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61. High RoF = anti speed tanker - in General Discussions [original thread]
There are two types of scouts that work. Those that avoid death by stacking plates, and those that embrace death and suicide RE gank.
- by Fiddlestaxp - at 2014.03.22 06:23:00
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62. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
Rynoceros wrote: Fiddlestaxp wrote: Like I said before. Yourself. You aren't getting those Flaylock SP back you FoTM chasing scrub. They are stuck in that void forever and you should be ashamed of yourself. I'll consider the notion of a we...
- by Fiddlestaxp - at 2014.03.20 19:06:00
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63. Who do we blame for not getting our weapon sp back? - in General Discussions [original thread]
Like I said before. Yourself. You aren't getting those Flaylock SP back you FoTM chasing scrub. They are stuck in that void forever and you should be ashamed of yourself. I'll consider the notion of a weapon respec if it involves those that had ...
- by Fiddlestaxp - at 2014.03.20 18:06:00
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64. AA makes speedtanking useless = myth - in General Discussions [original thread]
Leonid Tybalt wrote: I keep hearing this over and over that aim assist makes speed tanked dropsuits useless. These people must've never met the scout players I encountered this weekend. I kid you not when I tell you that hit detection had prob...
- by Fiddlestaxp - at 2014.03.19 11:11:00
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65. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
I don't like the petition format of this post... But there is going to need to be some AV balance changes soon to counteract the ~25% damage reduction that AV weapons should see against shield tanks. This isn't a game breaking thing, because most...
- by Fiddlestaxp - at 2014.03.19 06:55:00
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66. I am shocked by this . - in General Discussions [original thread]
Shocked AND outraged. You are never getting your flaylock SP out of that void. You made a choice knowing full well that it was getting nerfed into the ground and you are stuck with it now.
- by Fiddlestaxp - at 2014.03.18 11:56:00
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67. Good reason for no weaponry refund yet - in General Discussions [original thread]
You aren't getting a weapon respec. Ever. All of your flaylock points are staying in that void. It will follow you for the rest of your life. In 1.9 they are making it so that you are branded on your forehead with the letters "FP" so that all wil...
- by Fiddlestaxp - at 2014.03.13 02:57:00
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68. How about you use your free 1.5 million SP to fill in the gaps? - in General Discussions [original thread]
Lets be real here too. 90% of the people just want the points to respec into dropships and rail tanks. You are going to have to wait a little bit to have full effectiveness in a whole different playstyle. And it wont even be that long. Just be g...
- by Fiddlestaxp - at 2014.03.12 16:45:00
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69. How about you use your free 1.5 million SP to fill in the gaps? - in General Discussions [original thread]
DUST Fiend wrote: Fiddlestaxp wrote: So we all can't spam heavys because they are the next FOTM. Is that such a bad thing? You're missing the point entirely I don't think I am. Half of this game is about versatility. Even if you are go...
- by Fiddlestaxp - at 2014.03.12 16:41:00
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70. How about you use your free 1.5 million SP to fill in the gaps? - in General Discussions [original thread]
So we all can't spam heavys because they are the next FOTM. Is that such a bad thing?
- by Fiddlestaxp - at 2014.03.12 16:38:00
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71. How about you use your free 1.5 million SP to fill in the gaps? - in General Discussions [original thread]
RedZer0 MK1 wrote: It's not the gaps, its what is filled in already. We are all acting like all of those SP are useless to us now. You can still lay uplinks and nanohives on a secondary suit, even if you are a heavy. Actually, most of the go...
- by Fiddlestaxp - at 2014.03.12 16:27:00
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72. How about you use your free 1.5 million SP to fill in the gaps? - in General Discussions [original thread]
Lets be reasonable for a minute. The drop suit command respec is fine. Use those skill points, it wont take that many.
- by Fiddlestaxp - at 2014.03.12 16:23:00
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73. LOL, Nyain Chan (or San) - in General Discussions [original thread]
Heimdallr69 wrote: Vegetation Monster wrote: Heimdallr69 wrote: It's funny that none of you have ever dc'd or left a game to pick someone up..there's multiple reasons but you're sitting here stroking yourself about a corp that 95% are Jap...
- by Fiddlestaxp - at 2014.03.12 16:17:00
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74. (partial) Respec confirmed + New Dev Blog - in General Discussions [original thread]
Quote: After lengthy discussions with the CPM and large amounts of community feedback, the decision has been made to refund all skill points currently spent in the Dropsuit Command tree to playersGÇÖ unallocated SP pools. So, if your preferred ...
- by Fiddlestaxp - at 2014.03.12 15:32:00
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75. anyone else never use damage mods (on dropsuits) - in General Discussions [original thread]
Disturbingly Bored wrote: Atiim wrote: Without Damage Modifiers, a Swarm Launcher struggles against a fitted LAV. And clearly, Swarm Launchers (and AV in general) were too powerful and needed a nerf for 1.8. ... ... ... -.- :sig...
- by Fiddlestaxp - at 2014.03.12 03:32:00
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76. Why 2 grenades instead of 3? - in General Discussions [original thread]
Locus and Flux were both OP when TTK was higher. They are raising TTK. AV grenades are woefully underpowered though.
- by Fiddlestaxp - at 2014.03.06 13:16:00
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77. Proficiency skill changes reduce logi combat effectiveness :D - in General Discussions [original thread]
Krixus Flux wrote: Simplified theories does not dictate actual field results. I think his theory is sound. Especially if TTK increases over the time of unloading a clip. An assault will posses a significant advantage over the reload time.
- by Fiddlestaxp - at 2014.03.06 08:56:00
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78. At any given time there is always one blindingly overpowered playsty... - in General Discussions [original thread]
Heavies will undoubtedly be very strong next patch. Hopefully they intend the cloak scout to be a counter of sorts. And hopefully it works out that way.
- by Fiddlestaxp - at 2014.03.06 07:24:00
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79. 1.8: A clear step forward in balance and play style diversity. - in General Discussions [original thread]
Zahle Undt wrote: Fiddlestaxp wrote: The AV/infantry balance is the real loser of this patch. Countering tanks will fall to having your own rail tanks even more than it is now. Creates two separate games; infantry vs infantry and tank vs tan...
- by Fiddlestaxp - at 2014.03.06 00:19:00
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80. 1.8: A clear step forward in balance and play style diversity. - in General Discussions [original thread]
The AV/infantry balance is the real loser of this patch. Countering tanks will fall to having your own rail tanks even more than it is now. Creates two separate games; infantry vs infantry and tank vs tank. Not ideal
- by Fiddlestaxp - at 2014.03.05 23:58:00
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