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321. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
I'd gladly give the same treatment to the other races if someone were to provide an outline similar to the one above that Thaddeus made(I seriously thought Cassa-Nova made it until Thad said he did. ) I don't really have to means to make on of tho...
- by Fizzer XCIV - at 2014.12.27 12:45:00
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322. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
I did them ALL . They looks so damn good, if I do say so myself. Kor Azor is the one I really don't like, though. Imperial is just... gold. So I like that. But my favorite is a toss up between Khanid, Sarum, and the Custom Blood Raider. Edit: I...
- by Fizzer XCIV - at 2014.12.27 12:23:00
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323. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Huge image incoming.
- by Fizzer XCIV - at 2014.12.27 12:10:00
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324. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Just for True... I made a real Tash Murkon colored theme... ...and some others that look drop dead gorgeous, IMO... ...and a color key. So people can easily make their own themes. Its as easy as a color by numbers book! Except color by colors. L...
- by Fizzer XCIV - at 2014.12.27 08:35:00
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325. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
True Adamance wrote: Fizzer XCIV wrote: Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white spots... Without further adieu... Left: My i...
- by Fizzer XCIV - at 2014.12.27 07:30:00
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326. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Alright. I made my own. I took Cass-Nova's template and made some improvements. Mostly just cleaning up some lines, and filling in all the little white spots... Without further adieu... Left: My idea of what a Blood Raider suit should look li...
- by Fizzer XCIV - at 2014.12.27 04:47:00
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327. Standardize vehicle shield/armor HP ratios by race - in Feedback/Requests [original thread]
True Adamance wrote: Sir Dukey wrote: The-Errorist wrote: Pokey Dravon wrote: While I don't like to consider Flux Warbarge Strikes as a balancing mechanic since they supposed to only exist in Pubs and not FW or PC...I do have some conc...
- by Fizzer XCIV - at 2014.12.26 12:12:00
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328. Amarr flashbang - in Feedback/Requests [original thread]
Sgt Kirk wrote: Mikel Arias wrote: True Adamance wrote: I'd definitely use Flash and Smoke Grenades. But would smoke grenades be useful? You, the radar... Have it scramble radar too Make it both drop your scan profile, and act a...
- by Fizzer XCIV - at 2014.12.26 07:40:00
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329. Neccesary module and slot changes for vehicles (work in progress) - in Feedback/Requests [original thread]
Pokey Dravon wrote: If I may suggest something for the LAVs. I think in general, unfit LAVs have way to much HP for not having modules. Put more emphasis on the modules and less on the hull by dropping base HP a bit but increasing their slot la...
- by Fizzer XCIV - at 2014.12.26 07:34:00
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330. We need more high slot mods. - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Fizzer XCIV wrote: There are so many shield tankers whiners that complain about Gallente and Amarr suits using Damage Mods, and they are completely moronic to do so. But they are also completely moronic in general, s...
- by Fizzer XCIV - at 2014.12.25 13:56:00
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331. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
Cassa-Nova wrote: Hey guys i just through together some quick and dirty Amarrian schemes in MS paint In order I've done: Khanid Aroishapur Tash-Murkon Kador Blood raider And of all of them Kador is my absolute favorite followed by Tash-Murk...
- by Fizzer XCIV - at 2014.12.25 13:14:00
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332. weapon mod variations - in Feedback/Requests [original thread]
Sequal's Back wrote: Vulpes Dolosus wrote: I fully support this idea, though I think the heat buildup is too op to use. That mechanic is the one limiting thing on those types of weaponry, removing that would make them OP (especially using th...
- by Fizzer XCIV - at 2014.12.25 12:27:00
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333. weapon mod variations - in Feedback/Requests [original thread]
Ablerober wrote: TooMany Names AlreadyTaken wrote: I like this idea, but stacking these would ruin the game IMO. You should only be able to equip one module of the same type, no? Yes exactly. I'm not suggesting dedicated weapon mod slot...
- by Fizzer XCIV - at 2014.12.25 10:49:00
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334. weapon mod variations - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I like this idea, but stacking these would ruin the game IMO. You should only be able to equip one module of the same type, no? Stacking penalties bro...
- by Fizzer XCIV - at 2014.12.25 09:29:00
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335. weapon mod variations - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I fully support this idea, though I think the heat buildup is too op to use. That mechanic is the one limiting thing on those types of weaponry, removing that would make them OP (especially using them on an Amarr Assault)....
- by Fizzer XCIV - at 2014.12.25 02:05:00
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336. Proficiency, it needs to change - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: ScI-Iurk wrote: I stand corrected. I thought the skill worked differently but Fox Gaden is right and it only effects shield or armor and never both. My appologies for the disinformation. I should have prepared my ma...
- by Fizzer XCIV - at 2014.12.24 23:19:00
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337. MLT ARR is broken. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Charge time is on purpose. The purpose is to introduce the concept of charge times to newbies without punishing them for it. Then the MLT ScR should have barely any heat. The purpose should be to introduce the concept ...
- by Fizzer XCIV - at 2014.12.24 22:16:00
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338. MLT ARR is broken. - in Feedback/Requests [original thread]
Vordred Knight wrote: Its fine Its MLT lol ??? Can I get my MLT ScR to have no overheat then?
- by Fizzer XCIV - at 2014.12.24 21:29:00
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339. MLT ARR is broken. - in Feedback/Requests [original thread]
It has a 0.01 charge time, which is basically nonexistant. It should be a 0.3 charge time.
- by Fizzer XCIV - at 2014.12.24 21:11:00
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340. We need more high slot mods. - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Ive always said that there should be a module that gives you a huge boost to armor regen after not taking damage for X seconds (10 probably), so that there is an alternative. But in exchange, shield suits would need bet...
- by Fizzer XCIV - at 2014.12.24 05:41:00
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