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21. Nova Knives - in Feedback/Requests [original thread]
Challenge is good enough for me. how about this? Nova Knives can be used the way they are now but they also enable the old knifestab animation for guns. Perhaps on the knives themselfs as a weaker version of the charge.
- by Edu Ashbourne - at 2012.12.15 02:24:00
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22. Nova Knives - in Feedback/Requests [original thread]
Maken Tosch wrote: I use them a lot. https://forums.dust514.com/default.aspx?g=posts&t=44769&find=unread TL;DR They are effective but only in the hands of dedicated pros (which is not that many) and if you have the prototype Ishuko...
- by Edu Ashbourne - at 2012.12.14 17:25:00
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23. Nova Knives - in Feedback/Requests [original thread]
Just curious but does anybody actually use them? They seem very impractical given the charge time, the trouble of hitting a moving target up close and the fact you have to equip them first. To be honest when I first tried them, I expected them to...
- by Edu Ashbourne - at 2012.12.14 03:33:00
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24. weapon switching is to finicky - in Feedback/Requests [original thread]
ugg reset wrote: Edu Ashbourne wrote: Josef Beria wrote: Tapping to switch weapons takes too long in my opinion. There's a lag between when you've tapped and before the animation starts. I'm always dead before it's even halfway out. I ...
- by Edu Ashbourne - at 2012.12.13 20:27:00
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25. weapon switching is to finicky - in Feedback/Requests [original thread]
Josef Beria wrote: Tapping to switch weapons takes too long in my opinion. There's a lag between when you've tapped and before the animation starts. I'm always dead before it's even halfway out. I notice that too. Also since R2 is a trigger,...
- by Edu Ashbourne - at 2012.12.13 18:58:00
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26. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
At least make movement speed a factor in it (if it isn't already)
- by Edu Ashbourne - at 2012.12.12 17:44:00
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27. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Bumping because I still think this would be fun to play on the beta.
- by Edu Ashbourne - at 2012.12.11 20:07:00
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28. My opinion after playing it: - in Feedback/Requests [original thread]
RedRebelCork wrote: They've tried to match the GUI structure in EVE , big mistake in my opinion. The dropsuit fitting is a headache. It's only a headache for me because of the loading lag. You have to wait a second before clicking, just inca...
- by Edu Ashbourne - at 2012.12.01 13:33:00
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29. Request - release full map sized games - in Feedback/Requests [original thread]
IK0 Golden Blade wrote: We need an increase in players size 30 feet high mercenaries?! That's scary!
- by Edu Ashbourne - at 2012.11.19 06:37:00
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30. I want a jetpack - in Feedback/Requests [original thread]
I'd still prefer my jumppack idea . It just increases your jump height and resistence to fall damage. Just enough to let lightweights get over tall barriers and tricky slopes quickly without hovering around. Hell, let's have both! They're differ...
- by Edu Ashbourne - at 2012.11.19 06:34:00
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31. Request - release full map sized games - in Feedback/Requests [original thread]
Personally I miss the old 2 stage map. Blowing up shield generators and then moving to the next area.
- by Edu Ashbourne - at 2012.11.19 01:29:00
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32. 1st day report - in Feedback/Requests [original thread]
You don't get any skillpoints till the end of the match anyway, so being able to apply them in the middle of a fight doesn't make any sense. It does annoy me that I can't buy items to restock a fitting mid-match (Last I tried anyway) but then I ...
- by Edu Ashbourne - at 2012.11.18 20:52:00
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33. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
You know, so long as it only effects how much isk/sp you get after the match, I still think this is a good idea. Why punish people who want to sacrifice themselves for victory? Because clones aren't free! And in modes like Ambush, it's very dam...
- by Edu Ashbourne - at 2012.11.17 14:57:00
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34. The Ability to Invent Gear - in Feedback/Requests [original thread]
I thought that was going to be something for the Eve players to do. We already have infantry items on the market list.
- by Edu Ashbourne - at 2012.11.17 14:43:00
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35. Casual (dumb) gamer Vs. hardcore (smart) gamer: Dust complexity simple fix - in Feedback/Requests [original thread]
R'ahz Lupo wrote: Higgs flagrantfool wrote: R'ahz Lupo wrote: Condescending and ignorant overtones aside, predetermined skill paths would be a fairly good idea. Maybe, not referring to casual gamers as "dumb" , so as to not alienate them ...
- by Edu Ashbourne - at 2012.11.17 14:41:00
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36. My opinion after playing it: - in Feedback/Requests [original thread]
I seriously can't see how CCP could make it any easier without severely dumbing the game down. You're in charge of your character's skills and gear and that level of control is going to mean a lot of menus. I guess if it becomes that much of a...
- by Edu Ashbourne - at 2012.11.16 14:57:00
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37. jet fighters in dust - in Feedback/Requests [original thread]
What if one day we got to play as the fighters deployed by carriers and motherships? Dogfights in space as we zip around the gigantic Eve ships.
- by Edu Ashbourne - at 2012.11.16 14:29:00
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38. My opinion after playing it: - in Feedback/Requests [original thread]
I think the menus are pretty good considering the complexity of EVE. There's a lot of handy shortcuts like buying skillbooks from the skills menu and going from fittings to market and back. It's far less complicated then some RPGs i've played. I ...
- by Edu Ashbourne - at 2012.11.16 13:09:00
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39. jet fighters in dust - in Feedback/Requests [original thread]
I could see redzones being tackled the same way of free flight zones in Starfox64. You hit one and the ship automatically turns around. While I would personally ride in something that handles like a helicopter, a plane would be neat for those who...
- by Edu Ashbourne - at 2012.11.16 11:51:00
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40. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
I'll have to admit my ignorance. I thought all warpoints did was assess your 'contribution' at the end of the match. The more WP you have, the more isk/sp you get. I didn't know they were actually used for stuff in the battle. I just thought tha...
- by Edu Ashbourne - at 2012.11.15 23:18:00
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