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181. Kenetic Catalyzers - in Feedback/Requests [original thread]
Because CCP hates scouts and crapped all over speed and passive scanning when they switched from Chromosome to Uprising.
- by Emerald Bellerophon - at 2013.08.29 19:34:00
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182. re: "Ambush means..." - in General Discussions [original thread]
I log on and Ambush OMS is gone. I'm bummed, but I fire up a game of Ambush instead. The game has installations falling anyway on a map centered around the walled 'town'-like outpost, and I spawned with my team in a cheap starter sniper fit well ...
- by Emerald Bellerophon - at 2013.07.31 04:40:00
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183. Good scenery - in Feedback/Requests [original thread]
I took a moment to stop and enjoy the view. I enjoyed the scenic ridge line south of the battlefield from the top of a tall building. That much looks good about this game... ... Maybe I should get back to playing it.
- by Emerald Bellerophon - at 2013.07.30 07:26:00
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184. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
Or they could be what they were in Chromosome: a limited merc pack item.
- by Emerald Bellerophon - at 2013.07.26 07:13:00
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185. Environmental additions - in Feedback/Requests [original thread]
Once upon a time, CCP, your game had an exciting intro movie, and in its climactic finale, it showed orbital strikes hitting an urban area. Pretty cool, right? Except the mercs standing on the top of a mountain overlooking this city won't actua...
- by Emerald Bellerophon - at 2013.07.26 06:50:00
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186. boost laser affectiveness please - in Feedback/Requests [original thread]
"Affectiveness" ... Make our lasers more emotional!
- by Emerald Bellerophon - at 2013.07.19 23:15:00
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187. ohk melee'd falling out of mcc - in Technical Support/Bugs [original thread]
I just finished a FW match. I began the battle jumping out of the MCC. I was in a Minmatar scout, and not first out. In mid-air halfway between the MCC and the ground, I abruptly died. The ticker on the top right said I was melee'd by noone. It...
- by Emerald Bellerophon - at 2013.07.11 04:16:00
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188. [MAPS] mountain and desert warfare - in Feedback/Requests [original thread]
I would like to see one or more maps with the objective(s) at a higher elevation from the teams' starting positions in the center of the map, not necessarily with a clear line of sight between them, and requiring travel across substantially uneven...
- by Emerald Bellerophon - at 2013.07.11 03:17:00
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189. Drop Uplink like in chromosome - in Feedback/Requests [original thread]
-> in chromosome, as long as I wasn't in a squad, anyone could still spawn on my uplinks. I haven't noticed any difference now -> define abuse -> if you don't like the uplink, don't spawn on it. if you want a nanohive, carry one. simple...
- by Emerald Bellerophon - at 2013.07.10 23:45:00
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190. An Open Letter to CCP - in Feedback/Requests [original thread]
I wrote something like this in May. +1
- by Emerald Bellerophon - at 2013.07.09 03:21:00
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191. [FEEDBACK] New armor plates are useless. - in Feedback/Requests [original thread]
Oso Peresoso wrote: Meeko Fent wrote: Shield Extenders should increase Sig radius making extender users more visible This would require sig radius to actually make you more visible first. This would require the devs to un-break passi...
- by Emerald Bellerophon - at 2013.07.06 21:45:00
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192. a thumb down dislike button. - in Feedback/Requests [original thread]
I disagree.
- by Emerald Bellerophon - at 2013.07.06 21:32:00
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193. a way to ballance infantry shield and armor - in Feedback/Requests [original thread]
Someone with a bunch of armor plates already can't sprint very far... especially not now that they crapped on stamina for 1.2.
- by Emerald Bellerophon - at 2013.07.06 21:30:00
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194. [Suggestion] No WP gain behind your red line - in Feedback/Requests [original thread]
It might help first to have some way of seeing where your own team's redline is...
- by Emerald Bellerophon - at 2013.07.06 21:11:00
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195. Stamina Nerf in 1.2 - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: And yes, the idea probably was making the transport role more needed, as players can't just run everywhere. I was already at a disadvantage running everywhere. Wasn't broken; didn't need fixed.
- by Emerald Bellerophon - at 2013.07.04 08:40:00
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196. [Fixed] Equipment wheel count - in Technical Support/Bugs [original thread]
Now I have numbers on the equipment wheel to tell me how much of what I have left. TY, CCP. If you could, do please stop breaking things while you improve others.
- by Emerald Bellerophon - at 2013.07.04 08:35:00
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197. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Wouldn't it be the otheer way around with amarr and gall ?? gall = high rep lower EHP overall while amarr is low rep high overall EHP ?? ... nevermind I imagine the lower repair rate for Gallente is supposed to enco...
- by Emerald Bellerophon - at 2013.07.04 08:11:00
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198. BUG. getting stuck - in Technical Support/Bugs [original thread]
I was playing on Ashland in Ambush OMS. At the top of the archway- where you have to climb the ladder or jump down from the superstructure to get to it- I kept getting stuck while trying to cross it width-wise. Say I'm running up to the edge wit...
- by Emerald Bellerophon - at 2013.07.04 07:52:00
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199. [Request] Yes, Another Respec Thread - in Feedback/Requests [original thread]
Harpyja wrote: I think it's unfair for a shield tanker to be forced to skill into the Gallente pilot suit. This must be the one thing that is unfair for shield tankers atm.
- by Emerald Bellerophon - at 2013.07.03 09:48:00
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200. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
ChromeBreaker wrote: \o/ more wild numbers and changes. Anything close to doubling numbers would bring the letters O and P together! Example from above... enhanced armour plat + complex rep = 174hp + 10ar/s -5% speeeed Dat there be crazy tal...
- by Emerald Bellerophon - at 2013.07.03 09:43:00
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