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41. Reasons to live: Warpoint Multiplier - in Feedback/Requests [original thread]
Now I can't speak for everybody, especially not those who frequent here, but I don't think dropsuit prices alone are doing enough to keep players from rushing into certain death for one kill. I mean, why would they care if they die when it's so ea...
- by Edu Ashbourne - at 2012.11.15 14:29:00
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42. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Wave spawning would harm one of the mechanics that encourages players to wait for a revive instead of just bleeding out as soon as they go down though. Waiting for a revive means shorter respawn time. Without that enco...
- by Edu Ashbourne - at 2012.11.15 07:26:00
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43. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Another good counter to spawn camping is waves. Rather then players respawning one by one, all presently waiting in a queue spawn at the same time. Maybe if you combine that with sky spawning, players could launch out of dropships like in the tr...
- by Edu Ashbourne - at 2012.11.14 23:34:00
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44. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Edu Ashbourne wrote: Don't intend for the PvE to mirror regular combat at all. You and your squad go A-Team on a full team of NPCs to complete objectives on a linear designed map. Think of it like the pirate NPCs in eve. There's always a lot of...
- by Edu Ashbourne - at 2012.11.14 10:12:00
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45. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I don't like this idea. Having drones or whatever for a very unique sort of coop experience is fine. It varies the gameplay options open to people, and hey, who doesn't like shooting robots with friends? But bots that...
- by Edu Ashbourne - at 2012.11.13 22:44:00
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46. Deactivate passive SP gain - in Feedback/Requests [original thread]
I wish Passive SP was on all characters, honestly. Seeing how we're not paying CCP a subscription and can't multi-box like with Eve, I don't really see the point of it being active on just one character.
- by Edu Ashbourne - at 2012.11.13 22:08:00
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47. How to prevent a Goonswarm situation in Dust 514, in my opinion. - in Feedback/Requests [original thread]
I doubt you'll see a massive goon invasion any time soon. You have to keep in mind that: A: Not everybody owns a PS3 or has any desire to buy one. B: Fewer still have a positive opinion of Dust and it's chances of success. Maybe once it's live ...
- by Edu Ashbourne - at 2012.11.13 19:23:00
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48. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Onar Kion wrote: Edu Ashbourne wrote: Bounties would be neat but would probably require some coding. Better to stick with the warpoints system for now I think. Warpoints don't go with you after your done with the mission. Bounties goes ri...
- by Edu Ashbourne - at 2012.11.13 18:27:00
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49. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
Bounties would be neat but would probably require some coding. Better to stick with the warpoints system for now I think.
- by Edu Ashbourne - at 2012.11.13 18:07:00
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50. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Cat Powers III wrote: So are you invisible as you fall from the sky? I know I've seen people shot while falling from their MCC. I'm not saying everyone would be staring up but that once in however many times where you get shot down before you e...
- by Edu Ashbourne - at 2012.11.13 11:45:00
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51. For devs: 'quick&easy' PvE Missions? - in Feedback/Requests [original thread]
There's been plenty of suggestions for drones, wildlife and Sansha cyborgs and I'm sure the Dust team will get to them eventually. For now though, I wanted to ask the devs if 'quick&easy' PvE missions are possible in the meantime. Assuming t...
- by Edu Ashbourne - at 2012.11.13 11:09:00
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52. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
Well all shields in both Dust and Eve regenerate. That's the nature of them. But you could nuff them so they're weaker and regenerate slower. I'd imagine tanks would be armor tanked by default.
- by Edu Ashbourne - at 2012.11.12 17:52:00
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53. any plan for PvE content? - in General Discussions [original thread]
Th3rdSun wrote: Personally,I hate PvE/co-op. Didn't like it in Mass Effect 3,nor Uncharted 2.I just think there's nothing fun about fighting the computer. Many people who don't like PvE or PvP in eve, just avoid it. (Granted, PvE is kinda n...
- by Edu Ashbourne - at 2012.11.11 16:55:00
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54. any plan for PvE content? - in General Discussions [original thread]
Seeing how they're using the Unreal engine, I wonder if they could just kit some AIs out with existing gear and lay them out on a very basic mission level. Just very basic layouts that use the one weapon and the odd module, much like NPCs in EVE. ...
- by Edu Ashbourne - at 2012.11.11 15:40:00
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55. Special Edition Quafe SP bonus! - in Feedback/Requests [original thread]
Garrett Blacknova wrote: A temporary WHAT bonus? SK? Did you mean SP or ISK? Oops. Edited
- by Edu Ashbourne - at 2012.11.11 13:42:00
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56. Special Edition Quafe SP bonus! - in Feedback/Requests [original thread]
New special edition cans of Quafe drop randomly in Eve. Activating one uses it up and gives you a code to use on Dust for a temporary SP bonus. Spark up some extra trade between the games. Dust mercenaries should be able to activate the cans too...
- by Edu Ashbourne - at 2012.11.11 08:48:00
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57. Infantry Shield Transporters (Shield repair) - in Feedback/Requests [original thread]
You think we'll ever have them? I imagine being the Dust equivalent of a Scimitar would be a lot like TF2's medic class. Following behind teammates and keeping them from going into armor whilst under fire. While it would heal faster then armor r...
- by Edu Ashbourne - at 2012.11.10 10:07:00
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58. Return isk to the way it was - in Feedback/Requests [original thread]
I'm having to play in nothing but starter kits to make sure I can afford skillbooks when I need them, so It's a little annoying there. Granted it's only a problem until I've trained most the basic stuff and skillbooks are something people save up ...
- by Edu Ashbourne - at 2012.11.09 01:23:00
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59. Battles ending on 'last man standing' rather then clonecount. - in Feedback/Requests [original thread]
Problem there is people are actively told to spawn or get kicked out, so many will spawn as soon as possible to avoid losing their end-of-battle isk/sp. That and even in the most organised of Eve fleets, there always someone who lemmings and gener...
- by Edu Ashbourne - at 2012.11.08 23:44:00
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60. Thee dust bullies - in Feedback/Requests [original thread]
I do wonder what it's going to mean when Dust connects with Eve and isk/aur can be transfer between the two. Obviously the players with eve accounts will have an advantage, since their ratting/mining/mission money would far exceed anything a regul...
- by Edu Ashbourne - at 2012.11.08 23:13:00
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