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121. Dont nerf tanks.... - in General Discussions [original thread]
Lets talk about the recall button then. This was added a few months ago, why? It sounded like a good idea at the time, given how expensive vehicles were and all that jazz. Does it have a place in the game now that vehicle prices have been reduced ...
- by ER-Bullitt - at 2013.12.23 21:42:00
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122. Dont nerf tanks.... - in General Discussions [original thread]
Max tanks per side needs to be 2-3. This is an FPS with vehcles.. not Tank 514 last time I checked. WIth only 16 players on each side and the amount of AV it takes to pose a threat to a tank, tanks ability to speed away to cover when their harde...
- by ER-Bullitt - at 2013.12.23 21:28:00
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123. 106m assault rifle or some full auto doin full damage - in General Discussions [original thread]
An AR would not do that to you, as others have said 106m AR bullets tickle at best. My guess? Most likely you were plinked by a sniper and didn't realize? Or there was a RR hitting you that you didn't notice and thought it was the AR guy hitting ...
- by ER-Bullitt - at 2013.12.23 19:08:00
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124. Infantry AV is now a full time class of its own. - in General Discussions [original thread]
Been forced to run my forge gun/av nade fit again whenever there is a tank on the field. When I run the forge I can keep 1-2 tanks off my squad with decent success rates. I don't always get the kill/destroy, but area denial works well when the res...
- by ER-Bullitt - at 2013.12.23 18:51:00
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125. If AV Wasn't Nerfed.... - in General Discussions [original thread]
Jason Pearson wrote: We'd be getting one shotted with our Hardeners down. One shotted by what? the breach forge gun if you got hit in the critical spot and were running a militia tank while your hardeners were down? So what? how often does ...
- by ER-Bullitt - at 2013.12.16 23:35:00
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126. If AV Wasn't Nerfed.... - in General Discussions [original thread]
Maybe, but doubtful. The way I see it is the problems are either, or a combination of both, the buff to speed and ability to call in 5-6 low cost, low risk super tanks. Previously tank spam wasn't an issue because they were high cost, high risk i...
- by ER-Bullitt - at 2013.12.16 23:32:00
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127. The ongoing 7 month troll - in General Discussions [original thread]
Commandos need two heavy weapon slots :) Maybe add 1-2 more module slots across tiers Buff movement speed.. a lot.. but keep the big hitbox, ****** shield regen, no grenade, massive base melee damage. Now that's a ******* commando :P
- by ER-Bullitt - at 2013.12.16 23:12:00
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128. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
Look at World of Warcraft, the most successful and profitable MMO of all time.... the few years I played that game was a rollercoaster of buffs/nerfs to basically every class in the game as they tweaked this and that, balanced around PVE and PVP, ...
- by ER-Bullitt - at 2013.12.16 23:06:00
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129. why the mlt tank spam qq - in General Discussions [original thread]
Darken-Sol wrote: if that were the case why are we seeing so many tanks? Most people are here because dust gives us something not found in other games. I would have to say it is options. My class slots are constantly maxed out with various fi...
- by ER-Bullitt - at 2013.12.14 22:36:00
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130. This is How CCP Wanted Tanks and AV to Be - in General Discussions [original thread]
Well said. Limit the number of these "balanced tanks" per side Lower the speed, but keep the survivability Keep the nerfed AV And remove the ability to recall vehicles (or let me recall my 200k isk dropsuit at the press of a button) Then perh...
- by ER-Bullitt - at 2013.12.14 22:02:00
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131. why the mlt tank spam qq - in General Discussions [original thread]
New weapons are fun and different in an FPS OP cheap no SP required tank spam ..... is not. Unless you are bad at shooting? I dunno what your deal is, I do know you have been around for a long while.. seen you in pleanty of matches... kinda shoc...
- by ER-Bullitt - at 2013.12.14 21:36:00
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132. why the mlt tank spam qq - in General Discussions [original thread]
Mortedeamor wrote: ER-Bullitt wrote: Because most of us don't want to be playing Tank514. We have played and enjoyed this game because it has been a FIRST PERSON SHOOTER... with vehicles. Not a ******* vehicle wargame with 5-6 tanks on eit...
- by ER-Bullitt - at 2013.12.14 21:27:00
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133. why the mlt tank spam qq - in General Discussions [original thread]
Because most of us don't want to be playing Tank514. We have played and enjoyed this game because it has been a FIRST PERSON SHOOTER... with vehicles. Not a ******* vehicle wargame with 5-6 tanks on either side that take zero skill points to cal...
- by ER-Bullitt - at 2013.12.14 21:21:00
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134. You all just need to adapt - in General Discussions [original thread]
Knight Soiaire wrote: ER-Bullitt wrote: the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, th...
- by ER-Bullitt - at 2013.12.14 21:09:00
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135. You all just need to adapt - in General Discussions [original thread]
the solo AV versus Tank argument was valid when proto infantry could occasionally "solo" tanks that cost 1 million isk or more. I use the term solo loosely because even with my proto FG with Prof 5, there were still tanks pre 1.7 that could eat 4 ...
- by ER-Bullitt - at 2013.12.14 20:43:00
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136. ATTENTION AV PERSONEL: CCP WANTS VIDEO PROOF - in General Discussions [original thread]
Tanks are fast.
- by ER-Bullitt - at 2013.12.14 16:11:00
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137. Protos beware of FW 1.7! Any friendlies running proto on my team will seriously... - in General Discussions [original thread]
Just wanted to mention that I haven't been team killed in FW yet... I was expecting more from you douchebags. so sad :(
- by ER-Bullitt - at 2013.12.13 23:01:00
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138. Intelligence is OP - in General Discussions [original thread]
Haha... relish. put that **** on my hot dawg
- by ER-Bullitt - at 2013.12.13 22:52:00
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139. New FW payout. FW now not worth it to me. - in General Discussions [original thread]
While people may average 200-250k isk or whatever, but there are some games where you get double or triple that depending on your pefromance and what you destroyed on the enemy team (200k isk is a low game for me for example when I run with my nor...
- by ER-Bullitt - at 2013.12.13 17:43:00
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140. FW just went from being hardcore mode to blueprints only mode (651... pfft!) - in General Discussions [original thread]
They mad broken sonion
- by ER-Bullitt - at 2013.12.13 17:10:00
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