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1. Armor builds - in General Discussions [original thread]
The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have ...
- by Dynnen Vvardenfell - at 2013.07.31 02:33:00
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2. Armor builds - in General Discussions [original thread]
/shrug. It said 800. No idea as to why =P
- by Dynnen Vvardenfell - at 2013.07.26 02:24:00
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3. Armor builds - in General Discussions [original thread]
Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P
- by Dynnen Vvardenfell - at 2013.07.26 02:14:00
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4. Armor builds - in General Discussions [original thread]
Smoky Fingers wrote: Dynnen Vvardenfell wrote: Lose shields and still have armor left after eatting a flux - OR - Take 800 damage from eatting a Core Locus Grenade as an armor tanker. CHOOSE WISELY! I'll have my shields eat some of th...
- by Dynnen Vvardenfell - at 2013.07.26 01:57:00
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5. I never knew this! - in General Discussions [original thread]
Beach your tank on the side of it and it reps it yea. On a side note I was going to like Cosgar's post but he didn't have any reference links like he usually does.
- by Dynnen Vvardenfell - at 2013.07.26 01:11:00
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6. Armor builds - in General Discussions [original thread]
Lose shields and still have armor left after eatting a flux - OR - Take 800 damage from eatting a Core Locus Grenade as an armor tanker. CHOOSE WISELY!
- by Dynnen Vvardenfell - at 2013.07.26 00:23:00
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7. Shield or amor? - in General Discussions [original thread]
Amor obviously. Because Amor conquers all!
- by Dynnen Vvardenfell - at 2013.07.26 00:13:00
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8. Show of Hands Please! - in General Discussions [original thread]
Dust has done a lot of things right and a few things wrong. Some very general things they need to improve on are: Distance clipping Game Modes Interaction with Eve population Dropsuit and weapons balancing Figuring out what roles they want thei...
- by Dynnen Vvardenfell - at 2013.07.26 00:07:00
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9. I'm about to make a few people happy - in General Discussions [original thread]
Zekain Kade wrote: That new map... those things are in the red line, which makes it uselesss. If they give us the same old maps with new sparkly things in the distance, and call it a "new map" when it clearly isn't, then I am going to be pisse...
- by Dynnen Vvardenfell - at 2013.07.25 16:49:00
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10. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
Django Quik wrote: J-Lewis wrote: And while they're at it: Shields: Add shield repair tool
Nerf unmodified shield recharge significantly to make it more reliant on modules and shield repair tools.
Make shield recharge refill shields at...
- by Dynnen Vvardenfell - at 2013.07.22 19:36:00
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11. Cal logi nerf for dummies - in General Discussions [original thread]
Rofl, I miss my cardiac regulator. I had to drop it for a 2nd armor repper just so I can be a half of what you shield tankers are without anything added on =P
- by Dynnen Vvardenfell - at 2013.07.19 01:28:00
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12. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Yea, the first thing you have to do is decide what weapon is going to have a specific role. Next you have to decide what type of advantage that gun is going to have in that role. The AR has always been a 'jack-of-all-trades' and is good in all are...
- by Dynnen Vvardenfell - at 2013.07.18 22:47:00
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13. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
This suggestion will not make sense initially, but let me explain. Change the damage modifiers from 120% to armor and 80% to shields to 110% to shields and 90% to armor. The reason being is how fragmentation weapons work. An anti-personnel explosi...
- by Dynnen Vvardenfell - at 2013.07.18 22:06:00
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14. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Personally I don't think you have enough data. You need WHO was killing who in there as well. If a guy with 5 points into proficiency is in there hes going to be doing some insane damage, along with damage modifiers. Do they have good gun-game? ...
- by Dynnen Vvardenfell - at 2013.07.18 21:57:00
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15. Departure from Hellstorm - Public Release - in General Discussions [original thread]
Cyn Bruin wrote: Whats up danny? :) Speaking for myself... never. To many other good games out there. PS2 comes to mind, developed by... Sony. Go figure. PS2 is good? Lol, you must be playing Vanu on Mattherson ;)
- by Dynnen Vvardenfell - at 2013.07.17 06:41:00
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16. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
1) 'Anti-Armor' personnel also have short-medium range carbines and other battlefield roles, so anti-armor is more available. 2) Jeeps don't take more than a rocket before they are useless 3) Jeeps don't move as fast in other shooters. 4) In BF3 ...
- by Dynnen Vvardenfell - at 2013.07.17 00:50:00
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17. To DEVELOPERS and anyone who would like to give there input of my idea. - in General Discussions [original thread]
Travis Nara wrote: Okay, so I was thinking about different things that could be implemented into the game. One of my first and main ideas was there are vehicles in the game, but what if you make animals that had guns on them. Like a cheetah or ...
- by Dynnen Vvardenfell - at 2013.07.17 00:42:00
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18. I quit. - in General Discussions [original thread]
Manly Vehicle Operator wrote: Yeah, you can have my stuff. I just witnessed a tank without a hitbox roll around in a PC match unkillable unable to do anything but watch him slowly kill my tank. This gave me the epiphany that this game isn't hon...
- by Dynnen Vvardenfell - at 2013.07.17 00:39:00
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19. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Want to find out if you're a Cal Logi or not, but you're dodging the question, so you most likely are. You've obviously never used a Shotgun this build, aiming is completely off, and hitboxes are ****, its not as 'ez' a...
- by Dynnen Vvardenfell - at 2013.07.17 00:20:00
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20. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Dynnen Vvardenfell wrote: Knight SoIaire wrote: Oh, I see. 187. got in because they're also ignorant saps. Shotgun is ez mode? Give me a break, even in CQC an AR could do a better job, what are you skilled into? ...
- by Dynnen Vvardenfell - at 2013.07.14 03:39:00
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