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121. Remove the Redline and MCC - in Feedback/Requests [original thread]
Geth Massredux wrote: Im all for removing the redline, because it will fix so many problems- aka redline sniping, But when players walk off the edge of the map, in the void, then what... - Geth Redline sniping is fixed by sniping them ba...
- by EXASTRA INVICTAS - at 2013.06.07 04:03:00
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122. [request] firing delay after revive by nanoinjector - in Feedback/Requests [original thread]
I came in expecting a "Wahhh I got shot by a guy who should have been dead" type thread, was pleasantly surprised (and amused) That said, I've never personally experienced this and have a doubt that I ever would... I'd prefer to keep the ability ...
- by EXASTRA INVICTAS - at 2013.06.07 04:01:00
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123. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Targeting can be done in a similar method to Gears of War. That was actually really easy to use: Gears Mortar
- by EXASTRA INVICTAS - at 2013.06.06 20:58:00
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124. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS, I think you're explaining this idea quite well. It's a nice idea, and I'd say go for it, but I worry that it'd be too harsh and also it wouldn't fit with shields. They're for burst tanking more than any...
- by EXASTRA INVICTAS - at 2013.06.06 20:16:00
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125. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor...
- by EXASTRA INVICTAS - at 2013.06.06 14:17:00
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126. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Absolutely not. Armor and Structure only regenerate with an armor/structure repair module equipped (and unlike in DUST, the module requires capacitor management to utilize, it isn't free passive armor regen). Basically this offers you the choice ...
- by EXASTRA INVICTAS - at 2013.06.06 14:08:00
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127. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Well the biggest drawback is almost double the cost in CPU but 1 PG cheaper than armor, and the low HP added. That's why I say that ferroplates NEED to be higher because yet again, shield tanking will have lesser drawbacks. Y...
- by EXASTRA INVICTAS - at 2013.06.06 13:57:00
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128. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex...
- by EXASTRA INVICTAS - at 2013.06.06 13:44:00
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129. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Kergg wrote: If we could shoot into the MCC, this problem would be solved. Granted, people like Exastra wouldn't be able to hang out in there for a minute and check their stuffGÇönot as safely, anywayGÇöbut anyone sniping from the MCC wouldn't ...
- by EXASTRA INVICTAS - at 2013.06.06 13:26:00
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130. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKSTAR wrote: So your suggesting that 14% Shield reduction for a 10 decrease increase in regen, which makes them.... better? Also your leaving it to choice for the Caldari to sacrifice a Complex mod for a recharger, most people would rather ...
- by EXASTRA INVICTAS - at 2013.06.06 13:19:00
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131. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: EXASTRA INVICTAS wrote: Oh yes I would love it if the game automatically killed me while I took 15 seconds to check the scoreboard and/or map from within the security of the MCC. Great idea, totally solves the problem...
- by EXASTRA INVICTAS - at 2013.06.06 12:43:00
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132. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: EXASTRA INVICTAS wrote: Adding more information to weapons and dropsuits is not a bad idea either. Labeling weapons as "Hybrid", "Laser", "Projectile", and "Explosive" in game would go a long way. Adding damage and resista...
- by EXASTRA INVICTAS - at 2013.06.06 12:40:00
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133. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Oh yes I would love it if the game automatically killed me while I took 15 seconds to check the scoreboard and/or map from within the security of the MCC. Great idea, totally solves the problem, no apparent drawbacks, POTY, golden thread. +1
- by EXASTRA INVICTAS - at 2013.06.06 12:38:00
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134. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: EXASTRA INVICTAS wrote: It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would...
- by EXASTRA INVICTAS - at 2013.06.06 12:35:00
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135. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
It's worth noting that the Caldari shield tanker, if this change were to go through, could experience something like this: 3 Extenders + 1 Recharger He'd be sacrificing one extender so his sHP would drop from 474 to 408. In return, however, his ...
- by EXASTRA INVICTAS - at 2013.06.06 12:18:00
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136. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Arkena Wyrnspire wrote: Hrm. I don't think this would work, as it would probably be an even harsher penalty than armour. Proportionally, you do recharge slower if you stack shield extenders...
- by EXASTRA INVICTAS - at 2013.06.06 12:01:00
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137. Inertia dampener - anti roadkill system - in Feedback/Requests [original thread]
Cybus Trama'dol wrote: EXASTRA INVICTAS wrote: Thanks in advance for the baseless accusation though. YVW. Its ok I can take it... I'm a big boy Gratz to you if you aren't one of the crowd, I applaud you I have skilled into "T2" LAVs ...
- by EXASTRA INVICTAS - at 2013.06.06 11:38:00
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138. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: EXASTRA INVICTAS wrote: Just gonna throw a random thought out there, but what if the downsides to shield extenders were that they actually reduced shield recharge rate as well? (can be done alongside other changes for...
- by EXASTRA INVICTAS - at 2013.06.06 11:31:00
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139. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by EXASTRA INVICTAS - at 2013.06.06 11:30:00
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140. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Just gonna throw a random thought out there, but what if the downsides to shield extenders were that they actually reduced shield recharge rate as well? (can be done alongside other changes for balance) As is, in my armor tanked suits, my shields...
- by EXASTRA INVICTAS - at 2013.06.06 11:25:00
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