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Aquinarius Zoltanus
0uter.Heaven
137
|
Posted - 2013.07.07 07:26:00 -
[31] - Quote
I think each of those things you listed would be an okay nerf on their own, but definitely no need to do them all and make the weapon unusable.
I think lowering the splash damage is what really needs to happen. Your suggestion is a little bit extreme though. My thing on it is that the Mass Driver does about 50% of its direct hit damage for splash. As of now, the flaylock does about 90% direct hit damage for splash. I say just put these two in line. So to clarify, with this suggestion, the core flaylock would do about 125-130 splash. |
Sloth9230
Reaper Galactic
2146
|
Posted - 2013.07.07 07:30:00 -
[32] - Quote
The dark cloud wrote:King Kobrah wrote:i just think the OP is sore from dying to a weapon with a 3 round mag No im sore cause it kills faster then any other weapon in the game. Did you just admit to not knowing how to aim an AR? |
Haulikko Sankari
Circle of Huskarl Minmatar Republic
1
|
Posted - 2013.07.07 07:37:00 -
[33] - Quote
OP must be using a militia suit with the Laser Rifle and no grenades.
Otherwise he's a scrub who can't play. |
Cosgar
ParagonX
2250
|
Posted - 2013.07.07 07:43:00 -
[34] - Quote
Rynoceros wrote:One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. Pretty much this.
Also, the Flaylock isn't the only sidearm that's more effective than a light weapon. Ishukone SMG and Carthum assault scrambler pistols are way scarier, but people rarely use them. |
Rogatien Merc
Ill Omens EoN.
288
|
Posted - 2013.07.07 07:44:00 -
[35] - Quote
Everyone's issues have to do with it being an "alpha" strike weapon that has high sustained DPS (RoF and reload/weapon switch). In EVE terms... it'd be like artillery firing as fast as autocannons. That's the issue right now.
Changes should be in line with the TAC AR changes... slightly decrease RoF and increase reload, and drop the splash damage a bit and it'll be ok. |
Cosgar
ParagonX
2251
|
Posted - 2013.07.07 07:55:00 -
[36] - Quote
Tupni wrote:They do take some effort to aim and have pretty limited range and ammo, so it's not completely OP, but it's certainly more powerful than any other sidearm and does hold its own against Light class weapons. Also, on the belief that all other sidearms are hybrid or bullets, it further contributes to the imbalance against armor which is disheartening, especially since armor wearers are more vulnerable to its explosive, armor effective, payload thanks to their lowered speed.
Here's hoping for a laser pistol. SMGs are kinetic damage, scrambler pistol is laser, and the flaylock is explosive/kinetic. Also, the most powerful sidearm is the scrambler pistol, people rarely use anything past basic level. |
Sloth9230
Reaper Galactic
2147
|
Posted - 2013.07.07 07:57:00 -
[37] - Quote
Cosgar wrote:Tupni wrote:They do take some effort to aim and have pretty limited range and ammo, so it's not completely OP, but it's certainly more powerful than any other sidearm and does hold its own against Light class weapons. Also, on the belief that all other sidearms are hybrid or bullets, it further contributes to the imbalance against armor which is disheartening, especially since armor wearers are more vulnerable to its explosive, armor effective, payload thanks to their lowered speed.
Here's hoping for a laser pistol. SMGs are kinetic damage, scrambler pistol is laser, and the flaylock is explosive/kinetic. Also, the most powerful sidearm is the scrambler pistol, people rarely use anything past basic level. That's because, like the OP here , most people can't aim. |
Cruxio
Zumari Force Projection Caldari State
5
|
Posted - 2013.07.07 08:04:00 -
[38] - Quote
Cosgar wrote:Rynoceros wrote:One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. Pretty much this. Also, the Flaylock isn't the only sidearm that's more effective than a light weapon. Ishukone SMG and Carthum assault scrambler pistols are way scarier, but people rarely use them.
Scram Pistol- You have to hit the head (what I currently use) SMG- You have to keep your cross hairs on the target as you spray close range Flaylock- Aim around their feet, no optimal range fall out since its explosive
People rarely use them because there is a high level of skill required to use the first two, its not rocket science.... or is it. (couldn't help myself)
Also flaylocks are not easy to doge, having your shields absorbing some of it and dodging are two different things, and I say this as a scout who has decent success dodging any other kind of fire except for the flaylock (and mass driver) which take me out in one bullet. Key thing to remember is dodging is different than shield absorption.
So this means one of two things
1) Either thy best FPS skilled, high precision dusters use flaylocks
or
2) Flaylocks are easier to aim and kill with
Combine this with the fact that it can eat the armor off an armor tanked heavy in about two shots, making the heavies armor pointless without others having to sacrifice a light weapon to perform such a task. |
Cosgar
ParagonX
2251
|
Posted - 2013.07.07 08:06:00 -
[39] - Quote
Sloth9230 wrote:That's because, like the OP here , most people can't aim. That's what the SMG is for, it's more forgiving. Back when I used to run assault and had an Ishukone SMG, I used my Duvolle as a sidearm. |
The Robot Devil
BetaMax. CRONOS.
511
|
Posted - 2013.07.07 08:33:00 -
[40] - Quote
It is going to take time to balance now that the frame rate, aiming issues, hit detection and network lag type issues are starting to clear up. As the performance issues improve better data will be created and the we will start to see better balance. |
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Asher Night
Sinq Laison Gendarmes Gallente Federation
227
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Posted - 2013.07.07 08:59:00 -
[41] - Quote
Silent Defiance wrote:the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc.
So what you are saying is if there were a weapon that anyone could buy that had 9999 ammo, and did 9999 damage and fired at a rate of 1000 rpm, you would think it was fair?
The problem with OP weapons is that it funnels and bottlenecks everyone's playstyle to force them to either A) use the OP weapon so you can actually live whenever you meet another enemy or B) be an easy kill for anyone else who chose to use the OP weapon. Theoretically it is fair, but for a game - it just turns everything to sh!t.
Plus how is a new player supposed to know what weapons to go for and which ones to avoid? It's a beginners trap. |
Jason Pearson
Seraphim Initiative. CRONOS.
1697
|
Posted - 2013.07.07 09:02:00 -
[42] - Quote
SoTa PoP wrote:The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
lol what? Your gun game is so bad you're in a tank. What right do you have to speak about this? Lol
Dark hasn't been in a tank since the re-spec.
One less capable tanker on the field makes me better ^_^ |
The dark cloud
Seraphim Initiative. CRONOS.
1620
|
Posted - 2013.07.07 09:54:00 -
[43] - Quote
Do you have to enlight him that im a infantry player and not driving tanks anymore? Well now you see one scrub less with a swarm launcher on a roof when im in a match.
back to topic: At the moment its easier to get kills with a flaylock pistol as with a plasma canon or forgegun. There are too many issues that has gone udner the radar till now. For example since when is a minmatar weapon known for accuracy and precision? The SMG and HMG are spray and pray inaccurate weapons while the flaylock can hit probably further away then a massdriver. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
53
|
Posted - 2013.07.07 11:12:00 -
[44] - Quote
Doc Noah wrote:OZAROW wrote: THANK YOU SIR! Like I said my whole class all my weapons are now garbage, an not once have I made the over powered post, it's like this , I rok the advanced faylock cuz it's cheap but my proficiency is up an operation is at five plus dam mods so I can fit two faylocks an two enhanced dam mods at the price of a core faylock, even if there was a militia faylock mine would kik a55! That s like a proficiency 5 ar wit dam mods usin militia ar! Next thing you kno the original poster gonna say militia ar is overpowered LMFAO! Think about what a dude has on his fit an skills in before you complain, right ......? RIGHT!
So you're saying flaylock is better than every other weapon in the game? I'm saying that when your 12 million sp gets squashed like a bug because ccp made every suit in the game have movement like a scout, screwed knive hit detection, nerfed. Jumping an running, added a huge endurance nerf, made the scout hotbox increase while running, profile damping worthless , an make a guy with 12 million sp start completely from scratch an pic the most effective weapon I could find in a week that's what I'm saying,. DIDN'T YOU READ!? |
Cosgar
ParagonX
2257
|
Posted - 2013.07.07 11:28:00 -
[45] - Quote
Asher Night wrote:Silent Defiance wrote:the op argument will never end until there is simply one suit and one weapon anyone can buy. Then it will be "oh someone must have a modded controller, someone is using kb and m. neverending...
It all seems fair to me... anyone has the opportunity to purchase any weapon, suit, equipment, etc. So what you are saying is if there were a weapon that anyone could buy that had 9999 ammo, and did 9999 damage and fired at a rate of 1000 rpm, you would think it was fair? The problem with OP weapons is that it funnels and bottlenecks everyone's playstyle to force them to either A) use the OP weapon so you can actually live whenever you meet another enemy or B) be an easy kill for anyone else who chose to use the OP weapon. Theoretically it is fair, but for a game - it just turns everything to sh!t. Plus how is a new player supposed to know what weapons to go for and which ones to avoid? It's a beginners trap. Here's an idea: Use what you like, and not what everyone else uses because you feel compelled to compete. I play Minmatar logi because I like supporting my team, the versatility of the suit's fitting options and I use the MD because it's good for CC, support, it pisses off assaults, and I like sending people rag-dolling across the map. With my weapon and suit I know my weaknesses: Terrible base stats, no sidearm, nearly impossible to win 1 v 1 situations, expensive fittings, and all around SP intensive. But even with the glaring disadvantages, I have fun with it and that's all that matters.
People judge my suit and weapon because they don't understand the weaknesses of them or listen to other people with narrow minded views on balance without formulating their own opinion... just like 90% of the time, people on this forum complain about something being OP when 10% of the something actually is OP to game breaking levels. Most of the time, they're butthurt about a prototype piece of gear being overly effective without taking in the consideration of how much SP is invested into it let alone use it themselves to confirm how OP it really is. |
Deluxe Edition
TeamPlayers EoN.
459
|
Posted - 2013.07.08 02:54:00 -
[46] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
You should talk to your corp/alliance.... Last PC match SI had 7 Core flaylock players lol. |
MlDDLE MANGEMENT
lMPurity
50
|
Posted - 2013.07.08 02:55:00 -
[47] - Quote
The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
It's kind like you and tanks. |
Fiddlestaxp
TeamPlayers EoN.
147
|
Posted - 2013.07.08 02:58:00 -
[48] - Quote
Deluxe Edition wrote:The dark cloud wrote:If you are actively using the flaylock your gungame must be very crap and appearently you have to keep using OP weapons. The flaylock is the only sidearm in the game that is better then most of the primary weapons. This is not acceptable CCP. If you dont believe me go into a PC match and see how every 1 is running around with 2 flaylocks at the same time. This thing is even worse then contact grenades. Bring down the splash damage below massdriver lvl. The damn weapons is supposed to be a secondary not a "I WIN" button. Beside that the other secondarys are not worthwhile using simply because the flaylock exceeds in every situation. Since the flaylock is OP as hell ive barely see scrambler pistols or SMG's in competetive matches. My suggestions to "fix" it:
-lower the rate of fire down to breach scrambler pistol lvl -lower the SPLASH DAMAGE down to max 80-90HP -lower the blast radius on the proto to 1.5m -lower the amount of max ammunition that you can carry down to 9 (3 rounds in a clip+6 as spare) -keep the direct impact damage as it is now.
You should talk to your corp/alliance.... Last PC match SI had 7 Core flaylock players lol. Can confirm. Flaylock pistol needs to be fixed right away. CCP could change the item values of it tomorrow if they wanted to. Needs to cost more PG and have less splash damage. Why they don't, is a mystery. PC matches are just a bunch of guys ganking you with core flaylocks now. Not really that fun. Obviously broken actually. Listen to your playerbase. Fix it right away. |
JimJones22
Namtar Elite Gallente Federation
1
|
Posted - 2013.07.09 01:20:00 -
[49] - Quote
OP same can be said for tankers. Suck at gun game so hide in can with cannons. |
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