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221. [1] Weapon IDEA [XGUN-94] Just for fun, B.c I'm bored. made this up.( serio... - in Feedback/Requests [original thread]
I love the way you think Yes! To a dust 514 AN94 variant
- by Firestorm Zulu - at 2012.12.30 13:00:00
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222. Request Stances - in Feedback/Requests [original thread]
Heavies are Doing just fine. Prone adds to the duck and cover feel of a gun fight. Dropping behind cover should be part of any war game. I could care less about any advantage it gives to redline snipers. After all, people camping behind the redlin...
- by Firestorm Zulu - at 2012.12.30 05:08:00
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223. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
fenrir storm wrote: Crm234 wrote: ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed...
- by Firestorm Zulu - at 2012.12.30 05:03:00
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224. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
If I was optimistic I would say ccp decided the unreal engine was enough for the limited lifespan of the ps3 and they will use carbon on the ps4.
- by Firestorm Zulu - at 2012.12.29 21:36:00
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225. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Crm234 wrote: Maken Tosch wrote: Enji Elric wrote: Crm234 wrote: Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for the...
- by Firestorm Zulu - at 2012.12.29 20:48:00
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226. What MAG had that planetside 2 and Dust 514 dont. - in The Locker Room [original thread]
I loved that feeling when the triple A went down and the air raid sirens started going off. Combine that with artillery and the wall of fire from infantry made for EPIC games
- by Firestorm Zulu - at 2012.12.29 20:37:00
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227. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Back in the pre fanfest build, wang mentioned not even half the memory was being used. I'd be curious to hear how much more capacity this game has for gameplay and visual improvements. A hard number would be nice
- by Firestorm Zulu - at 2012.12.29 17:20:00
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228. OK...So I'm Lost In This Game.... - in Rookie Training Grounds [original thread]
Crm234 wrote: This game is just all about SP and the way to get it and that is what appealing to RPG players so much but really rejecting FPS players. Nothing works till its Lvl 5, the battlefield experience has been under done for markets an...
- by Firestorm Zulu - at 2012.12.29 16:26:00
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229. OK...So I'm Lost In This Game.... - in Rookie Training Grounds [original thread]
The amount of bullets to kill someone gets absurd really quick. The nature of militia, advanced, proto gear will always make for an unbalanced game. I can't really offer a critique or solution other than grind baby grind. I would like the game t...
- by Firestorm Zulu - at 2012.12.29 15:03:00
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230. [petition] CCP, you need to elect some User moderators. - in General Discussions [original thread]
aden slayer wrote: This petition is created to encourage CCP to set up some responsible players who are very active on the forums as Moderators. User mods will keep control and order in the forums when DEVs and GMs have their vacation(Everyone ...
- by Firestorm Zulu - at 2012.12.29 13:48:00
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231. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Enji Elric wrote: Crm234 wrote: Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its addin...
- by Firestorm Zulu - at 2012.12.29 13:17:00
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232. Random Opening Map: I'm done until it's patched - in General Discussions [original thread]
There goes another one. DUST loses another player, get used to it.
- by Firestorm Zulu - at 2012.12.29 03:28:00
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233. Are the gms home? - in General Discussions [original thread]
Coffee break maybe? Lol . Forums are running amuck!
- by Firestorm Zulu - at 2012.12.29 03:25:00
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234. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
fenrir storm wrote: Firestorm Zulu wrote: fenrir storm wrote: Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game. It will become a game of those who have and those that don't, and ...
- by Firestorm Zulu - at 2012.12.29 03:16:00
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235. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
fenrir storm wrote: Firestorm Zulu wrote: fenrir storm wrote: Icy Tiger wrote: It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, be...
- by Firestorm Zulu - at 2012.12.29 02:50:00
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236. OK...So I'm Lost In This Game.... - in Rookie Training Grounds [original thread]
Major Assitch wrote: The tiny bit of 'Help' files I've read told me that I should retreat against enemy players who outmatch me...EVERYONE seems to outmatch me! I spawn in, shoot, get shot, die....that's about the full explanation of my game ...
- by Firestorm Zulu - at 2012.12.29 02:37:00
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237. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
fenrir storm wrote: Icy Tiger wrote: It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. It's in...
- by Firestorm Zulu - at 2012.12.29 02:17:00
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238. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Crm234 wrote: Firestorm Zulu wrote: Crm234 wrote: Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updat...
- by Firestorm Zulu - at 2012.12.28 16:13:00
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239. 2009/2012 DUST 514 Comparison - in General Discussions [original thread]
Crm234 wrote: Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weap...
- by Firestorm Zulu - at 2012.12.28 15:42:00
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240. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
DestrukterDust wrote: Post and sign below for a petition to remove the weekly SP cap. Sign, Destrukter No thanks, something needs to be done to stop the people who live in their parents basement to not dominate the game .
- by Firestorm Zulu - at 2012.12.28 04:11:00
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