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201. About snipers - in General Discussions [original thread]
Nobody is arguing sniping isn't useful. I despair at seeing a half-dozen snipers crowding the red zone of my team during a match, but it's mainly because snipers don't take points and don't revive/repair/etc team mates, rather than the fact that s...
- by Fivetimes Infinity - at 2013.01.19 22:39:00
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202. So whats more important to you? War Points or K/D Ratio? (Discussion) - in General Discussions [original thread]
KDR is okay for assessing the quality of a sniper, as the only thing a sniper is liable to do is shoot and be shot. And their main value to a team comes from their ability to get kills. Unfortunately, as sniping is very safe, it's hard to distingu...
- by Fivetimes Infinity - at 2013.01.19 22:34:00
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203. About snipers - in General Discussions [original thread]
Tailss Prower wrote: OH and anyone saying i'm just getting free kills why not acturally try sniping and see how well you do cause while it may be easy for me since I snipe in just about every fps game I play but there are many I have watched wh...
- by Fivetimes Infinity - at 2013.01.19 22:14:00
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204. How will this be put on PS4? - in General Discussions [original thread]
Unreal 3 engine is highly portable and is usable across many different platforms. If CCP wants to port it to the PS4 (which they'll undoubtedly have to do at some point) then this is a good engine for that purpose. I can't imagine CCP went ahead w...
- by Fivetimes Infinity - at 2013.01.19 22:02:00
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205. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: You continue to argue as if your definition of "fun", is, well... definitive. You probably mean to use the word "subjective", not "definitive". If it were a definitive definition, you wouldn't be suggesting I'm wrong....
- by Fivetimes Infinity - at 2013.01.19 07:58:00
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206. Assault rifles - in General Discussions [original thread]
I use most every infantry weapon, but they're all situational aside from the ARs. Lasers are too weak at close range, shotguns too weak at long range, etc. With ARs I can handle any situation. I'll maybe die to a shotgun more often than if I were ...
- by Fivetimes Infinity - at 2013.01.19 06:01:00
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207. About snipers - in General Discussions [original thread]
Arc Brimstone wrote: I do not agree with this at all. By nature a sniper rifle should be a one hit one kill weapon. They are high powered rifles, that their only purpose is to kill someone from a great distance. I always had a problem with game...
- by Fivetimes Infinity - at 2013.01.18 19:41:00
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208. About snipers - in General Discussions [original thread]
ArMaGeDoN The Cat wrote: CCP should take notes from BF3. There are all sorts of games CCP should be taking their sniper ideas from. Right now they've taken it from any generic FPS game from 10+ years ago, when weapons that used hitscan bulle...
- by Fivetimes Infinity - at 2013.01.18 16:15:00
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209. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I still disagree and am just as unlikely to change my viewpoint as you are. When you come forward with an argument based on something other than your own personal proclivities as someone who plays a sniper and is keen...
- by Fivetimes Infinity - at 2013.01.18 16:05:00
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210. Dont touch my baby. NERF or BUFF? - in General Discussions [original thread]
Heavies are amazingly good and so are HMGs. I'd anticipate a nerf, personally. Probably a serious reduction in durability, but maybe a high/low slot or two given to higher tier heavy suits. Booker DaFooker wrote: silliness aside (looking at yo...
- by Fivetimes Infinity - at 2013.01.18 15:48:00
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211. About snipers - in General Discussions [original thread]
Terra Thesis wrote: sniping isn't unbalanced at all Yeah, it is, as a matter of fact. You can do it for basically any sniper, but my KDR when I was a sniper primarily was somewhere between 13 and 14. My KDR as an infantry guy using assault r...
- by Fivetimes Infinity - at 2013.01.18 07:50:00
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212. New turrets - in General Discussions [original thread]
All turrets should have limited ammunition, and ammo replenishment should be added as a feature to give more depth to vehicle usage. Spamming weapons fire should not be encouraged. As for turret types, once they add in their listed turret types w...
- by Fivetimes Infinity - at 2013.01.18 03:10:00
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213. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I enjoy complex, multifaceted games that require me to constantly change what I'm doing. I like Dust pretty much the way it is. I plan to keep playing it unless they try to make it too much like most other FPS games. ...
- by Fivetimes Infinity - at 2013.01.18 03:03:00
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214. About snipers - in General Discussions [original thread]
Christ0pher Blair wrote: [quote=Winsaucerer]If anyone has played World Of Tanks, the same 'issues' are said about artillery there too. However, the more you play the more you will understand that avoiding snipers isn't that hard. Not the sa...
- by Fivetimes Infinity - at 2013.01.18 02:56:00
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215. is it time for 32 vs 32 ? - in General Discussions [original thread]
They need to improve frame rate before they start adding more people and vehicles to the mix.
- by Fivetimes Infinity - at 2013.01.18 00:23:00
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216. When can we expect release notes for Jan 22nd? - in General Discussions [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: If it were me I wouldn't be releasing any updates on the 22nd. They're moving to open beta, a lot is going to be changing just from that. No reason to make it worse by adding on new features as well. Conversel...
- by Fivetimes Infinity - at 2013.01.17 22:00:00
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217. Eve Term of the Week: Tear Harvesting - in General Discussions [original thread]
There are no goons playing Dust, as Dust is a game that requires a degree of skill, and goons are universally terrible at games.
- by Fivetimes Infinity - at 2013.01.17 21:27:00
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218. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: So that would be a yes, you think the game revolves around Assaults. Okay. It revolves around heavies with HMGs, scouts with shotguns, tank drivers, dropship drivers, assaults with swarm launchers, and everyone else w...
- by Fivetimes Infinity - at 2013.01.17 19:41:00
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219. About snipers - in General Discussions [original thread]
Vaerana Myshtana wrote: I have never had trouble countersniping anyone who was not behind the redline. Even there I can usually do so effectively, although I was better before the reset- I'm still training my skills back up. Behind the redline...
- by Fivetimes Infinity - at 2013.01.17 19:11:00
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220. Why CCP Uses a Nerf Sledge Hammer Instead of a Rubber Mallet - in General Discussions [original thread]
Baal Omniscient wrote: I doubt anyone from CCP will officially respond, but I want to know why it is that CCP refuses to bounce ideas within the community about how to change things. Get feedback on ideas they have to make the game batter rathe...
- by Fivetimes Infinity - at 2013.01.17 18:43:00
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