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181. Post your hate mail - in General Discussions [original thread]
Ya know, instead of hate mail I'd love to see mails of admiration. I'll bet there'll only be a diminutive handful who've ever gotten a positive PM because of how good they played. I mean, sure, the thread would die as soon as it started, but I th...
- by Etero Narciss - at 2012.08.11 06:10:00
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182. Maps and some suggestion - in General Discussions [original thread]
What's coming out is the Galaxy Seeder thing they've talked about in Fanfest, but it won't really create any new maps beyond what we have currently. Maybe they'll change the mood lighting, maybe they'll even make us fight in different sections of ...
- by Etero Narciss - at 2012.08.11 06:04:00
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183. crimson moons fan thread - in General Discussions [original thread]
Lurchasaurus wrote: ? you didnt even spell his name right...so much for a fan thread What? You've never watched Youtube tribute videos? Real fans always misspell their heroes' names. Always.
- by Etero Narciss - at 2012.08.11 05:58:00
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184. sisi question - in General Discussions [original thread]
We're more likely to just see hot spots through the star map than actual live battles (though i would be happy with just icons moving around on a flat screen). I don't think the PS3 has the hardware to do that. Maybe stream it as a video, but no w...
- by Etero Narciss - at 2012.08.11 05:56:00
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185. There was no need to slow people down if they get shot! - in General Discussions [original thread]
xprotoman23 wrote: Lurchasaurus wrote: Omnipotent lilmamaj wrote: Lurch we've been through this my very persistent friend more mobility= harder to aim= more skill i agree with you on one aspect, but disagree with you on another.....con...
- by Etero Narciss - at 2012.08.11 05:45:00
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186. There was no need to slow people down if they get shot! - in General Discussions [original thread]
Webifiers on infantry is hell on Earth in an FPS. I really, really hope that ends up only affecting vehicles. I'm not even sure how you'd get webs to affect people anyway.
- by Etero Narciss - at 2012.08.11 05:38:00
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187. There was no need to slow people down if they get shot! - in General Discussions [original thread]
I think it'll be interesting to see how it plays out. In my opinion, this little effect is likely aimed at aiding Heavies and giving them some more purpose. After all, they buffed the HMG a bit but didn't really change the damage (at least from w...
- by Etero Narciss - at 2012.08.11 05:35:00
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188. vehicle reps - in General Discussions [original thread]
But what if you want to activate more than one?
- by Etero Narciss - at 2012.08.11 00:20:00
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189. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
EteroNarciss Re-add me since apparently my name got deleted at some point.
- by Etero Narciss - at 2012.08.10 20:19:00
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190. EVE style dropsuit level and role bonuses - in Feedback/Requests [original thread]
I prefer the way they're doing it with the Type II suits in this current build. Make a different variation that has different stats and slots, but no other bonuses outside of what you skilled for. This keeps the suits interesting, a little more sp...
- by Etero Narciss - at 2012.08.10 13:38:00
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191. Pilot gunned LAV - operating much like the tanks do. - in Feedback/Requests [original thread]
Rhadiem wrote: I'd like to see a LAV that the pilot controls the gun, much like tank turrets operate. They can still carry a passenger, just use a turret model that fills up the back of the LAV, to avoid visual confusion. A big box on a rotatin...
- by Etero Narciss - at 2012.08.10 13:30:00
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192. Super Heavy Fit - in General Discussions [original thread]
SoLJae wrote: It is one BAD mamajama! With all the speed and grace of a rusty bulldozer.
- by Etero Narciss - at 2012.08.10 13:23:00
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193. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
A Transport LAV: Ideally, it should be able to equip a CRU and be specialized towards squad support and spawning. To counter this, it shouldn't be very tankable. Maybe make it a black ops variant? Another alternative to this idea is to remove th...
- by Etero Narciss - at 2012.08.10 13:18:00
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194. New EVE Chronicle "514" - in General Discussions [original thread]
So wait.... Those voices in my head weren't my thoughts?
- by Etero Narciss - at 2012.08.10 12:23:00
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195. Is M&KB support really coming to DUST 514? - in General Discussions [original thread]
Aka-ahn wrote: Well, if you read the interview that Isarian Menoptra posted, you'll see that matchmaking will know who uses KB/M and who uses controller, and will match games accordingly. There will be no matchmaking in Nullsec, which is th...
- by Etero Narciss - at 2012.08.09 17:42:00
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196. How to fix Remote Explosives - in General Discussions [original thread]
I like the nerf. Also, a lot of people seem to forget that many others carry a hell of a lot of REs in the relevant slots (IE have ten or more explosives). These same people will just be limited to 4 or 6, depending on insanity. At any rate, I li...
- by Etero Narciss - at 2012.07.19 12:31:00
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197. A Reasonable Punishment for Team Killing When CCP Turns On FF - in General Discussions [original thread]
Geirskoegul wrote: But as soon as you implement forced reimbursement from player funds, you introduce it as a grief mechanic in itself. The whole point is that griefing's only DIRECT effects are INDEPENDENT of the parties involved. Insurance...
- by Etero Narciss - at 2012.07.18 22:47:00
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198. max players - in General Discussions [original thread]
carl von oppenheimer wrote: before time dilation your option in EVE with huge spikes was to wait for the server to load which could take from 15minutes to hours or just never loading at all. Hence the winner in most battle before time dilation ...
- by Etero Narciss - at 2012.07.18 22:40:00
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199. Seraphim Initiative - in General Discussions [original thread]
Man, I wish I was Seraphim... Oh wait! As you can tell by the many satisfied posts, we are pretty great and fantastic. Also handsome.
- by Etero Narciss - at 2012.07.18 22:32:00
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200. max players - in General Discussions [original thread]
Peter Hanther wrote: Grit Breather wrote: Peter Hanther wrote: There is also the issue of bandwidth. every vehicle, grenade, missile, nanohive, and person on the battlefield is data that needs to be sent to every player. The more players ...
- by Etero Narciss - at 2012.07.17 19:26:00
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