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921. Understanding: flaylock complaints - in General Discussions [original thread]
R'adeh Hunt wrote: Fiddlestaxp wrote: R'adeh Hunt wrote: Fiddlestaxp wrote: Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated...
- by Fiddlestaxp - at 2013.07.09 00:52:00
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922. Understanding: flaylock complaints - in General Discussions [original thread]
Aythadis Smith wrote: Scheneighnay McBob wrote: Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing ...
- by Fiddlestaxp - at 2013.07.09 00:38:00
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923. Understanding: flaylock complaints - in General Discussions [original thread]
R'adeh Hunt wrote: Fiddlestaxp wrote: Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both ...
- by Fiddlestaxp - at 2013.07.09 00:33:00
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924. Understanding: flaylock complaints - in General Discussions [original thread]
Aythadis Smith wrote: Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades. ( am I seeing a pattern? Things with "Core" in the name get under my skin???) Even...
- by Fiddlestaxp - at 2013.07.09 00:25:00
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925. Understanding: flaylock complaints - in General Discussions [original thread]
Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little...
- by Fiddlestaxp - at 2013.07.09 00:22:00
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926. Understanding: flaylock complaints - in General Discussions [original thread]
Slightly mistaken. I think what you are saying is that people are misidentifying the flaylock's burst damage as being over powered. What I see, is that the flaylocks burst damage actually IS overpowered. 3 shield extenders isn't enough to survive ...
- by Fiddlestaxp - at 2013.07.09 00:04:00
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927. There is a big war coming. But there is a problem. - in General Discussions [original thread]
I know EoN. and Chronos had more than enough time to get acquainted when PC timers REALLY sucked and stuck even on flips. Both sides knew what they had to do and did it. We still keep in touch. We will always be PC buddies. Maybe the EU corps can...
- by Fiddlestaxp - at 2013.07.08 22:57:00
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928. Bounty on SI - in The War Room [original thread]
Sha Kharn Clone wrote: Zatara Rought wrote: Sha Kharn Clone wrote: Ok first what the hell is wrong with being gay ? Second gud fights lolol these fights are not for our enemy to enjoy. Think we want more districts ? lol hell no. This is...
- by Fiddlestaxp - at 2013.07.08 04:18:00
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929. Bounty on SI - in The War Room [original thread]
I was thinking/said the same thing, but I call it a "crutchlock". You still play a better strategic game than most so I haven't lost all respect, but I did think you were better than that.
- by Fiddlestaxp - at 2013.07.08 04:00:00
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930. Nerf the Flaylock pistol - in General Discussions [original thread]
Flaylock pistol is broken. Way too effective for way too little PG. Lower the splash damage and raise the PG cost. CCP can do this right now with an item value fix. Next server down time, we can have this fixed. Fix it right away CCP. Flaylock pi...
- by Fiddlestaxp - at 2013.07.08 03:13:00
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931. Use a flaylock= admitting lack of gungame (and ideas for a fix) - in General Discussions [original thread]
Deluxe Edition wrote: The dark cloud wrote: If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the...
- by Fiddlestaxp - at 2013.07.08 02:58:00
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932. Bounty on SI - in The War Room [original thread]
Used to respect SI. Now they just spam Core Flaylock like all the rest.
- by Fiddlestaxp - at 2013.07.08 02:42:00
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933. TeamPlayers District Aquisition and Defense Services - in The War Room [original thread]
Any corp looking to play with their friends and peers in PC should consider buying a district instead of trying to take one. The advantages are clear: Less overall cost than assaulting a district. To take a district, you are going to have to us...
- by Fiddlestaxp - at 2013.07.07 22:56:00
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934. The Calling: Looking for Qualified Applicants for Forum Sheriff's Deputy. - in General Discussions [original thread]
Forum could probably use a few more mods.
- by Fiddlestaxp - at 2013.07.06 14:26:00
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935. 4 types of explosives...no explosive resistance - in General Discussions [original thread]
Can we focus on the core flaylock and fused nades? Those are what clearly are broken... The MD sucked in 1.0 and 1.1. I don't want to go back to that. CCP can fix the Core flaylock TODAY, Simple server side item hotfix. It costs too little to fi...
- by Fiddlestaxp - at 2013.07.05 17:11:00
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936. Legends - in The War Room [original thread]
Skipper Jones wrote: Lance 2ballzStrong wrote: xIc0n1k wrote: Gods Architect wrote: I'm waiting for and alliance to commit to a complete take over a molden heath. I would love to write about that and title it Legends. That's all. D...
- by Fiddlestaxp - at 2013.07.05 08:05:00
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937. It really is a shame.. - in The War Room [original thread]
Don't need to hate on people for using it. It is pretty clearly the best side arm, and one of the best weapons period. Can't blame people for trying to win. What we can do is let CCP know what is wrong with it (Insane burst damage that can drop a...
- by Fiddlestaxp - at 2013.07.05 08:02:00
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938. Announcement:Tripe SP Event fix, Extended server downtime - 7/5/13 - in Announcement and Events [original thread]
Better than nothing. You guys need to get better at that! I appreciate that you are trying to do a better job communicating with your playerbase, but there is a big difference between communicating and just talking. There has to be some connection...
- by Fiddlestaxp - at 2013.07.05 07:29:00
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939. if a mass driver hits you directly - in General Discussions [original thread]
CCP Frame wrote: Arthur Uthyrsson wrote: Of course there is. The mass driver shooter takes two shots. =i) Oh you! Zekain K wrote: Can the same be said about swarms and AV grenades?, Yes. What about flaylock? Either direct impacts...
- by Fiddlestaxp - at 2013.07.05 03:38:00
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940. Mass Driver suffers from resistances - in General Discussions [original thread]
Vyzion Eyri wrote: With my EXO-5 I feel absolutely at ease when I see a heavy round the corner. They can't dodge my flux grenades and bunny hopping and circling is enough to take him out. Combined with the disorientating smoke and the inabilit...
- by Fiddlestaxp - at 2013.07.05 03:32:00
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