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201. [Request] LAV changes - in Feedback/Requests [original thread]
Pokey Dravon wrote: Make the Logistics LAV repair tool actually effective before you start talking about making changes to its base stats. I'd love the use my Logi LAV as a support platform, but since it's basically impossible to use the rep to...
- by EXASTRA INVICTAS - at 2013.05.30 20:43:00
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202. [Request] Private Message system for the forum - in Feedback/Requests [original thread]
The notifications like in the EVE forum when people like your posts or post in threads you are subscribed to would be nice too.
- by EXASTRA INVICTAS - at 2013.05.30 19:32:00
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203. [Feedback] Reloading at endgame - in Feedback/Requests [original thread]
If you reload (I had a sniper rifle) right before you win a match (or lose, I would imagine) the camera still bobs furiously and completes the "reload animation" as it goes into the victory screen with ISK/SP payout. Minor annoyance at best, just ...
- by EXASTRA INVICTAS - at 2013.05.30 18:49:00
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204. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Physics Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times they bounce off the wall as intended and around the co...
- by EXASTRA INVICTAS - at 2013.05.30 18:26:00
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205. Avatar creation - in The Council's Chamber [original thread]
David Spd wrote: Thousandth Son wrote: Hi, Please be quiet since you've clearly never seen nor touched the character editor in EVE. Let me make something very clear to you and every like-minded ***** on these forums: Dust is not Eve. D...
- by EXASTRA INVICTAS - at 2013.05.30 18:23:00
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206. Swarms need some tweaking. - in Feedback/Requests [original thread]
A skill to affect missile velocity would be highly valuable in this case. It could be the "Sharpshooting" variant, such as the AR sharpshooting reducing weapon spread. Secondly, these missiles aren't guided by GPS, they appear to be heat guided (...
- by EXASTRA INVICTAS - at 2013.05.30 18:15:00
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207. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Quote: Heat consists of random vibrations in a material. If a magnetic field connects two objects, then it creates a mechanical coupling between the two objects. Such a coupling will couple vibrations, therefore heat will be conducted by the ma...
- by EXASTRA INVICTAS - at 2013.05.30 18:07:00
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208. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Harpyja wrote: Blaster rifles (the current ARs) fire heated plasma. Now, how come the rifle doesn't overheat if you fire too many rounds? Because we Gallente built it, not the space Catholic Amarrians. Form and function, baby! In all serious...
- by EXASTRA INVICTAS - at 2013.05.30 17:40:00
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209. Bring it back. - in Feedback/Requests [original thread]
I would appreciate this as well.
- by EXASTRA INVICTAS - at 2013.05.30 16:22:00
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210. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Geirskoegul wrote: Drake Manfield wrote: Please take a moment to re-read it. The guy reviving was a team mate. The guy killing was a enemy. I reread it, I stand by MY points (your solution is like cutting off an arm to cure a hangnail), bu...
- by EXASTRA INVICTAS - at 2013.05.29 18:02:00
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211. Armor Plates - in Feedback/Requests [original thread]
Simple solution is just make some modules that boost walking speed and running speed. Like a Nanofiber module. Only problem is there's no structure to reduce to balance the rig o3o Maybe just have it cut into shields some? I dunno. I'm not going ...
- by EXASTRA INVICTAS - at 2013.05.29 17:55:00
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212. [suggestion]Voices and immersion - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: The guys in Gears of War curse if they jam their reloads o3o The only reason I'd be against CCP implementing audio for the mercs is because lore-wise, the voices of the mercs (and of course their memories/minds) are the...
- by EXASTRA INVICTAS - at 2013.05.28 18:54:00
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213. (Suggestion) Stickiiiiiiiiiiiiiiiies!!!!!!! - in Feedback/Requests [original thread]
Once they fix the other grenades first. I hate throwing the grenade .5-1s after I let go of the 'nade button after cooking it (because oh my god the nade fuse time is ridiculous) and it winds up bouncing off of that box I was strafing through inst...
- by EXASTRA INVICTAS - at 2013.05.28 18:44:00
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214. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
I love how this Omega booster is a huge problem but the normal passive booster isn't. This thread is ridiculous. And I got cheated out of 1.5+ million SP because of that SP glitch when DUST went to TQ.
- by EXASTRA INVICTAS - at 2013.05.28 18:05:00
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215. [Suggestions] Memory Wipes (Periodic Respec Mechanic) - in Feedback/Requests [original thread]
My ONLY position on periodic respecing is this: No. A respec will be, in my opinion, a one last, final deal once all of the currently planned equipment is put into the game, most specifically the dropsuits. I won't mind one respec at that point ...
- by EXASTRA INVICTAS - at 2013.05.28 17:26:00
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216. CPM is a bad idea - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I just hope we can get the message to the community that this is a lot of work without pay and no fun and games about it so that 'l33t' players that think they can balance the game out are going to find out that is like t...
- by EXASTRA INVICTAS - at 2013.05.28 17:22:00
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217. CPM is a bad idea - in The Council's Chamber [original thread]
Trying to call the CPM (which is DUST's equivalent of EVE's CSM) irrelevant or a bad idea is blind ignorance. You are overestimating their "control" over game development and underestimating their value in forwarding CCP our thoughts, ideas, conce...
- by EXASTRA INVICTAS - at 2013.05.28 16:59:00
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218. [REQUEST] In the War Barge - in Feedback/Requests [original thread]
I don't understand why the freaking skill menu interface is in there if we can't.
- by EXASTRA INVICTAS - at 2013.05.28 16:47:00
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219. Variable Damage Grenades - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Ulysses Knapse wrote: Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type. Flux Grenade Converted into an EM-da...
- by EXASTRA INVICTAS - at 2013.05.27 19:06:00
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220. Unresponsive Vehicle Module Activation - in Feedback/Requests [original thread]
Through my own testing I have found that usually the cause of this is letting go of the stick before letting go of the selector wheel button. Are you positive you held the stick firmly in place, then let go of R2? I'm not saying it's not stupid...
- by EXASTRA INVICTAS - at 2013.05.27 18:55:00
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