Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Can we please lock our vehicles - in Feedback/Requests [original thread]
maluble wrote: There should be a way to lock any vehicle you call in so teamates cant steal them when i get out to rep it or reload my weapon, its so irritating if you want a vehicle call one in yourself. What are you talking about? No one s...
- by Forlorn Destrier - at 2013.08.09 19:39:00
|
102. Allow no weapon fitting - in Feedback/Requests [original thread]
xSaloLx wrote: CCP Logibro wrote: Requiring you to equip a weapon does not require that you actually use it in battle (though I recommend that you do generally use it). You are more than free to play a "0 kill" character. I would recommend t...
- by Forlorn Destrier - at 2013.08.09 17:56:00
|
103. Allow no weapon fitting - in Feedback/Requests [original thread]
CCP Logibro wrote: Requiring you to equip a weapon does not require that you actually use it in battle (though I recommend that you do generally use it). You are more than free to play a "0 kill" character. I would recommend that if you want to...
- by Forlorn Destrier - at 2013.08.09 15:59:00
|
104. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Ferindar wrote: Forlorn Destrier wrote: Ferindar wrote: We already have this. Google the invisibility bug. Now think, do we REALLY want entire teams with it? The invisibility bug is a bug. This needs to be fixed yes, but the module ...
- by Forlorn Destrier - at 2013.08.07 23:35:00
|
105. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Forlorn Destrier wrote: Fire of Prometheus wrote: ^^^ touch+¬, is it confirmed that it will be a piece of equipment or a specialty scout suit? CCP confirmed that it is equipment I think. I'll try to find the link. The idea of a light dro...
- by Forlorn Destrier - at 2013.08.07 23:02:00
|
106. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Fire of Prometheus wrote: ^^^ touch+¬, is it confirmed that it will be a piece of equipment or a specialty scout suit? CCP confirmed that it is equipment I think. I'll try to find the link. The idea of a light dropsuit is speculation at thi...
- by Forlorn Destrier - at 2013.08.07 22:58:00
|
107. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Can't wait for this. Lone merc sitting on top of tower cloaked, looking through sniper scope for targets. De cloaks Takes the headshot kill Re cloaks....no one can find him for the rest of the match Great idea, ...
- by Forlorn Destrier - at 2013.08.07 22:52:00
|
108. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Ferindar wrote: We already have this. Google the invisibility bug. Now think, do we REALLY want entire teams with it? The invisibility bug is a bug. This needs to be fixed yes, but the module won't work nearly the same way. Had you read t...
- by Forlorn Destrier - at 2013.08.07 22:50:00
|
109. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Forlorn Destrier wrote: Aikuchi Tomaru wrote: Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max....
- by Forlorn Destrier - at 2013.08.07 22:29:00
|
110. Please Unleash the Cloaking Equipment in the next Update - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Balancing stealth gear is a pain in the ass. Scouts will have it a lot easier getting close and even a militia shotgun is able to take out a protosuit with 3 hits at max. You will not be able to use offensive mods until...
- by Forlorn Destrier - at 2013.08.07 20:53:00
|
111. [Suggestion] Optimize Instant battle/spawns - in Feedback/Requests [original thread]
The time is to allow the battle to fill up completely. I don't know how long it takes since I haven't done FW for a while, but there you go.
- by Forlorn Destrier - at 2013.08.07 20:48:00
|
112. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
BL4CKST4R wrote: Forlorn Destrier wrote: BL4CKST4R wrote: WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all th...
- by Forlorn Destrier - at 2013.08.07 17:29:00
|
113. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
BL4CKST4R wrote: WhiskeyJack Otako wrote: After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50 So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to ...
- by Forlorn Destrier - at 2013.08.07 14:44:00
|
114. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: low genius wrote: no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work `Sigh. Just another fun game of DUST . At present, you can't t...
- by Forlorn Destrier - at 2013.08.06 22:57:00
|
115. Those god damn LAV's - in Feedback/Requests [original thread]
Vector Art wrote: Just played 5 games in a row where you could not put 1 foot into the open without it being run over by a LAV. I run a advanced forgegun and a direct hit does about a third of its shields.... Be content knowing that they a...
- by Forlorn Destrier - at 2013.08.06 16:15:00
|
116. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
+1
- by Forlorn Destrier - at 2013.08.02 20:24:00
|
117. CCP Explosive weapons are hurting your pockets. - in Feedback/Requests [original thread]
Buster Friently wrote: Mobius Wyvern wrote: Everyone besides the OP is no-skill scrub whose opinions are of no value, myself included. Execute those who insult the Assault Rifle. So say we all, praise be the AR. All hail king AR. O...
- by Forlorn Destrier - at 2013.08.01 22:47:00
|
118. Item Latency or RE specific (Dev clarification requested) - in Feedback/Requests [original thread]
CCP Logibro wrote: Buster is correct in that this thread should be in the Feedback/Requests forum section, so I will move it there for you. On the topic of the thread, how long does it feel like it takes for you to use REs? Even better would b...
- by Forlorn Destrier - at 2013.07.31 22:17:00
|
119. CCP, please stop balancing and give us content - in Feedback/Requests [original thread]
ZDub 303 wrote: Cosgar wrote: Sorry, but I'd rather be able to enjoy existing content with balanced game mechanics in a functional environment than to deal with problems with nothing but bells and whistles added on. This... new content wi...
- by Forlorn Destrier - at 2013.07.17 22:58:00
|
120. CCP, please stop balancing and give us content - in Feedback/Requests [original thread]
I read the phrase "short and sweet" then saw the wall'o'text and stopped reading. Can't take it seriously when it the first statement is a lie :P
- by Forlorn Destrier - at 2013.07.17 22:31:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |