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341. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
King Kobrah wrote: [quote=DS 10] I counter garbage heavies by giving them nothing to shoot at the whole game unlike trash roof-camping havies, i'm actually helping my team hack objectives and playing the game, so i don't have time to go out o...
- by ER-Bullitt - at 2013.07.11 19:45:00
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342. Remote explosives need to be fixed. - in General Discussions [original thread]
What most likely happened is someone else shot the RE, or a grenade detonated it, the explosion killed you, and the kill feed showed you were killed by the Remote Explosive. Most likely the RE was not detonated by the user triggering it, but by it...
- by ER-Bullitt - at 2013.07.11 18:35:00
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343. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
Nguruthos IX wrote: ER-Bullitt wrote: ladwar wrote: so i just want to point out the rendering range on rails puts them within FG range, fix it now! Just want to point out ALOT of rail tankers I talk to have no problems sniping rooftop ...
- by ER-Bullitt - at 2013.07.11 18:14:00
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344. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
ladwar wrote: so i just want to point out the rendering range on rails puts them within FG range, fix it now! Just want to point out ALOT of rail tankers I talk to have no problems sniping rooftop forge gunners even with the currently borked...
- by ER-Bullitt - at 2013.07.11 18:10:00
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345. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
Caeli SineDeo wrote: Only major thing I want back on forges is the trail so I know where the damn shot is coming from. Another big thing is that vehicles apear at further distances for infantry to see so they can be shooting us and we can not ...
- by ER-Bullitt - at 2013.07.11 18:06:00
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346. So everyone hates Forge Guns now, huh? - in General Discussions [original thread]
Funkmaster Whale wrote: See I like this. You laid out the complaints in a clear concise format and rebuked and used logic to counter or agree with certain arguments. This is what the forum should be used for. Now for the topic at hand. First,...
- by ER-Bullitt - at 2013.07.11 17:49:00
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347. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Ronan Elsword wrote: I personally think the only bad thing about the forge gun is on Biomass where there is really now way to counter them. Referring to them being on Alpha Tower looking down at Charlie and Shooting when the hack symbol comes u...
- by ER-Bullitt - at 2013.07.11 15:16:00
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348. Heavies need two nade slots - in General Discussions [original thread]
Disagree. Being slow is our achilles heel. Keeps us balanced. If they fix damage from LAV's impacting suits somehow we will all be better off. Perhapsdo a percentage of damage based on speed of the vehicle capped out at "x" damage. And perhaps a...
- by ER-Bullitt - at 2013.07.10 16:09:00
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349. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Rusty wrote: Does anyone even use the Officer FG (which can fire in less than a second)? For all practicality the number used should be the Assault Forge Gun with max skills at 1.875 seconds. Anything else is a bit too theoretical. The Gast...
- by ER-Bullitt - at 2013.07.10 15:37:00
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350. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
King Kobrah wrote: Canaan Knute wrote: King Kobrah wrote: Are you high? HARDLY ANY SPLASH DAMAGE? LOL then how is my 550+ sheild protosuit getting killed in two splash hits from a proto FG across the map on the tallest structure in the ga...
- by ER-Bullitt - at 2013.07.09 22:29:00
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351. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Not sure if serious question
- by ER-Bullitt - at 2013.07.09 21:32:00
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352. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
There is clearly something wrong with this kid, or he is just trolling. Your argument has more holes than swiss cheese, done with this clown. Next qq thread please.
- by ER-Bullitt - at 2013.07.09 21:11:00
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353. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
Who said the forge gun is AV only? Or is that just your presumption based on what you feel the role of the weapon should be? Here is a description so u can educate yourself Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA ...
- by ER-Bullitt - at 2013.07.09 20:52:00
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354. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
God damn you guys are some cry hard pansies. So i fly my dropship to highground, drop a hive and link, go fight die and come back with forge to overwatch my team, enemies down below do nothing to counter me, i go 20/1 and somehow i am the noob? L...
- by ER-Bullitt - at 2013.07.09 20:28:00
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355. Forge gun over-effective range - in General Discussions [original thread]
This again? The forge gun is the only weapon that scares tanks. Av nades and swarms may cause you problems... But you arent scared of them. Tankers really want this to be ez mode for them huh? Whiners gonna get forge guns nerfed and then tanks, an...
- by ER-Bullitt - at 2013.07.09 16:58:00
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356. 19/1 18/4 17/3 19/3 - in General Discussions [original thread]
i think that was sarcasm.
- by ER-Bullitt - at 2013.07.08 15:00:00
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357. The ,,best" Heavy? - in General Discussions [original thread]
J4yne C0bb wrote: Unlike the other merc, I would recommend going Sentinel, for the time being, to advanced. The regular Amarr heavy frame suits are way more expensive, and you spend too much dying at the beginning to make it cost effective. So...
- by ER-Bullitt - at 2013.07.06 20:56:00
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358. does KD REALLY MATTER?? - in General Discussions [original thread]
K/D stat tracker didnt work for 3/4 of this games life.... so meh.
- by ER-Bullitt - at 2013.07.06 19:30:00
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359. The reason Heavies don't have racial place holders - in General Discussions [original thread]
Please stop talking about colors....
- by ER-Bullitt - at 2013.07.06 19:25:00
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360. The ,,best" Heavy? - in General Discussions [original thread]
Go to Amarr basic heavy lvl 5 (grants access to proto suit) I do not advise investing in Amarr Sentinel (lvl 1 is good for pubs) The Sentinel racial bonuses are not very good (is this what you mean by guard/guarian??) The Commando suits are a who...
- by ER-Bullitt - at 2013.07.06 18:59:00
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