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341. We need more high slot mods. - in Feedback/Requests [original thread]
There are so many shield tankers whiners that complain about Gallente and Amarr suits using Damage Mods, and they are completely moronic to do so. But they are also completely moronic in general, soo... I mean, what else are they supposed to equip...
- by Fizzer XCIV - at 2014.12.24 01:32:00
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342. Proficiency, it needs to change - in Feedback/Requests [original thread]
Changed to what? You haven't offered any suggestions to the perceived problem...
- by Fizzer XCIV - at 2014.12.24 01:17:00
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343. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: I can't agree whatsoever, the AScR has the worst hip fire dispersion of all 4 assault variants. The ScR performs just as well dispersion wise considering its higher damage, in no way can the AScR match the ScRs dps. The ...
- by Fizzer XCIV - at 2014.12.23 17:50:00
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344. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Fizzer XCIV wrote: Stefan Stahl wrote: TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. W...
- by Fizzer XCIV - at 2014.12.23 17:27:00
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345. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Stefan Stahl wrote: TYCHUS MAXWELL wrote: All this will do is drive more players towards Gallente and Amarr dropsuits, since all the shield profiled weapons are getting buffed to effect armor. Which makes them shred shield based suits in hal...
- by Fizzer XCIV - at 2014.12.23 16:47:00
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346. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Sequal's Back wrote: 21 would actually be legit as 21*2 = 42 (I'm in engineer studies, you can trust me.) I feel like 21 would be too much of a nerf. I truly think 22 would be perfect and would really go a long ways towards balancing it with...
- by Fizzer XCIV - at 2014.12.23 09:18:00
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347. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Fizzer XCIV wrote: Vicious Minotaur wrote: Sequal's Back wrote: 30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots. Does your TacAR overheat? Lies. I can...
- by Fizzer XCIV - at 2014.12.23 08:55:00
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348. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Sequal's Back wrote: 30 rounds can't be reached as you'll overheat at ~22 shots on a row or way less if you use charged shots. Does your TacAR overheat? Lies. I can empty all 45 rounds in a row... Albeit a long r...
- by Fizzer XCIV - at 2014.12.23 08:41:00
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349. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Sequal's Back wrote: Nice edit^^ Stop! You're going to ruin the trap! Quickly! Erase all the evidence!
- by Fizzer XCIV - at 2014.12.23 08:26:00
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350. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
Sequal's Back wrote: Scrubler Rifle user nonsense. Shhhhh.
- by Fizzer XCIV - at 2014.12.23 08:20:00
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351. [Request] Nerf the Scrambler Rifle - in Feedback/Requests [original thread]
It shouldn't have more rounds in its magazine than the TacAR. Cut its mag size to 22. @rateti plz
- by Fizzer XCIV - at 2014.12.23 08:10:00
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352. [QUESTION] Combat Rifle clip reduction - in Feedback/Requests [original thread]
The ScR mag wasn't too big. It was irrelevant. I'm an ScR user, and the mag size reduction might as we'll not have happened, as it had no effect. They could have increased the magazine to 100, and it still wouldn't have meant anything. In fact, ...
- by Fizzer XCIV - at 2014.12.23 08:07:00
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353. an idea for resistance mods. - in Feedback/Requests [original thread]
Although honestly, I don't even think there should be resistance modules. In EVE, you can tell if an enemy is using a fit that resists your weapons, and you have enough time to react to that by switching ammo types. This is part of the reason the...
- by Fizzer XCIV - at 2014.12.23 08:00:00
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354. an idea for resistance mods. - in Feedback/Requests [original thread]
All right, I did some math. Let's say we continue the same trend we did with the Armor ones, where a Complex Resistance mod is only a little better than a Complex HP mod when you already have 4 of the HP mods on the corresponding Assault suit, Ca...
- by Fizzer XCIV - at 2014.12.23 07:53:00
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355. an idea for resistance mods. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Breakin Stuff wrote: Fizzer XCIV wrote: Let me just do a little bit of math to prove that even 15% of flat resistance would be pretty much useless on anything but Gallente and Amarr Sentinels. A...
- by Fizzer XCIV - at 2014.12.23 07:27:00
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356. an idea for resistance mods. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fizzer XCIV wrote: Let me just do a little bit of math to prove that even 15% of flat resistance would be pretty much useless on anything but Gallente and Amarr Sentinels. An Amarr Assault with 4 complex Armor Plates(al...
- by Fizzer XCIV - at 2014.12.23 06:26:00
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357. an idea for resistance mods. - in Feedback/Requests [original thread]
Let me just do a little bit of math to prove that even 15% of flat resistance would be pretty much useless on anything but Gallente and Amarr Sentinels. An Amarr Assault with 4 complex Armor Plates(already a shitfit, but I'm using an extreme exam...
- by Fizzer XCIV - at 2014.12.23 05:58:00
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358. an idea for resistance mods. - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: ACT1ON BASTARD wrote: Protection from fotm sounds interesting. Say everyone switches to RR or something, just put on a rail resist. Really cool idea. It's not a Railgun Resistance Mod..... It'...
- by Fizzer XCIV - at 2014.12.23 05:36:00
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359. Soo....more bonuses for Commando and Assault, yes? - in Feedback/Requests [original thread]
Aeon Amadi wrote: I know a lot of people are adverse to a damage bonus on the Gallente Assault but I really do think that that or perhaps increased range are the only valuable things for their weaponry . This is because ARs have no real d...
- by Fizzer XCIV - at 2014.12.23 05:13:00
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360. Plasma Cannon Needs Buff - in Feedback/Requests [original thread]
BL4CKST4R wrote: Fizzer XCIV wrote: True Adamance wrote: Oh and when people blow up my tank it should explode with the force of 80GJ of suddenly released energy obliterating the continent I am current on. Actually, I just did the math,...
- by Fizzer XCIV - at 2014.12.23 02:03:00
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