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81. New Incoming Modules on Singularity - in General Discussions [original thread]
So I was on the EVE test server checking out infantry gear category on the market, and I found a few modules that hadn't been implemented yet. Here they are. Vehicle Modules Afterburners 10MN Afterburner Provides a momentary speed boo...
- by Encharrion - at 2012.09.04 10:52:00
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82. dropship pilots padding there k/d/r - in General Discussions [original thread]
Unfortunately, I don't believe that driving an HAV is interesting enough due to it's slow speed to do nothing but drive. The active modules that you may or may not have on your tank MIGHT make just driving and using modules interesting enough but ...
- by Encharrion - at 2012.09.04 10:30:00
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83. Martyrdom module on Singularity - in General Discussions [original thread]
KingBlade82 wrote: Encharrion wrote: So I logged into Singularity, and was looking through dropsuit modules under the infantry gear category, and found smart bombs. Ok cool! I clicked on it to see the description. "At the moment of death th...
- by Encharrion - at 2012.09.04 10:26:00
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84. Martyrdom module on Singularity - in General Discussions [original thread]
So I logged into Singularity, and was looking through dropsuit modules under the infantry gear category, and found smart bombs. Ok cool! I clicked on it to see the description. "At the moment of death this unit triggers a small explosive powerful...
- by Encharrion - at 2012.09.04 10:06:00
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85. An HAV and a Heavy walk into a bar.... - in General Discussions [original thread]
Actually I suggested a heavy suit with a splash damage reduction in amongst some other tank balancing ideas I had. I don't think a heavy should be able to survive a direct hit from a railgun, that would just be too much.
- by Encharrion - at 2012.09.04 09:56:00
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86. [History] The First Great War. - in General Discussions [original thread]
Ok, so I was really enjoying it, but there was just too much, sorry. I'm going to bookmark the thread and finish it another time.
- by Encharrion - at 2012.09.04 09:49:00
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87. Mouse Questions within (specifically about brand and DPI) - in General Discussions [original thread]
Remember mouse speed is hard capped, so move your mouse more slowly, you will turn at the same speed but without dragging your mouse across your desk.
- by Encharrion - at 2012.09.03 05:23:00
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88. salvaged guns that are not on the market? - in General Discussions [original thread]
Kengfa wrote: There are different types of salvaged weapons not available on the market. There are creodron shotguns. Not rare, but not available on the market. And there are other such items. But there is also something like Krin's SIN-11 a...
- by Encharrion - at 2012.09.03 03:20:00
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89. what is salvage? - in General Discussions [original thread]
I actually like the free stuff, even if I can't currently sell it or even use it. My officer assault rifles are just cool to have.
- by Encharrion - at 2012.09.03 02:57:00
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90. Day 2 Corp vs. Corp battle - in General Discussions [original thread]
I didn't even bother this time considering that last time my corp did not breach the mcc shields once in all three US battles. At this point it would clearly be an exercise in futility to bother.
- by Encharrion - at 2012.09.02 08:11:00
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91. The New Skinweave Suits Are Here! - in General Discussions [original thread]
Obama DAT wrote: I was asked what suit I wanted and selected a suit, but cannot find the suit anywhere. I guess if the suit is same as militia gear I really don't care. You have to press square to select a suit, and you can have all of the ...
- by Encharrion - at 2012.09.01 06:20:00
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92. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
Ender Storm wrote: Separating servers make no sense at all, this isnt a regular game, unless its ment for totally randomic matches in highsec, wich dosent matter anyway in any competitive sense. Because the way I see it we will be fighting for...
- by Encharrion - at 2012.08.31 20:27:00
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93. Have the shooting mechanics improved since Precursor and Singularity? - in General Discussions [original thread]
Strangely enough, I had issues with hit detection at the beginning of this build, but not so much now. I still need to lead some targets by quite a bit occasionally, but most of the time my bullets hit just fine. I guess I just have a good connect...
- by Encharrion - at 2012.08.31 20:23:00
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94. Mouse and Keyboard - fix it or don't include it :( - in General Discussions [original thread]
The hard turn speed cap means that moving your mouse faster than a certain speed does not turn you any faster. This means that your mouse covers more space on your desk without covering a proportionate amount of space on the screen. The best way t...
- by Encharrion - at 2012.08.31 07:40:00
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95. So, is anyone actually ENJOYING the beta? - in General Discussions [original thread]
Very much enjoying it, even with the difficulties in avoiding glitches.
- by Encharrion - at 2012.08.30 21:42:00
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96. So who's using keyboard/mouse and who's keeping it strictly dualshock? - in General Discussions [original thread]
I've been jumping between ds3 and keyboard constantly. I typically use ds3 for my tank controls as it turns slowly and requires me to pick up and move my mouse to aim anywhere. I use kbm most of the time for infantry, and I use the ds3 to navigate...
- by Encharrion - at 2012.08.30 09:02:00
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97. So I just crunched some numbers on tanks... - in General Discussions [original thread]
Goliath Raven wrote: Dr Skurlock wrote: Goliath Raven wrote: Dr Skurlock wrote: I see. At any rate, thank god I don't run that weak ass fit anymore. Would you care to elaborate? I tried the numbers on quite a few fittings, this is t...
- by Encharrion - at 2012.08.30 07:48:00
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98. Multiple Chat Channels. - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Do you guys think that the multiple chat channels is causing the Invalid Loadout for not loading properly? I mean, we have local chat, squad chat, private chat being active all at once. I seriously doubt it, those are...
- by Encharrion - at 2012.08.27 02:18:00
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99. I find targeting very difficult - in General Discussions [original thread]
Whenever I use the sniper I try to predict the path of the enemy and place my sights in that path, and then I just wait until they cross my sights to fire. Also, practice.
- by Encharrion - at 2012.08.27 00:15:00
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100. Player Count - in General Discussions [original thread]
I'm pretty sure they are going for at least 128 players as the maps will be 5km x 5km, 64 players would just be too few for the map.
- by Encharrion - at 2012.08.27 00:13:00
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