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![IwillNameHim GEORGE IwillNameHim GEORGE](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
IwillNameHim GEORGE
Villore Sec Ops Gallente Federation
14
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Posted - 2012.11.19 01:27:00 -
[1] - Quote
I enjoy feeling like a bird |
![Sleepy Zan Sleepy Zan](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Sleepy Zan
Internal Error. Negative-Feedback
2048
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Posted - 2012.11.19 01:42:00 -
[2] - Quote
HELL YEAH!!!! jet packs for everyone!!!![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
....except for heavies, they are too fat. ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png)
even though I would like to see a forge gunner fly 50 ft in the air and snipe tanks, and even dropships at their own altitude. |
![Hollow M Ling Hollow M Ling](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Hollow M Ling
Doomheim
30
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Posted - 2012.11.19 01:47:00 -
[3] - Quote
If a heavy weighs to much how about a booster pack to make one quick forward movement![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Vallud Eadesso Vallud Eadesso](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Vallud Eadesso
Subdreddit Test Alliance Please Ignore
63
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Posted - 2012.11.19 01:48:00 -
[4] - Quote
I don't recall ever reading or seeing anything of jump\jet packs in the EVE universe before. Don't know if it fits in with the universe, but honestly, I think it might be cool.
Perhaps something the scout suits can get later on? Limit the jump though. I don't want to see sniper scouts bounding on\off buildings. Will make level design moot as in that case everyone will be doing it. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.19 02:41:00 -
[5] - Quote
+1 I want a jetpack as well, I made a thread about it also: https://forums.dust514.com/default.aspx?g=posts&t=37504&find=unread
I don't think a jetpack conflicts with or requires existing EVE lore considering they have freaken space ships that transcend the speed of light, and all that other high tech stuff. Jetpacks already exist today in real life, the problem is the fuel sources can't really sustain flying for long. |
![Corvus Ravensong Corvus Ravensong](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
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Posted - 2012.11.19 02:51:00 -
[6] - Quote
thinks of the red zone sniper using a jet pack to jump straight up to get a mile of fire before dropping back down to the safety of his unattackable position
thinks of the heavy with a HMG jet packing over the hill the scout just scrambled around for cover
thinks of the AR guys who will suddenly be able to defeat any and all cover that doesn't have a roof
thinks the original poster is either out of his mind or needs to go play some tribes |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.19 03:31:00 -
[7] - Quote
Corvus Ravensong wrote:thinks of the red zone sniper using a jet pack to jump straight up to get a mile of fire before dropping back down to the safety of his unattackable position
thinks of the heavy with a HMG jet packing over the hill the scout just scrambled around for cover
thinks of the AR guys who will suddenly be able to defeat any and all cover that doesn't have a roof
thinks the original poster is either out of his mind or needs to go play some tribes
Before dismissing a cool idea because of a few problems, try envisioning way to balance it to prevent those problems instead of just dismissing.
Example: Weapons could be unusable while in the air Activating, and deactivating could take a few seconds Mass can limit climb and flight duration so heavies can't fly very far or fast It can be in equipment slot so that heavies can't use it since heavies have no equipment slots It could have high fitting requirements as a trade off for the advantages it gives.
Why so quick to dismiss?
this is how i would have it, copy/paste from my thread: https://forums.dust514.com/default.aspx?g=posts&m=319540#post319540
KAGEHOSHI Horned Wolf wrote:Read Before expressing your hatred of this idea.
Jetpacks can be balanced, can be useful, and are inherently fun.
[HOW THEY SHOULD WORK]
Jetpacks should take 5 or 6 seconds to activate: this will prevent people from using them to cower out of gun battles.
Guns cannot be used while jetpack is active: This will keep them from being overpowered.
Jetpacks should have very limited climb: This will prevent people from being able to fly up high on top of towers to camp. EDIT: The climb is limited, but still high enough to get on a small building.
Jetpacks flight should be limited by regenerating power system similar to infantry stamina (maybe 15-20 seconds of continuous flight): This will prevent people from being in the air for too long.
Players with active jetpacks should be susceptible to swarm launcher lock-on and fire.
EDIT: It is to be a vehicle, not a module, or equipment.
[USEFULNESS] Jetpacks would be very useful, especially for the logistics dropsuits. It could be used for flying past enemies to plant drop uplinks for his team to spawn, or flying to downed players to revive.
Jetpacks would be considerably useful for scouts to get on top of buildings to spot and call out enemy locations for their team, and provide covering fire.
Jetpacks would be useful for general travel on large battlefields if a player needs to travel alone in which extra seats aren't needed. Some might think lone travelers imply lack of teamwork, or lone-wolves, but travelling alone can be useful for the team if the player is acting as a distraction, or sneaking behind enemies to hunt them down (which prevents them from getting to objectives), or to call out their positions.
Jetpacks would NOT REPLACE DROPSHIPS, nor render them obsolete. Jetpacks would occupy a very different niche. Dropships would remain vital because of all the things they can do or have that jetpacks don't; dropships would have much higher climb, much more armor and shields, turrets, and slots to customize (like adding a CRU).
* Jetpacks don't have to look or even fly like anything like conventional jetpacks. It could even look like a more horizontal version of the inertia dampener animation with a different color effect or something.
EDIT: They don't have to be as "nerfed" as I present them in the OP, but It would be good for them to start that way, then gradually balanced into just the right amount of power. Otherwise, they might start out too strong, and cause a massive uproar, then get overnerfed to uselessness. Despite all the proposed limitations (which are totally subject to change), I still think they will be quite useful because of the boost of personal speed. The low-flying nature of jetpacks would make them harder for swarm launcher users to spot them, so they're not all that vulnerable.
EDIT 2: Being unable to use guns, and having to wait 5+ seconds just to activate jetpacks may make it not fun, so those proposed limitations can be dropped.
EDIT 3: Though I use logistics as an example, it should not be limited for only one suit.
Ok... you may unleash your hate now.
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![Edu Ashbourne Edu Ashbourne](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Edu Ashbourne
Doomheim
54
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Posted - 2012.11.19 06:34:00 -
[8] - Quote
I'd still prefer my jumppack idea. It just increases your jump height and resistence to fall damage. Just enough to let lightweights get over tall barriers and tricky slopes quickly without hovering around.
Hell, let's have both! They're different enough like afterburners and microwarpdrives. |
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