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Vell0cet wrote: All kinds of EVE things My opinion is that active and passive fitting is perfect for vehicle combat in an FPS. Don't forget, EVE does not have WASD movement, it is inherently less dependent on user inpu...
- by Forlorn Destrier - at 2015.01.26 23:57:00
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6. [Idea] Introduction of Tech I, Tech II, and Pirate Faction Dropsuits - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Forlorn Destrier wrote: Soldner VonKuechle wrote: While i thoroughly enjoy this tiericide initiative, as it closely resembles something i was working on, i do feel that your proposal of suits is still too "power ...
- by Forlorn Destrier - at 2015.01.26 23:02:00
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7. [Idea] Introduction of Tech I, Tech II, and Pirate Faction Dropsuits - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: While i thoroughly enjoy this tiericide initiative, as it closely resembles something i was working on, i do feel that your proposal of suits is still too "power creep" heavy. I was thinking things would be more like...
- by Forlorn Destrier - at 2015.01.26 21:22:00
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8. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
Zindorak wrote: i like these idea except for the Rep tool cool down and heat build up I put those in because of the shield injector and wanted parity - can you suggest a way to handle the shield injector better - both tools should be roughly...
- by Forlorn Destrier - at 2015.01.25 02:34:00
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9. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
Supacharjed wrote: The Rail lance is a Forge Gun. GG. /thread Good catch - I don't use that and forgot to check the details on that - we need a shield weapon though so feel free to pick some other name or mechanics. What would you like to see?
- by Forlorn Destrier - at 2015.01.24 21:41:00
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10. [Idea] Introduction of Tech I, Tech II, and Pirate Faction Dropsuits - in Feedback/Requests [original thread]
Please note that this thread is a child thread related to Tiericide in Dust514. Please limit discussions in this thread to Introduction of Tech I, Tech II, and Pirate Faction Dropsuits. Please keep in mind any feedback provided might cause changes...
- by Forlorn Destrier - at 2015.01.24 20:55:00
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11. [Idea] Skill Point Bonus Changes - in Feedback/Requests [original thread]
Please note that this thread is a child thread related to Tiericide in Dust514. Please limit discussions in this thread to Skill Point Bonus Changes. Please keep in mind any feedback provided might cause changes to other parts of the proposal made...
- by Forlorn Destrier - at 2015.01.24 20:50:00
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12. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
Please note that this thread is a child thread related to Tiericide in Dust514. Please limit discussions in this thread to Racial Weapon Parity, New Modules, and Existing Module Changes. Please keep in mind any feedback provided might cause change...
- by Forlorn Destrier - at 2015.01.24 20:45:00
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13. [Idea] Tiericide for Dust514 - in Feedback/Requests [original thread]
Background : CCP created Eve many moons ago. Through countless expansions (meaning I don't feel like counting how many right now), Eve became a very convoluted place regarding the spaceships which capsuleers flew. CCP had introduced ship classes ...
- by Forlorn Destrier - at 2015.01.24 20:40:00
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14. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
knight guard fury wrote: To be back on topic though, it would be reasonable if the basic frame got a bonus to more cup/pg per level and a (minimal) weapon bonus to their racial weapon Agreed.
- by Forlorn Destrier - at 2015.01.20 15:43:00
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15. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is a thread about dead skills, not post-level 5 content. I apologized and proposed a way to fix some dead skills. I'll apologize again.
- by Forlorn Destrier - at 2015.01.20 11:05:00
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16. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
knight guard fury wrote: Quote: Minmatar Tech II Medic Frame Bonus 1: 5% reduction to PG/CPU cost of equipment per level of Minmatar Medium Dropsuit Skillbook Bonus 2: 10% bonus to shield injector range per level of Minmatar Logistics Skillb...
- by Forlorn Destrier - at 2015.01.20 05:47:00
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17. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
pumping up wrote: I don't want to hate your idea but that would be a lot of dev time. Plus it increases the skill gap between newbs and vets. Ps. Rare hybrid/pirate suits would be pimp. My thoughts: 1: I agree it is a lot of Dev time. It t...
- by Forlorn Destrier - at 2015.01.20 05:42:00
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18. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
reserved
- by Forlorn Destrier - at 2015.01.20 02:59:00
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19. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
reserved
- by Forlorn Destrier - at 2015.01.20 02:58:00
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20. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
reserved
- by Forlorn Destrier - at 2015.01.20 02:57:00
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