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41. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
logistics (Concise Encyclopedia) In military science, all the activities of armed-force units in support of combat units, including transport, supply, communications, and medical aid. The term, first used by Henri Jomini, Alfred Thayer Mahan, an...
- by Evicer - at 2013.11.26 15:30:00
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42. BPOs and the future - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Evicer wrote: Why start another thread? https://forums.dust514.com/default.aspx?g=posts&t=116404&find=unread That's a dev response to a misquote. I want everyone including BPO owners to discuss what would...
- by Evicer - at 2013.11.04 23:03:00
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43. BPOs and the future - in Feedback/Requests [original thread]
Why start another thread? https://forums.dust514.com/default.aspx?g=posts&t=116404&find=unread
- by Evicer - at 2013.11.03 08:15:00
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44. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Iskandar Zul Karnain [b wrote: 8. Team killing the team killers[/b] Once a merc has more than x TKs other members of the team are not penalized for killing this individual.
I agree with this and this part will be tricky.This also begs a...
- by Evicer - at 2013.10.19 21:09:00
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45. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Very nice,gents.((CCP))
- by Evicer - at 2013.10.19 20:59:00
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46. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CCP FoxFour wrote: If you have not done so, please read the introduction post here . Oh this should be a fun thread. How many of you came here before reading any of the other threads? Admit it, be honest, most of you did. Thats OK, just pleas...
- by Evicer - at 2013.10.19 20:38:00
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47. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
CCP FoxFour wrote: Standings Standings, simply put, are your relationship to a specific corporation. The general idea is that as you gain standings to each side of factional contracts your rewards for that side go up as well. This gives you ...
- by Evicer - at 2013.10.19 19:50:00
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48. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: I disagree with the booster preventing standings loss. but the rest of it looks decent Hienz in this case is right>fight against your Faction loose LP EDIT:also these Boosters should only effect Fw and not pubs.
- by Evicer - at 2013.10.19 18:32:00
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49. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
General Overview So now that you know why we are looking at factional contracts and our general goals, you next question would likely be "What are we looking to change?" Friendly fire will be enabled. / Good You will gain standings to c...
- by Evicer - at 2013.10.19 18:14:00
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50. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
J'Hiera wrote: Love it! Hope LP items will have different skins for show off value. Different Skins and those skins the devs should ask the people for those factions with the most Lp how they would like them colored or a vote system with thos...
- by Evicer - at 2013.10.19 17:53:00
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51. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
resurface
- by Evicer - at 2013.02.07 20:58:00
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52. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: I'm not sure about removing them entirely, but it would be nice to have sort options that could hide those kinds of outliers. Of course, we still need WP per match and WP per death long before we need to refine KDR. ...
- by Evicer - at 2013.02.05 23:33:00
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53. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
reserved
- by Evicer - at 2013.02.05 23:16:00
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54. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
reserved
- by Evicer - at 2013.02.05 23:16:00
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55. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
There is alot of clutter on the KDR leader board.People that have made alts and killed 20 people with a sniper rifle have 20.0 KDRS and they just stay up there.This is no way depreciates that accomplishment but the reality is is this is not hard t...
- by Evicer - at 2013.02.05 23:15:00
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56. Request: Low Ammo Indicator on friendly players for people with Nanohives. - in Feedback/Requests [original thread]
Cross Atu wrote: Evicer wrote: As a "carrier" just drop them in the most contested areas or around objectives they'll get used. This is not needed. Not needed (aka required) =/= not useful. Sure folks can use hives now, but this would...
- by Evicer - at 2013.01.21 21:05:00
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57. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Well it could have been this way for ambush but CCP dropped the flight ceiling on all the maps.So you could have been dropping from high altitude from a drop ship with a spawn beacon.
- by Evicer - at 2013.01.21 20:59:00
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58. Weapon switching is slow/flawed - in Feedback/Requests [original thread]
agreed Weapon swap is too slow.I suggest that CCP add a skill for this.
- by Evicer - at 2013.01.21 04:04:00
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59. Request: Low Ammo Indicator on friendly players for people with Nanohives. - in Feedback/Requests [original thread]
As a "carrier" just drop them in the most contested areas or around objectives they'll get used. This is not needed.
- by Evicer - at 2013.01.21 04:01:00
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60. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: R'ahz Lupo wrote: Alright! Let's get some people behind "sky spawning"!! TM WE WANT TO RAIN DOWN FROM THE SKY LIKE TINY METAL BUNDLES OF DEATH!!!! Drop Uplinks should remain as they are - wormhole-based clone tel...
- by Evicer - at 2013.01.21 03:48:00
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