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121. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: Atiim wrote: Alena Ventrallis wrote: What if we made the assault swarm launcher an anti-dropship launcher? weaker missiles, but longer lock range and faster missiles. I'd like to see the proposed changes for HF Delta ...
- by Evan Gotabor - at 2014.09.17 18:21:00
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122. Why BPO's - in General Discussions [original thread]
SILENT GIANT wrote: Doesn't it kinda take the risk out of the game. You never have to grind your way to nice gear and you don't play smart and tactical when there's nothing to lose. Please explain the concepts of playing smart and risk v...
- by Evan Gotabor - at 2014.09.15 22:41:00
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123. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
Well, as far as I'm concerned , no graph or stats will ever replace a combat situation, but this look good and is going to be interesting to say the least. I look forward to adapt my gameplay. I consider it a first step in order to give vehicles a...
- by Evan Gotabor - at 2014.09.15 11:25:00
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124. Could we get more weapon modules? - in Feedback/Requests [original thread]
A slot for ammo would be interesting if we could choose our ammo like in Eve with standards that come with their weapons (no bonus, no malus) ; and specials ammo which offer a bonus on range, damages, heat, dispersion, fire rate, number of ammo, e...
- by Evan Gotabor - at 2014.09.12 12:10:00
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125. Could we get more weapon modules? - in Feedback/Requests [original thread]
That would certainly give a new side to the infantry gameplay. But as they don't want to modify and give us back old vehicles modules that are still in our clients, I don't see why they would create modules for something that is almost balanced. H...
- by Evan Gotabor - at 2014.09.12 10:56:00
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126. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: The dark cloud wrote: When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes the dropship up i...
- by Evan Gotabor - at 2014.09.11 18:35:00
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127. ...and that's why you lost! - in General Discussions [original thread]
Roofcampers INC. That's not a corporation properly said, but as a single player can transform the entire team to camp on roofs... It is almost like to face squads of a single corporation using a bad and unique combat doctrine. Otherwise, kicking ...
- by Evan Gotabor - at 2014.09.10 14:06:00
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128. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Finn Colman wrote: Evan Gotabor wrote: CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Why are you guys so obsessed with the ISK reduction ? While it is a real ISK sink when you train those a...
- by Evan Gotabor - at 2014.09.07 14:35:00
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129. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Why are you guys so obsessed with the ISK reduction ? While it is a real ISK sink when you train those and learn to fly, a fully prototype dropship i...
- by Evan Gotabor - at 2014.09.05 15:10:00
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130. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
That's going to be interesting, but I'm a bit afraid of what minmatar commandos will be able to inflict to dropships / ADS. Once again, you come from the fact that afterburners are the most equiped modules. But remember that the afterburner SHOUL...
- by Evan Gotabor - at 2014.09.05 10:51:00
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131. [Request] Minor tweaks for vehicles on hotfix delta - in Feedback/Requests [original thread]
Maybe I didn't express very well. The incubus can get a good ratio on repair/HP/weight, on the contrary, it is more difficult to fit a Gorgon or a Grismnes.
- by Evan Gotabor - at 2014.09.05 08:37:00
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132. [Request] Minor tweaks for vehicles on hotfix delta - in Feedback/Requests [original thread]
You guys said in the blaster turret post that you wanted to give to the transport dropships a new breath by adding blasters as default turrets. And that is really, really good. But if you really want players to use them, you need to do two small t...
- by Evan Gotabor - at 2014.09.05 08:28:00
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133. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m If small rails had splash damages, I would have stopped using missiles incubus to destroy rhe uplinks of roof campers... The fact is, small rail have indeed ...
- by Evan Gotabor - at 2014.09.04 10:44:00
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134. Announcement:From the CollectorGÇÖs Cache - Vintage Dropsuit BPOs - in General Discussions [original thread]
I imagine that if you had gave us the possibility to have faction blueprint (4 dropsuits from the same race), I might have take a look at it... But there is nothing interesting here. Except for the faction pack (which need to see a little upgrade ...
- by Evan Gotabor - at 2014.09.02 14:54:00
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135. Do you think Commandos suits need a extra module slot - in Feedback/Requests [original thread]
One more module would be welcome, however, I feel that what the commando need if we stay with the current modules setting is a PG/CPU BUFF. On my proto galmando, I have two specialist weapons (federation duvolle and specialist proto swarm (not the...
- by Evan Gotabor - at 2014.09.02 09:11:00
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136. Blaster installation vs dropships - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Well, the Myron is getting a buff. Blasters are anti-shield so they should do a lot of damage, and now they only attack within 75m automatically and if you're a decent distance they won't even stop your shield repsGǪ so I...
- by Evan Gotabor - at 2014.09.02 08:31:00
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137. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
To change a bit of gameplay, we tried with some friends the blaster as a side turret on the Incubus. Provided it came in range, the turret is litteraly a monster, against both infantry and vehicles. (the gunner bug is greatly in cause for this). I...
- by Evan Gotabor - at 2014.08.31 19:05:00
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138. 0/41 and 5WP - in General Discussions [original thread]
QRT30 wrote: A few day ago in my team was ace of DUST He went 0/41 with 5WP. Have you ever seen worst score? I remember a game a few days ago where someone was suiciding himsels during the whole game, maybe that's the same guy. The last ti...
- by Evan Gotabor - at 2014.08.29 11:21:00
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139. Sticky:[Feedback] Small Blaster Turret - in Feedback/Requests [original thread]
I really like where this is going. I'm a bit sad, because the blaster turret in front of an ADS can do half the job I want it to do in PC, but I guess thatGÇÖs it. Anyway, I also think that pre-fitting blaster on standard dropship would be a prob...
- by Evan Gotabor - at 2014.08.29 08:45:00
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140. Prima Gallicus players are cheating? - in General Discussions [original thread]
I can assure you no one in Prima Gallicus is cheating or is using modded controller. Or at least I don't know it, and I'm pretty sure that is something I would have heard about after one year and six months in that lovely corp. In fact, almost ALL...
- by Evan Gotabor - at 2014.08.28 13:12:00
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