Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Looking for Community Feedback on Assault Bonuses - in Feedback/Requests [original thread]
2 and 3 Commandos already got 1 and it should stay that way. Now 2 needs to be some real thought out bonuses unlike the reload bonus. The Amarr Assault has a great one, although I think they should have it also have 5% to feedback damage or seiz...
- by Forever ETC - at 2014.06.30 22:32:00
|
122. Ambush and Ambush OMS - in Feedback/Requests [original thread]
501st Headstrong wrote: Does an ADS count as 2 points or 3? And what about HAVs in particular. A Soma with a militia blaster isn't nearly as deadly as a Triple Rep Madrugar with an Ion Cannon. Perhaps the Vehicle should be based on Meta Level...
- by Forever ETC - at 2014.06.30 17:58:00
|
123. Ambush and Ambush OMS - in Feedback/Requests [original thread]
Bump
- by Forever ETC - at 2014.06.30 02:12:00
|
124. Ambush and Ambush OMS - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm curious how the other team can get 50 kills when the 16 players on your team can only die once EDIT: Unless of course you mean 'revives' as in being picked back up by a Nanite injector. In which case I have to ask, wh...
- by Forever ETC - at 2014.06.28 00:06:00
|
125. Ambush and Ambush OMS - in Feedback/Requests [original thread]
Ambush: 50 Clones No Installations No Revives 2 Starting Ground Per Team All Maps No Orbitals No Vehicles Ambush OMS: 100 Clones Installations Drop from Warbarge Revives Allowed 3 Starting Ground Spawns Per Side Selected Maps Orbitals Allowed V...
- by Forever ETC - at 2014.06.27 23:21:00
|
126. [Request] Mass Driver AV Variant - in Feedback/Requests [original thread]
I would also like to have a Laser Rifle AV Variant.
- by Forever ETC - at 2014.06.21 22:31:00
|
127. Suggestions for Charlie Hotfix No drama just suggestions please - in Feedback/Requests [original thread]
Militia Side arms mCRU War points Nanite Injectors FW Items Buff Ion Pistol/Flay Lock/AV Grenades/ Prox Mines PUB and FW Payouts Salvage
- by Forever ETC - at 2014.06.21 01:44:00
|
128. Match Making - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Forever ETC wrote: This is just a brainstorm. Squad Leader can only deploy in battles in his designated server. EX: I live in CA,US I can't lead a squad into Asia server or Euro Server. Bro... I am completely aga...
- by Forever ETC - at 2014.06.18 17:19:00
|
129. Match Making - in Feedback/Requests [original thread]
CCP Rattati wrote: Some of these are already tasks on engineering that I have requested, the others are pretty good as well. Noted! Thanks for the quick reply and glad to hear this is already noted and worked on.
- by Forever ETC - at 2014.06.18 02:45:00
|
130. Match Making - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: this isnt really matchmaking but its definitly needed just to keep from joining battles that are already deided Well, I wasn't quiet sure how to name it.
- by Forever ETC - at 2014.06.17 23:34:00
|
131. Match Making - in Feedback/Requests [original thread]
This is just a brainstorm. Matches Start once both sides have equal amount of players(14-16 per side) Players can not join battles if either sides' MCC has lost shield or if 50% clone reserves. (PUB Only) Full SQUADS of same corp cannot be on s...
- by Forever ETC - at 2014.06.17 23:14:00
|
132. Racial Starter Fittings - in Feedback/Requests [original thread]
Update: Remade fits to be valid(except Amarr Support) and made them according to what weapons are going to be in militia variants. Gallente Support is stacked with Range Amplification due to no Active Scanner being brought to militia.
- by Forever ETC - at 2014.06.13 23:54:00
|
133. Racial Starter Fittings - in Feedback/Requests [original thread]
ResistanceGTA wrote: As I didn't log into Protofits, I see 4 suits being invalid, and this is with you using standard weapons. Caldari Support is over by 6 CPU (not including the additional 4 CPU from the Militia RR). Minmitar Support is over...
- by Forever ETC - at 2014.06.12 18:06:00
|
134. Racial Starter Fittings - in Feedback/Requests [original thread]
Cyrus Grevare wrote: Awesome, I might have not mentioned this, but I can theoretically create new items, variants for theorycrafting. If you could add some militia assault variants of the light weapons and side arms that would be great. Thanks.
- by Forever ETC - at 2014.06.12 17:39:00
|
135. Racial Starter Fittings - in Feedback/Requests [original thread]
Update: Added Support Fittings
- by Forever ETC - at 2014.06.12 16:41:00
|
136. Racial Starter Fittings - in Feedback/Requests [original thread]
Fixed Links
- by Forever ETC - at 2014.06.12 05:31:00
|
137. Racial Starter Fittings - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Did you select share fittings cause i cant see em Ah, f*ck I'll get that fixed SOON.
- by Forever ETC - at 2014.06.12 05:09:00
|
138. Racial Starter Fittings - in Feedback/Requests [original thread]
With CCP considering adding Racial Starter Fittings, I have decided to make a few fits. Note: Since we don't have all racial weaponry, I have decided to mix Amarr with Caldari tech, and Minmatar with Gallente tech.(They're allies, and they agreed ...
- by Forever ETC - at 2014.06.12 03:13:00
|
139. Rattati: You're overlooking your best tool for balancing. - in Feedback/Requests [original thread]
This really emphasis on player skill on what they use. I LIKE.
- by Forever ETC - at 2014.06.11 22:14:00
|
140. Heavy balance with scouts and assaults - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: Forever ETC wrote: I approve Although I think your rotation speed should also be affected by your weapon. If I am using a Scrambler Pistol, my rotation speed should be faster than if I had a HMG or ScR. agreed, tho...
- by Forever ETC - at 2014.06.10 04:52:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |