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241. Am i fitting this properly - in General Discussions [original thread]
I wouldn't go above advanced in any slot until you're fully comfortable with you're chosen playstyle. The cost/benefit ratio will get worse if you want to play as a stealthy scout instead of a tanked one. Also, an important question to consider i...
- by Everything Dies - at 2014.10.02 01:03:00
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242. still missing suits in lp store - in General Discussions [original thread]
Ghosts Chance wrote: Spkr4theDead wrote: CCP Rattati wrote: That's actually not the primary reason, there are so many references to Assault Rifle and not Plasma Rifle, changing all those texts would mean a lot of manual work and localizat...
- by Everything Dies - at 2014.10.01 22:20:00
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243. Terrain OP, Nerf Please. - in General Discussions [original thread]
Bahirae Serugiusu wrote: The terrain at times is more likely to kill my Sica then forge gunners. I've jumped hills at top speed and grabbed some air time, only to land and keep on tanking with no problem. I've also driven over slightly-rugg...
- by Everything Dies - at 2014.09.30 13:32:00
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244. Terrain OP, Nerf Please. - in General Discussions [original thread]
punksnowmash wrote: How about having a heavy who gets stuck cause there's a 3in high ledge they can't jump over That stupid bar that's like two inches off of the ground...why is it impossible for my clone to simply WALK over it?! Why do I h...
- by Everything Dies - at 2014.09.30 13:30:00
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245. PS3 - green light, yellow light, blinking red light - in General Discussions [original thread]
Maken Tosch wrote: Small Earth wrote: sabre prime wrote: I just bought 50 militia bolt pistols. Didn't even get to fire them once. :( My PS3 is an 80gb model bought in 2008. So 6 years old. It's had a good run, but I took such good care ...
- by Everything Dies - at 2014.09.29 00:31:00
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246. Is this game worth a comeback? - in General Discussions [original thread]
TEBOW BAGGINS wrote: yea and a long break helped me not be so annoyed with certain things.. i've been pretty critical of CCP rattatati but he's actually doing really good and uses statistical data to make his decisions. the only thing i'm bothe...
- by Everything Dies - at 2014.09.29 00:25:00
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247. Very happy to see..... - in General Discussions [original thread]
General Mosquito wrote: And you fail at logic. Actually, by catering the game towards that incredibly small target of elite players you'll quickly end up with a dead game. What player is going to stick with a game where they're expected to d...
- by Everything Dies - at 2014.09.25 18:59:00
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248. Yesterday i did roughly 25 games and............ - in General Discussions [original thread]
TechMechMeds wrote: Everything Dies wrote: Side question, since I'd rather not start an entire topic about it: Were public contracts the only modes affected by the team balancing, or does it apply to faction warfare matches, as well? Ive ...
- by Everything Dies - at 2014.09.25 18:52:00
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249. Very happy to see..... - in General Discussions [original thread]
General Mosquito wrote: Because they are bad, and refuse to accept that, why should CCP cater to them? ...because that's where CCP would make money? By catering to the 99% players that are scrubs instead of the 1% that are elite.
- by Everything Dies - at 2014.09.25 18:51:00
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250. Yesterday i did roughly 25 games and............ - in General Discussions [original thread]
Side question, since I'd rather not start an entire topic about it: Were public contracts the only modes affected by the team balancing, or does it apply to faction warfare matches, as well?
- by Everything Dies - at 2014.09.25 18:47:00
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251. Being on the receiving end of a sniper's scope is not pleasant a... - in General Discussions [original thread]
I knew this would happen: By reducing the range of SRs, you've only made the redlining problem worse . Why? In my case, if I'm sniping in the redline it means that I have direct LoS to either a command node or a rooftop that is being encamped by...
- by Everything Dies - at 2014.09.25 18:41:00
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252. *** 1.8 DELTA ADS DROPSHiP PETITION *** - in General Discussions [original thread]
Gabriella Grey wrote: What we want as pilots is our old rate of fire and operation of our turrets back. In other words, you want the most OP weapon in the game back to its openly-acknowledged-as-being-broken self. Yeah...how's about "no" ...
- by Everything Dies - at 2014.09.25 18:28:00
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253. Get out of the redline! - in General Discussions [original thread]
DarthPlagueis TheWise wrote: yeah i saw redline snipers yesterday and thought "wait wasn't this being fixed?" Nope, it just means that you'll have to bring a sniper that much further into the warzone if you want to counter-snipe the person in...
- by Everything Dies - at 2014.09.25 12:16:00
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254. Delta Supply depot range fail - in General Discussions [original thread]
Forlorn Destrier wrote: DELB0Y wrote: If any of the dust devs are reading this I would like to point out that I was excited to read that the range on the supply depot was being increased as it would fix the issue of not being able to resuppl...
- by Everything Dies - at 2014.09.24 23:27:00
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255. I'm Giving Up - in General Discussions [original thread]
John ShepardIII wrote: Krixus Flux wrote: Dude, I had enough. Saddens me to say, but Delta is not what its cracked up to be. It hurts my heart bro, it really does. I need to lay off of Dust a bit. With each build I see promise but I see an e...
- by Everything Dies - at 2014.09.24 20:35:00
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256. Officer weapons? - in General Discussions [original thread]
CoochMaster Flex wrote: So CCP, did you release the NEW officer weapons in hotfix Delta? I remember there was talk about it. I have given you your first like. By code of the Dust forums, you are hereby prohibited from killing me in a match ...
- by Everything Dies - at 2014.09.24 13:30:00
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257. Matchmaking is broken......worse - in General Discussions [original thread]
Squads are much, MUCH more important. I've generally always played solo, but here lately I've had to join squads to have any real hope of winning a match. Stomps are much more rare, and are usually the result of one side having several members lea...
- by Everything Dies - at 2014.09.23 16:48:00
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258. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Mobius Wyvern wrote: Most vehicles in one volley? Ever tried taking on even a basic Soma with no reps or a Hardener? Even with the damage bonus against armor it'll take me at least 2 full magazines with every missile hitting to actually get t...
- by Everything Dies - at 2014.09.22 13:27:00
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259. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Mobius Wyvern wrote: EDIT: As far as I know this would be on top of fixing pilot stacking. Where did you hear that they were fixing the pilot stacking? I was under the impression that this couldn't be fixed in a hotfix update. On a side n...
- by Everything Dies - at 2014.09.22 13:21:00
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260. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
If the pilot-stacking can't be fixed in a hotfix, this would seem to be the best fix available. Too bad it punishes solo ADS pilots more than the stackers...
- by Everything Dies - at 2014.09.22 13:00:00
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