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Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.29 20:33:00 -
[61] - Quote
Maken Tosch wrote:Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting. Just so that everyone knows, and for the record, I hate EA and everything they stand for. That is all. You don't have to like them , but you are playing their handy work every day. Bf2 2005 just modded. Oh how's the second eve is great like farm thread going. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 20:48:00 -
[62] - Quote
Crm234 wrote:Maken Tosch wrote:Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting. Just so that everyone knows, and for the record, I hate EA and everything they stand for. That is all. You don't have to like them , but you are playing their handy work every day. Bf2 2005 just modded. Oh how's the second eve is great like farm thread going.
Was bf2 unreal engine? |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.29 20:59:00 -
[63] - Quote
ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
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Posted - 2012.12.29 21:36:00 -
[64] - Quote
If I was optimistic I would say ccp decided the unreal engine was enough for the limited lifespan of the ps3 and they will use carbon on the ps4. |
Noraa Anderson
Nox Aeterna Security
184
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Posted - 2012.12.29 22:33:00 -
[65] - Quote
If you're being optimistic then you still expect a PS4. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.29 22:49:00 -
[66] - Quote
The game looks and feel better than previous builds. I think their major concern is stability. Anyways they have seven years support for dust 514. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.30 00:09:00 -
[67] - Quote
Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections.
They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then.
Vehicles mat even be ballanced and handle better then
As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.30 05:03:00 -
[68] - Quote
fenrir storm wrote:Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then. Vehicles mat even be ballanced and handle better then As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed I would be content if the ps4s hardware could make dust look like a frostbite 2 game with a high player count and all the bells, whistles, and gimmicks dust has to offer (plus excellent FPS mechanics) |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.30 23:33:00 -
[69] - Quote
Firestorm Zulu wrote:fenrir storm wrote:Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then. Vehicles mat even be ballanced and handle better then As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed I would be content if the ps4s hardware could make dust look like a frostbite 2 game with a high player count and all the bells, whistles, and gimmicks dust has to offer (plus excellent FPS mechanics)
For that my friend they should of released it on pc, ps is not going to be able to handle 80 players per side it just dosn't have the grunt to have them all in the same area without splitting and instanceing them. Remember what looks quite powerful today is out classed in 6 months and if they go with those AMD cards they are over 12 months old or more now |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 00:38:00 -
[70] - Quote
thats total bs, the only reason i would agree with you on that is because this beta has always felt like an add on to eve and not its own game. The reason why we dont have 80 players is so most eve players can feel good about their shiny new modules. it takes a lot of processing power to process different gear that all looks the same but different stats to each gek or blindfire. this beta is lagging way to much as it for as low as the player count is now.
mmorpg`s get away with things like that because FPS require a lot more information to between player tracking. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 00:59:00 -
[71] - Quote
Crm234 wrote:thats total bs, the only reason i would agree with you on that is because this beta has always felt like an add on to eve and not its own game. The reason why we dont have 80 players is so most eve players can feel good about their shiny new modules. it takes a lot of processing power to process different gear that all looks the same but different stats to each gek or blindfire. this beta is lagging way to much as it for as low as the player count is now.
mmorpg`s get away with things like that because FPS require a lot more information to between player tracking.
Explain bf3 on pc compared to ps3 then same game one has a signiffcantly higher player count than the other |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 01:29:00 -
[72] - Quote
for starter EA lied about the player cap completely so even the pc could do 128 player but they said it could only handle 64.
two BF3 had little players because the bad company croud basically ruined the game that had only 24 players.
it was trying to compete with COD with a 2 year old engine and with the deathmatch type approach
Bf3 wanted trees falling down , the water to look real, walls to blow up, and glass to shatter all these things aren't in dust either that would explain the lag.
its also because COD got so large and halo did that the games basically lost their roots and tried to copy. i have used this before but if a game 8 years older than dust can run 64 and 128 players. Mag ran more players in its low count mode. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:40:00 -
[73] - Quote
But those players wernt all in the same area at the same time they were instanced sort of the ps just cant handle it, wish it could .
Look up the specs for ps4 (orbis) I know they are speculation but the hard ware is already dated , console is always going to be 3 steps behind even if sony allow for more band width |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 01:54:00 -
[74] - Quote
mag always had 64 players at least in the same map in the same area and then you could move to the other side if you wanted . the PS3 can do a lot its just you can make a jack of all trades game that dust wants to be and thats what were seeing. you have to pick a direction and go for it .
this is how all development goes oh were just not used to the coding yet, then it always heads to oh the system is 2 old. Right now this should be the PS3 golden year of games because it knows the code so well . give this beta to modders and i promise you wonderful things could happen in 1 month |
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