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221. 4 types of explosives...no explosive resistance - in General Discussions [original thread]
Can we focus on the core flaylock and fused nades? Those are what clearly are broken... The MD sucked in 1.0 and 1.1. I don't want to go back to that. CCP can fix the Core flaylock TODAY, Simple server side item hotfix. It costs too little to fi...
- by Fiddlestaxp - at 2013.07.05 17:11:00
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222. if a mass driver hits you directly - in General Discussions [original thread]
CCP Frame wrote: Arthur Uthyrsson wrote: Of course there is. The mass driver shooter takes two shots. =i) Oh you! Zekain K wrote: Can the same be said about swarms and AV grenades?, Yes. What about flaylock? Either direct impacts...
- by Fiddlestaxp - at 2013.07.05 03:38:00
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223. Mass Driver suffers from resistances - in General Discussions [original thread]
Vyzion Eyri wrote: With my EXO-5 I feel absolutely at ease when I see a heavy round the corner. They can't dodge my flux grenades and bunny hopping and circling is enough to take him out. Combined with the disorientating smoke and the inabilit...
- by Fiddlestaxp - at 2013.07.05 03:32:00
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224. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
So do we have a plan to fix this yet? I haven't got work tomorrow... :/
- by Fiddlestaxp - at 2013.07.05 01:53:00
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225. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
Andromache Peilus wrote: Give CCP a chance at fixing it before we start sperging. The issue was raised as soon as the event was posted. Instead of checking the code, the devs reported misinformation. They had many days in advance to fix thi...
- by Fiddlestaxp - at 2013.07.04 21:35:00
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226. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
Alldin Kan wrote: I'll be in me jeep, see you next time! That needs fixing too :X. How are we supposed to kill anyone when they have a fast moving invincible HP buffer a circle's press away. Never mind the fun tricks you can do with it.
- by Fiddlestaxp - at 2013.07.04 20:11:00
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227. anybody want 170 mil isk? - in General Discussions [original thread]
x
- by Fiddlestaxp - at 2013.07.04 19:56:00
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228. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
Alldin Kan wrote: Cat Merc wrote: Ding ding ding! And here is where you fail. Nanohives are limited, unless they recharge, and move with you, this isn't a worthy comparison. They can be destroyed as well. I carry 3 and each has 400 HP, th...
- by Fiddlestaxp - at 2013.07.04 19:51:00
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229. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
Can confirm. Not pleased. You should have just started the event on Wednesday or reset us again on Thursday...
- by Fiddlestaxp - at 2013.07.04 19:36:00
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230. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
The radius reduction of 1.0 and 1.1 was necessary because of the range reduction in all weapons. Less range = More CQC = Stronger Mass Driverl The additional range given to other weapons again required a tweak to the mass driver splash radius. Th...
- by Fiddlestaxp - at 2013.07.04 04:12:00
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231. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
It is a viable area denial weapon again. I am satisfied for the moment. I was wondering about it's effectiveness against shields however. One Dev blog I read stated that it was supposed to be 80% damage against shields, but when I target a playe...
- by Fiddlestaxp - at 2013.07.04 02:18:00
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232. Planetside 2 Bomber is Back. This one's for Iron Wolf Saber - in General Discussions [original thread]
Pretty clear that IWS needs to be removed from CPM... Advertising for a different game...
- by Fiddlestaxp - at 2013.07.03 22:38:00
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233. COMMANDOS - People are just missing the point - in General Discussions [original thread]
Why would you sacrifice your most PG-for-value slot (Gernade), when you can already equip a core flaylock in a sidearm slot (negating the benefit of being able to choose from light weapons)? It is too slow to be an effective swarm fit, too slow t...
- by Fiddlestaxp - at 2013.07.03 04:23:00
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234. So um... Why doesn't the flaylock/MD splash damage hurt the one shooting it? - in General Discussions [original thread]
I probably have the most suicides of anyone in the game. I assure you that it does in fact deal splash damage to the person wielding it.
- by Fiddlestaxp - at 2013.07.02 22:00:00
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235. So was melee always linked to stamina? - in General Discussions [original thread]
They added a recharge delay for stamina use.
- by Fiddlestaxp - at 2013.07.02 21:34:00
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236. Shield Energizer - What it *Actually* Means - in General Discussions [original thread]
Jin Robot wrote: I imagine they are supposed to have skill requirements. I imagined that the flaylock pistol was supposed to have PG requirements, but that is still the same.
- by Fiddlestaxp - at 2013.07.02 21:33:00
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237. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Kevlar Waffles wrote: Iron Wolf Saber wrote: Sidearm Damage mods take your suits sensors to calculate how to squeeze out the damage out of the weapons and is literally the same function as the light or heavy weapon mods, and since sidearms a...
- by Fiddlestaxp - at 2013.06.30 19:29:00
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238. Why do sidearm damage mods have the same fitting requirements as light/heavy ones? - in General Discussions [original thread]
Sloth9230 wrote: ZDub 303 wrote: [a godlock primary over any light weapon. AR is still better Situationally, yes. But Core Flaylock costs 2 PG to fit. Compare to what? 13 PG for a duvolle? 11 PG is a Complex shield extender, or a prot...
- by Fiddlestaxp - at 2013.06.30 19:18:00
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239. A plea to sanity... The flaylock - in General Discussions [original thread]
Listen. People are bringing more Core Flaylocks to PC fights than players. CCP, you need to fix it right away. I know the Howlcage is probably making you some good money right now, but the PG cost is so obviously broken that we are losing faith in...
- by Fiddlestaxp - at 2013.06.30 17:41:00
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240. Flalock pistol is a noob tube - in General Discussions [original thread]
CCP, you have the power to fix this right now. Don't go over board, don't nerf it into the ground until 1.3, but fix the PG requirements of the core flaylock right now. Simple item fix. You have the power and the gun is clearly broken. Pretty clea...
- by Fiddlestaxp - at 2013.06.30 05:25:00
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