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1141. av grenade question - in General Discussions [original thread]
You make a good point. It should tell you exactly how much max damage it does. The reason why it does so much is because it is a Gǥhard counterGǥ much alike how your blaster turrets are to troops... Only weaker
- by Fiddlestaxp - at 2013.01.22 21:54:00
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1142. Heavies drew the nerf straw - in Feedback/Requests [original thread]
DUST Fiend wrote: Mr Zitro wrote: Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the su...
- by Fiddlestaxp - at 2013.01.22 02:44:00
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1143. Ready for open beta? - in General Discussions [original thread]
I forgot to mention that the servers don't seem to be working. Pretty sure you are going to want to fix that before you present your baby to the world.
- by Fiddlestaxp - at 2013.01.22 01:25:00
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1144. Nerf Supply Depo's - in General Discussions [original thread]
Should probably try capturing it before they do? Nah but really...suit switching is very very strong. As is nade spam. Probably should make a cooldown for both. Nothing too drastic, supply depots are meant to be a point on the map that someone mi...
- by Fiddlestaxp - at 2013.01.21 23:41:00
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1145. Can I leave a suit slot empty? - in Rookie Training Grounds [original thread]
Dack Darksmith wrote: Just messing with my militia assault fitting and want to leave the low slot empty to save cpu and pg for high slots. But it won't let me do it. Is this by design or a glitch or am I being a stupid blueberry? As stated ...
- by Fiddlestaxp - at 2013.01.17 11:48:00
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1146. Running people over - in General Discussions [original thread]
Somebody needs to educate people about AV gernades. Might as well be you.
- by Fiddlestaxp - at 2013.01.17 11:44:00
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1147. Why are the imperfects so good? - in The Locker Room [original thread]
DigiOps wrote: I'll let you in on a little secret. Toss a grenade. Or three.
- by Fiddlestaxp - at 2013.01.15 04:51:00
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1148. server - in General Discussions [original thread]
Guys, in case you didn't notice, the server is down. What is up with that? I want someone to tell me exactly when it is coming back up. Somebody knows. They just won't tell us. They keep trying to feed me the 12:00 GMT LIE, but im not buying it. I...
- by Fiddlestaxp - at 2013.01.10 01:44:00
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1149. Out of curiosity - in General Discussions [original thread]
My guess is that this IS the open beta build, they released it a few weeks early to make sure that it is stable, the game will just redirect to the new server after login, and that they are just going to make it available to download and sign up f...
- by Fiddlestaxp - at 2013.01.10 01:34:00
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1150. Ready for open beta? - in General Discussions [original thread]
Another major issue that I see is the skill point system. I've read on this forum that over the course of many games that you will eventually start making less skill points per game? This seems anticompetiative. A True Skill Based Game has equalit...
- by Fiddlestaxp - at 2013.01.09 10:21:00
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1151. Ready for open beta? - in General Discussions [original thread]
Octavian Vetiver wrote: First off, lasers have to heat up. If you can get to cover then you're fine. If you get close then the laser won't work so good. Second, tanks are bought and fitted by players off the market unless they use the miltia ba...
- by Fiddlestaxp - at 2013.01.08 22:20:00
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1152. Ready for open beta? - in General Discussions [original thread]
So I've been playing for a couple weeks now. The game is pretty fun. Just a few problems that CCCP needs to fix before they share the game with our comrades. First thing being first, The spawn on ambush is broken. It pretty much forces me to choos...
- by Fiddlestaxp - at 2013.01.08 19:44:00
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1153. Sharpshooter and Mass Driver - in Rookie Training Grounds [original thread]
I am of the opinion that the range and effectiveness at range is fantastic as it stands, and that SP are better spent improving other aspects of the weapon/suit. It does have a max range of sort, you will see the projectile air burst and I think a...
- by Fiddlestaxp - at 2013.01.04 20:51:00
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1154. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
Honestly I'm not even sure that sharpshooter helps that much. Ive never really run into a situation where I need more range, even when im camping at the highest point in the map. If it affected splash damage range that would be different? But the ...
- by Fiddlestaxp - at 2013.01.04 09:15:00
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1155. shout out to Groza ZHin, actually spelled his name right - in The Locker Room [original thread]
Exmaple Core wrote: You're Fixed that for ya. Ur welcome
- by Fiddlestaxp - at 2013.01.02 21:53:00
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1156. Kill All Blueberries 2 - in General Discussions [original thread]
Sleepy Zan wrote: Do you hate those pesky blue dots? Are they useless? Are they stupid? Are they snipers? Well I ask everyone to join in and create a river of tears. Friday I'll be crushing everybody all day with no remorse. In case you...
- by Fiddlestaxp - at 2012.12.31 06:53:00
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1157. A serious thread about Mass Drivers - in General Discussions [original thread]
Mass Driver weaknesses: Max ammo- almost requires a nanohive or supply depot to be able to wield the thing for very long. Then again, my main strategy is based on using it as a suppression weapon, so I spam threw my nades in a hurry :/. Weak at l...
- by Fiddlestaxp - at 2012.12.27 04:53:00
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1158. [Bug]Infinite Load after restocking in match - in Technical Support/Bugs [original thread]
Same issue happens when you are restocking and get placed in a match. Game restart corrects problem.
- by Fiddlestaxp - at 2012.12.21 21:33:00
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