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141. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: EXASTRA INVICTAS wrote: Cybus Trama'dol wrote: Cheap kills are still cheap. And kills are still kills. ooooohhhhh. Sounds like somebody has his go faster stripes on his free no skill killng kit I'd think my ...
- by EXASTRA INVICTAS - at 2013.06.06 11:12:00
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142. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
trollsroyce wrote: sammus420 wrote: Farther down the line, if CCP ever manages to make bigger battles, I would like to see the option for teams to field as many players as they want in PC. A team might have 150 clones, and put 50 people on t...
- by EXASTRA INVICTAS - at 2013.06.06 10:44:00
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143. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: Cheap kills are still cheap. And kills are still kills.
- by EXASTRA INVICTAS - at 2013.06.06 10:40:00
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144. Bring sexy back - in Feedback/Requests [original thread]
I'd rather see racial manufacturer colors and differences than having, for whatever reason, all the races use the exact same color on all of their like-equipment. More variety, not less.
- by EXASTRA INVICTAS - at 2013.06.06 06:13:00
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145. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Making the booster work like a PLEX is no issue to me, but I have a feeling it's one of those things where the Devs, again, are going to say "We don't have to follow EVE!!" It'd make more sense than the current queuing system at least.
- by EXASTRA INVICTAS - at 2013.06.05 19:24:00
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146. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Bob Amarrley wrote: I dunno. I agree that the current implementation is slightly awkward, but this really just doesn't strike me as worth a single hour of coding time right now. Omegas are gone, but there have been allusions to other boosters i...
- by EXASTRA INVICTAS - at 2013.06.05 19:02:00
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147. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Geirskoegul wrote: Sounds to me like a semantic quibble that just doesn't matter. You extend and it's consumed, ok, no problem, you wanted it anyway. Whichever the queue order, the total time would be the same. Sounds to me the only actual i...
- by EXASTRA INVICTAS - at 2013.06.05 18:28:00
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148. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
Driftward wrote: low genius wrote: different boosters have different multipliers. ^^^Ummmm, read the OP? And if you did, how is that comment helpful? Which by the way I agree with. Use up the old one completely and then activate the new...
- by EXASTRA INVICTAS - at 2013.06.05 16:27:00
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149. [Feedback] Passive Boosters - in Feedback/Requests [original thread]
I'm not sure if this has already been mentioned because the forum search is broken for me (I can't even find my own posts?) but here goes: I decided to buy a passive booster or two to help make up for the 1.5million SP I lost with that glitch tha...
- by EXASTRA INVICTAS - at 2013.06.05 16:02:00
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150. Falchion missile range bonus is useless - in Feedback/Requests [original thread]
Blaster optimal range bonus (Gallente Enforcer) is relatively useless as well. Ever stood in front of the Blaster turret at any normal range and just watched the bullets buzz past you? Because I have. I do agree that a missile accuracy bonus may ...
- by EXASTRA INVICTAS - at 2013.06.04 13:45:00
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151. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
Mobius Wyvern wrote: One shot is fine, but it needs to have less arc, more range, a faster projectile, and do the damage that Swarms do now, to allow for Swarms to finally be nerfed. Guided weapons should always do less damage than unguided w...
- by EXASTRA INVICTAS - at 2013.06.04 13:27:00
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152. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I found the blast radius and damage of blast radius fine with 2 complex damage mods on an advanced amarr medium frame. The reload and 1 fire clip was also fine with me. It replaced my locus grenades and then I finished sh...
- by EXASTRA INVICTAS - at 2013.06.04 13:12:00
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153. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
RINON114 wrote: EXASTRA INVICTAS wrote: My vote goes to removing the firing arc and increasing the damage and also increasing the projectile speed (change the skill from charge up timer reduction to projectile velocity bonus) and you have yo...
- by EXASTRA INVICTAS - at 2013.06.04 12:04:00
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154. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
My vote goes to removing the firing arc and increasing the damage and also increasing the projectile speed (change the skill from charge up timer reduction to projectile velocity bonus) and you have yourself an honestly mean AV weapon that still f...
- by EXASTRA INVICTAS - at 2013.06.04 11:36:00
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155. Suggestions to make the game more newbie friendly without penalizing the veterans - in Feedback/Requests [original thread]
Dame Heavy wrote: New players are not going to be abused for 150 hours just to have a *fair* chance of playing. It's just not going to happen, and people will limited free time won't put up with it either. (buying loads of gear with real $$ ju...
- by EXASTRA INVICTAS - at 2013.06.03 19:14:00
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156. NOVA KNIVES OP? - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: Yes I shouldn't let someone get close enough to kill me with a knife. Thread debunked, moving on.
- by EXASTRA INVICTAS - at 2013.06.03 19:02:00
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157. BUG... Server down? Disconnected from game and forums not working.. - in Technical Support/Bugs [original thread]
http://community.eveonline.com/news/news-channels/eve-online-news/tranquility-downtime-on-sunday-june-2-and-monday-june-3/ You guys will be having little party favors come your way soon, don't worry.
- by EXASTRA INVICTAS - at 2013.06.03 14:07:00
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158. BUG... Server down? Disconnected from game and forums not working.. - in Technical Support/Bugs [original thread]
I'm guessing you guys just weren't aware of the DDoS on Tranquility?
- by EXASTRA INVICTAS - at 2013.06.03 11:15:00
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159. Dev Topic/Discussion: Multiple Grenades Slots - in General Discussions [original thread]
Very, very good idea. The problem is the controller uses too many useless buttons right now for us to cycle through them with any ease. I think one of the Dpad buttons currently isn't being used though? This is a prime candidate. My suggestion is...
- by EXASTRA INVICTAS - at 2013.06.02 15:23:00
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160. 101 Bullets Uprising Edition. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: EXASTRA INVICTAS wrote: Physics Grenades are inconsistent. Sometimes upon hitting a wall they will merely "stick" and then drop straight down. Other times they will bounce right back at the thrower. Other times t...
- by EXASTRA INVICTAS - at 2013.06.02 15:01:00
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