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161. 1.7 deployment & extended downtime - in Feedback/Requests [original thread]
I would like for the downtime to be at the most convenient possible time for me, personally, regardless of how that works for the other few thousand players of this game across the globe.
- by Emerald Bellerophon - at 2013.12.09 12:21:00
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162. Anyone else tired of their useless blueberry team? - in General Discussions [original thread]
Maybe half of those blueberries... ... could go on the other team.
- by Emerald Bellerophon - at 2013.12.09 12:16:00
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163. As you may of noticed [:!:] - in General Discussions [original thread]
Long Evity wrote: Emerald Bellerophon wrote: Long Evity wrote: [quote=] Example: If you play PC enough you'd understand LAV's have a limited use thanks to uplink spam, if you need to go somewhere fast, it's usually to a hot zone or an obj...
- by Emerald Bellerophon - at 2013.12.09 12:11:00
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164. As you may of noticed [:!:] - in General Discussions [original thread]
The Black Art wrote: [quote=8213] PC players are among the most devout of Dust players. To not see them as a major factor is ridiculous, and like it was previously said, CCP needs to balance from the top down. Results will trickle down natural...
- by Emerald Bellerophon - at 2013.12.09 11:56:00
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165. As you may of noticed [:!:] - in General Discussions [original thread]
Long Evity wrote: [quote=] Example: If you play PC enough you'd understand LAV's have a limited use thanks to uplink spam, if you need to go somewhere fast, it's usually to a hot zone or an objective, in which case Uplinks should be nearby, tha...
- by Emerald Bellerophon - at 2013.12.09 11:47:00
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166. How is increasing scout speed consider bad? - in General Discussions [original thread]
Is it just me, or have scouts just been nerfed repeatedly since Uprising? I seem ro remember that they moved faster and that passive scanning wasn't complete bullshit before the devs started pushing active scanners on us.Maybe just un-crapping on ...
- by Emerald Bellerophon - at 2013.12.09 11:34:00
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167. First of all: updates - in General Discussions [original thread]
I read this post: https://forums.dust514.com/default.aspx?g=posts&t=125692&find=unread I agree with the OP, and apparently something snapped in me. This is a shout-out to any DUST devs that may be reading: I made this suggestion bach ...
- by Emerald Bellerophon - at 2013.12.09 10:58:00
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168. CCP... do you hate us Minmatar assaults? - in General Discussions [original thread]
This whole discussion seems to depend upon the fallacy that the game devs have any clue whatsoever about the 'balance' they're supposed to be trying to create. Their entire process to date has been meant to create a series of FOTMs, and for Decemb...
- by Emerald Bellerophon - at 2013.12.09 10:19:00
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169. December Events - in General Discussions [original thread]
Prepare to be underwhelmed.
- by Emerald Bellerophon - at 2013.12.09 10:05:00
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170. Are Logis OP? Yes, but not the slayer ones. - in General Discussions [original thread]
The solution, as I and many others have mentioned, is to give a bonus to logi equipment use and nerf PG/CPU and/or slots. Then logis will logi and suck at most other roles.
- by Emerald Bellerophon - at 2013.12.09 10:02:00
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171. Are Logis OP? Yes, but not the slayer ones. - in General Discussions [original thread]
You can logi with a logi. You can assault with a logi. You can fit a scanner, pirouette while using it, and scout with a logi. You can fit an awesome tank and heavy with a logi. You can fit some damage mods, sit on triage nanohives while armor-tan...
- by Emerald Bellerophon - at 2013.12.09 09:58:00
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172. Rather than sidearm-only logis... - in General Discussions [original thread]
Mordecai Sanguine wrote: Emerald Bellerophon wrote: Give every logi a role bonus reduction to equipment pg/cpu like the Gal logi has now, and cut back on suit pg/cpu. The intended effect is that the logis will still be able to fit all the eq...
- by Emerald Bellerophon - at 2013.11.27 18:56:00
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173. Rather than sidearm-only logis... - in General Discussions [original thread]
Jakar Umbra wrote: Emerald Bellerophon wrote: Give every logi a role bonus reduction to equipment pg/cpu like the Gal logi has now, and cut back on suit pg/cpu. The intended effect is that the logis will still be able to fit all the equipmen...
- by Emerald Bellerophon - at 2013.11.27 18:51:00
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174. Rather than sidearm-only logis... - in General Discussions [original thread]
Lv2spd2 wrote: How about a 200% (or more) fitting penalty to ADV and PROTO tier weapons for logis? Add the same for Damage mods. Job done. Unless people are actually scared of "slayers" using undamage modded ARs. Why not just design th...
- by Emerald Bellerophon - at 2013.11.27 18:07:00
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175. Rather than sidearm-only logis... - in General Discussions [original thread]
Pokey Dravon wrote: Looks like the OP read chapter 2 of my ADS report... original post is almost copied from my Logistics section. https://forums.dust514.com/default.aspx?g=posts&m=1520867#post1520867 Not until now. I just took a pee...
- by Emerald Bellerophon - at 2013.11.27 17:59:00
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176. Rather than sidearm-only logis... - in General Discussions [original thread]
I hate to hit the "make duat like eve" note, but role-specific bonuses in the internet spaceship game make many of the ships fit their roles. A stealth bomber gets bonuses for a covert ops cloak and bomb launchers, so that's what you use it for. Y...
- by Emerald Bellerophon - at 2013.11.27 17:17:00
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177. Rather than sidearm-only logis... - in General Discussions [original thread]
Give every logi a role bonus reduction to equipment pg/cpu like the Gal logi has now, and cut back on suit pg/cpu. The intended effect is that the logis will still be able to fit all the equipment the want, but have to cut back on mods or weapons ...
- by Emerald Bellerophon - at 2013.11.27 04:03:00
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178. May a dev give some insight about these issues - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: wellllll I'm sorry, TEXA5 HiTM4N... I guess you're just not special enough for the devs to respond to you personally in less than 2 hours.
- by Emerald Bellerophon - at 2013.11.04 22:17:00
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179. What thing in this game do you considered as being gamebreaking? - in General Discussions [original thread]
They're seriously blocking the word "****"? Clearly noone at CCP has heard of obligatory water loss. Should I change my answer to: monumentally stupid forum censorship?
- by Emerald Bellerophon - at 2013.11.02 10:05:00
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180. What thing in this game do you considered as being gamebreaking? - in General Discussions [original thread]
Incessant godawful pupstompings ans ****-poor matchmaking.
- by Emerald Bellerophon - at 2013.11.02 09:59:00
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