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41. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Juno Tristan wrote: Since a lot of current LR users are happy with its performance I would suggest keeping it as is and introduce a new variant with higher base damage, lower damage gain over time and see how it goes This could be our Assault...
- by Forever ETC - at 2015.09.01 03:26:00
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42. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Welp, seems the majority has agreed to boosts the clip size and the range to better combat Rail Rifles. I also have to agree with the Laser sound increasing over extended fire. Now where's my AV Laser Rifle?
- by Forever ETC - at 2015.08.30 05:50:00
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43. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Oh one thing, If the Victor's officer laser can be fitted so that it never overheats (on amarr assault, so they say), that's a bit broken. Laser is supposed to have that handicap and require some player skill to use. Vi...
- by Forever ETC - at 2015.08.30 05:43:00
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44. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
LR Specialist Since 1.8 Stormraider-(All Proto) High: Damage Mod Lows: 2x Armor Plates, Reactive Plate, Armor Repair Weapons: Darth ScR and Viktor LR Grenade: Core Locus Equipment: Active Scanner, Compact Nanohive I'm a firm believer that befor...
- by Forever ETC - at 2015.08.29 20:02:00
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45. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require an entire squad to deal with. A Sentinel being dua...
- by Forever ETC - at 2015.08.24 00:53:00
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46. Weapon Damage Profiles Broken - in Feedback/Requests [original thread]
Alena Ventrallis wrote: After buying a modded controller i spammed the scrambler with no Amarr assault bonus and consistently got 15-16 rounds off. With Amarr Assault I got 22-23 shots. Really? Thought it would be more than that, that is usu...
- by Forever ETC - at 2015.08.20 01:36:00
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47. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
Boot Booter wrote: Forever ETC wrote: Boot Booter wrote: Isn't the bolt pistol proof enough that AA is not the same for all weapons I've come to the conclusion that it may be true about the whole equal values. Perhaps the Bolt looks lik...
- by Forever ETC - at 2015.08.09 00:19:00
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48. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
Boot Booter wrote: Isn't the bolt pistol proof enough that AA is not the same for all weapons I've come to the conclusion that it may be true about the whole equal values. Perhaps the Bolt looks like it has "stronger" assist due to the fact w...
- by Forever ETC - at 2015.08.08 05:50:00
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49. Making AR weaker and stronger - in Feedback/Requests [original thread]
DJINN Jecture wrote: Forever ETC wrote: So have it do 24 damage to shields and 16 damage to armor at the same time? Sorry bud but that's not how "health" works in this game. Shields are an exterior protection out of our clones main body, the...
- by Forever ETC - at 2015.08.06 18:59:00
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50. Making AR weaker and stronger - in Feedback/Requests [original thread]
So have it do 24 damage to shields and 16 damage to armor at the same time? Sorry bud but that's not how "health" works in this game. Shields are an exterior protection out of our clones main body, they must be destroyed before you can inflict dam...
- by Forever ETC - at 2015.08.06 18:09:00
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51. EoM FW screen. - in Feedback/Requests [original thread]
SoonGäó =ƒæ+
- by Forever ETC - at 2015.06.06 03:46:00
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52. Better way to award ISK in FW - in Feedback/Requests [original thread]
I would also like a standing boost from playing consecutive matches. In increments of 15 LP. So first match 75 LP, second 90 LP etc.
- by Forever ETC - at 2015.05.31 01:32:00
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53. why there should be an isk buyable skill reset - in Feedback/Requests [original thread]
Don't see the point honestly, new players can't afford the ISK and can create a new character. Vets are already skilled in almost everything or have been playing the same role forever(me). As said before this would benefit the FOTM chasers, I have...
- by Forever ETC - at 2015.05.29 17:51:00
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54. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I'm not against improving the numbers, Forever ETC, it's just that you are bound to expect ADV to be at least 50% better than BASIC at less efficient fitting cost, and then PROTO to be only 25% better than ADV with similar o...
- by Forever ETC - at 2015.05.27 22:26:00
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55. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
I like it... But my highslot is reserved for Damage Mods. The Proto stats are killing my OCD!!! 6 Bandwidth for 40 CPU and 4 PG
- by Forever ETC - at 2015.05.27 20:03:00
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56. [Request] Personal Drone - in Feedback/Requests [original thread]
Something like this?
- by Forever ETC - at 2015.05.23 04:18:00
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57. (Idea)Black Eagle HMG - in Feedback/Requests [original thread]
How would this look like on a scout lol
- by Forever ETC - at 2015.05.21 01:11:00
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58. Laser Rifles should be buffed - in Feedback/Requests [original thread]
I don't think it needs needs a buff. It already is extremely deadly in the right hands. I believe it is not widely used in the field because of handling and skill required. Look at the Rail Rifle has better range and easy to use. This is a special...
- by Forever ETC - at 2015.05.17 23:30:00
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59. [IDEA]---- Loyalty Rank Point Bonus For Cosecutive Logins - in Feedback/Requests [original thread]
Interesting I do agree we need to add more ways to earn LR points and flat out increase them from regular game play. Maybe this one should be handled in increments such first milestone 1 week then 2 weeks, 1 month, 3 months etc.
- by Forever ETC - at 2015.05.17 16:35:00
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60. Tacnet expanded features - in Feedback/Requests [original thread]
shaman oga wrote: Also The lack of human sound comunication in Dust is really annoying, there are no screams, mercs are not yelling at each other. I understand why mercs don't yell at each other, but at this point we need an improved not verbal...
- by Forever ETC - at 2015.05.07 02:41:00
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