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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:09:00 -
[31] - Quote
Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:I'll just leave this here... Yes, I am not saying that it wouldn't be a difficult proposition to pull off, however, option #3 is what I assume most of us were thinking that CCP was talking about from the start. Which option would you be for Cosgar? I'm going to surprise you and choose option #2, on the basis that this stays an FPS through an aesthetic sense, but EVE is used to reinforce the shortcomings that most FPS suffer from: lack of depth. So in a way an FPS perspective on the world of New Eden if that makes any sense. It makes perfect sense and is EXACTLY how I picture it working in the open world, free-roam portion. We may never have 100% free roam, world map and all that. EVE doesn't even have that, it's just a series of instances and shared shards. What we do need is a little more relevance within the universe than the little indicator of where we are in the upper corner of the screen. PVE, missions, bounties, and EVE player contracts come to mind.
I see what you mean, though I personally do view Eve as being at least somewhat free roam.
If I want to undock and "slowboat" my Stiletto to the gate that is 6,847,278 miles from the undock, I can.
Eve with Guns and Grenades is what I want from Dust, at least the option for it. Eve: The Lobby Shooter isn't what I signed on for, though it does make for a nice diversion at times. |
Killar-12
Intrepidus XI EoN.
333
|
Posted - 2013.07.25 22:08:00 -
[32] - Quote
Cosgar wrote:Alaika Arbosa wrote:Cosgar wrote:I'll just leave this here... Yes, I am not saying that it wouldn't be a difficult proposition to pull off, however, option #3 is what I assume most of us were thinking that CCP was talking about from the start. Which option would you be for Cosgar? I'm going to surprise you and choose option #2, on the basis that this stays an FPS through an aesthetic sense, but EVE is used to reinforce the shortcomings that most FPS suffer from: lack of depth. So in a way an FPS perspective on the world of New Eden if that makes any sense. This ^ |
Cosgar
ParagonX
3196
|
Posted - 2013.07.25 22:21:00 -
[33] - Quote
Alaika Arbosa wrote:
I see what you mean, though I personally do view Eve as being at least somewhat free roam.
If I want to undock and "slowboat" my Stiletto to the gate that is 6,847,278 miles from the undock, I can.
Eve with Guns and Grenades is what I want from Dust, at least the option for it. Eve: The Lobby Shooter isn't what I signed on for, though it does make for a nice diversion at times.
Yeah, a lot of us didn't sign up for a lobby shooter with an EVE tag on it. I have a feeling that wasn't what the devs were going for either but had to settle when they switched to Unreal 3. Very few people remember that usable star map from earlier builds, I think that was just the tip of the iceberg. But with that said, several changes could be made to make this game "feel" like the world was more open at the very least. Larger, full scale battles across districts where you would actually need vehicles like dropships to extract troops or LAVs to traverse between districts. Of course this is soonGäó kind of stuff, but a man can dream, right?
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
747
|
Posted - 2013.07.25 22:31:00 -
[34] - Quote
Cosgar wrote:Alaika Arbosa wrote:
I see what you mean, though I personally do view Eve as being at least somewhat free roam.
If I want to undock and "slowboat" my Stiletto to the gate that is 6,847,278 miles from the undock, I can.
Eve with Guns and Grenades is what I want from Dust, at least the option for it. Eve: The Lobby Shooter isn't what I signed on for, though it does make for a nice diversion at times.
Yeah, a lot of us didn't sign up for a lobby shooter with an EVE tag on it. I have a feeling that wasn't what the devs were going for either but had to settle when they switched to Unreal 3. Very few people remember that usable star map from earlier builds, I think that was just the tip of the iceberg. But with that said, several changes could be made to make this game "feel" like the world was more open at the very least. Larger, full scale battles across districts where you would actually need vehicles like dropships to extract troops or LAVs to traverse between districts. Of course this is soonGäó kind of stuff, but a man can dream, right?
I'm right there dreaming with you man.
BTW, I remember that Starmap, it was really similar to Eves from what I remember. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
853
|
Posted - 2013.07.25 23:17:00 -
[35] - Quote
1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. |
Cosgar
ParagonX
3198
|
Posted - 2013.07.25 23:21:00 -
[36] - Quote
2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
853
|
Posted - 2013.07.25 23:23:00 -
[37] - Quote
fenrir storm wrote:1/ We had that it was battlefield 2142 and was a good game.
2/ Not really any more
3/ Never going to happen with dust.
Yeah it was a good game, and it can be done better in a persistent universe! if the devs ever get that head in butt bug fixed |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
748
|
Posted - 2013.07.25 23:28:00 -
[38] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz.
I think I'd rather play Call of Dooty than Call of Duty. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
853
|
Posted - 2013.07.25 23:34:00 -
[39] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz.
BF2142 was before all that started. Go play it or watch gameplay of it if you can, trust me its a solid game and if you had played it you would recognize dust is already a bad clone of it. Bad because of poor devs not because bf2142 was not a awesome game. its like a kid with poo on his fingers making you a sandwich, it just wont be like mom used to make. unless your mom was weird, and it that case im sorry
Watch this and tell me if they both has some sort of dust like/sp system (and that system needs a ton of work IMHO) and where both linked to eve which one would you play? https://www.youtube.com/watch?v=0x9m58Vol1c Their version of MCC skirmish. Board able moveable MCC's with turrets and hanger decks as well as drop pods that launch from it. complete with full commander mode and graphics that can rival dust and all from 2006, with 64 players. If dust had copied this game we would already probably BE at the point where they COULD work on the things you wanted, and the game would be popular enough to support such endeavors. and a TON of content with regards to weapons and skill trees, its a highly regarded game from before FPS went to crap.
Start basic with a great core and expansion becomes easy.
Trailer https://www.youtube.com/watch?v=Mk4wEAO07hM |
Cosgar
ParagonX
3200
|
Posted - 2013.07.25 23:39:00 -
[40] - Quote
2-Ton Twenty-One wrote:Cosgar wrote:2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz. BF2142 was before all that started. Go play it or watch gameplay of it if you can, trust me its a solid game and if you had played it you would recognize dust is already a bad clone of it. Bad because of poor devs not because bf2142 was not a awesome game. its like a kid with poo on his fingers making you a sandwich, it just wont be like mom used to make. unless your mom was weird, and it that case im sorry Watch this and tell me if they both has some sort of dust like/sp system (and that system needs a ton of work IMHO) and where both linked to eve which one would you play? https://www.youtube.com/watch?v=0x9m58Vol1cTheir version of MCC skirmish. Board able moveable MCC's with turrets and hanger decks as well as drop pods that launch from it. complete with full commander mode and graphics that can rival dust and all from 2006, with 64 players. If dust had copied this game we would already probably BE at the point where they COULD work on the things you wanted, and the game would be popular enough to support such endeavors. and a TON of content with regards to weapons and skill trees, its a highly regarded game from before FPS went to crap. Start basic with a great core and expansion becomes easy. Trailer https://www.youtube.com/watch?v=Mk4wEAO07hM Are you sure BF was the inspiration to Dust and not something else? |
|
2-Ton Twenty-One
Internal Error. Negative-Feedback
853
|
Posted - 2013.07.26 00:02:00 -
[41] - Quote
Cosgar wrote:2-Ton Twenty-One wrote:Cosgar wrote:2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz. BF2142 was before all that started. Go play it or watch gameplay of it if you can, trust me its a solid game and if you had played it you would recognize dust is already a bad clone of it. Bad because of poor devs not because bf2142 was not a awesome game. its like a kid with poo on his fingers making you a sandwich, it just wont be like mom used to make. unless your mom was weird, and it that case im sorry Watch this and tell me if they both has some sort of dust like/sp system (and that system needs a ton of work IMHO) and where both linked to eve which one would you play? https://www.youtube.com/watch?v=0x9m58Vol1cTheir version of MCC skirmish. Board able moveable MCC's with turrets and hanger decks as well as drop pods that launch from it. complete with full commander mode and graphics that can rival dust and all from 2006, with 64 players. If dust had copied this game we would already probably BE at the point where they COULD work on the things you wanted, and the game would be popular enough to support such endeavors. and a TON of content with regards to weapons and skill trees, its a highly regarded game from before FPS went to crap. Start basic with a great core and expansion becomes easy. Trailer https://www.youtube.com/watch?v=Mk4wEAO07hM Are you sure BF was the inspiration to Dust and not something else?
lets not reach for the stars here people... they are not getting that far. gotta bracket your expectations to each one of your children dust is "special" he can be as good as the average one but hes not gonna be like the super savant child you love more then the other ones. not unless there is some major genetic engineering and years of surgery going on, he could choke on his own tongue anyday now |
Dynnen Vvardenfell
187. League of Infamy
24
|
Posted - 2013.07.26 00:07:00 -
[42] - Quote
Dust has done a lot of things right and a few things wrong.
Some very general things they need to improve on are:
Distance clipping Game Modes Interaction with Eve population Dropsuit and weapons balancing Figuring out what roles they want their weapons to have Communication with Dust players
The roadmap is a little helpful, but we'd really love to have more transparency when it comes to what each team is working on. Also there are some pretty solid suggestions on these forums. Quite a bit of rubbish too, but still some solid suggestions. =D |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
806
|
Posted - 2013.07.26 00:15:00 -
[43] - Quote
i give obligatory post in a troll thread
too many loaded questions for my drunken mind to comprehend |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
749
|
Posted - 2013.07.26 01:02:00 -
[44] - Quote
TEBOW BAGGINS wrote:i give obligatory post in a troll thread
too many loaded questions for my drunken mind to comprehend
Lol.
Come read the post after the hangover but before you're drunk again.
Maybe then you'll be able to contribute and realize that I am not trolling with this thread. |
Killar-12
Intrepidus XI EoN.
335
|
Posted - 2013.07.26 02:54:00 -
[45] - Quote
2-Ton Twenty-One wrote:Cosgar wrote:2-Ton Twenty-One wrote:Cosgar wrote:2-Ton Twenty-One wrote:1# is BF 2142 and is the only option worth perusing at this time. build UPON a clone of that game then once you have that kind of solid core, you can branch out, but that needs to be the core. The other stuff will take literally years upon years to build, BF 2142 Dust 514 is within reach in about a year and a half if the devs dont mess it up. And its a proven good game. the other stuff can be build later, and a lot of it does not make a game! its just ambiance. I'd rather see Dust be successful by being different. The FPS genre is slowly reviving from lack of innovation caused by Activision, why go back to it now? Also, linking this for the lulz. BF2142 was before all that started. Go play it or watch gameplay of it if you can, trust me its a solid game and if you had played it you would recognize dust is already a bad clone of it. Bad because of poor devs not because bf2142 was not a awesome game. its like a kid with poo on his fingers making you a sandwich, it just wont be like mom used to make. unless your mom was weird, and it that case im sorry Watch this and tell me if they both has some sort of dust like/sp system (and that system needs a ton of work IMHO) and where both linked to eve which one would you play? https://www.youtube.com/watch?v=0x9m58Vol1cTheir version of MCC skirmish. Board able moveable MCC's with turrets and hanger decks as well as drop pods that launch from it. complete with full commander mode and graphics that can rival dust and all from 2006, with 64 players. If dust had copied this game we would already probably BE at the point where they COULD work on the things you wanted, and the game would be popular enough to support such endeavors. and a TON of content with regards to weapons and skill trees, its a highly regarded game from before FPS went to crap. Start basic with a great core and expansion becomes easy. Trailer https://www.youtube.com/watch?v=Mk4wEAO07hM Are you sure BF was the inspiration to Dust and not something else? lets not reach for the stars here people... they are not getting that far. gotta bracket your expectations to each one of your children dust is "special" he can be as good as the average one but hes not gonna be like the super savant child you love more then the other ones. not unless there is some major genetic engineering and years of surgery going on, he could choke on his own tongue anyday now BF2142=Dust is what will come with UE3
Carbon will be the answer but if it will take longer to do anything like in EVE(combat,Getting from place to place setting up PI, and the funnest activity ever, Mining!) but it will remain combat oriented. |
dday3six
Ahrendee Mercenaries EoN.
118
|
Posted - 2013.07.26 03:22:00 -
[46] - Quote
Alaika Arbosa wrote:fenrir storm wrote:Alaika Arbosa wrote:GTA-V FTW wrote:fenrir storm wrote:1/ We had that it was battlefield 2142 and was a good game.
2/ Not really any more
3/ Never going to happen with dust. Yeah this ^. While you're both entitled to your opinions, that doesn't mean that either of you are able to view the future and definitively proclaim things. Aside from that, thank you for letting us know how you both feel. You really think that dust as mediocre as it is , will be around in 2 years from now ? I applaud your optimism. I am sure that in the early days of Eve, there were those that shared your opinion of Dust, though felt that way about Eve. Where is Eve now?
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
752
|
Posted - 2013.07.26 03:37:00 -
[47] - Quote
dday3six wrote:
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support.
Only because they are trying to be option #1 and release a half-finished product into an already oversaturated market dominated by LCD Activision.
If they actually tried to go to option #3 and do something actually original, I think the story would be much different.
Only time will tell. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
437
|
Posted - 2013.07.26 03:44:00 -
[48] - Quote
1, 2 or 3 would be great. They are not even trying to be option 1. Option 2 seems too far away from what they've done. Option 3 is an utopia. |
dday3six
Ahrendee Mercenaries EoN.
118
|
Posted - 2013.07.26 04:48:00 -
[49] - Quote
Alaika Arbosa wrote:dday3six wrote:
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support.
Only because they are trying to be option #1 and release a half-finished product into an already oversaturated market dominated by LCD Activision. If they actually tried to go to option #3 and do something actually original, I think the story would be much different. Only time will tell.
Or CCP could try to go with option 3 effectively committing seppuku because there isn't enough support. Remember Dust is a free to play business model. By nature FtP's need to pander to the largest available playerbase to garner revenue. That's why Dust leans much more on shooter style gameplay, that's also why Dust is on console and not PC. It's aiming to take a bite from a large market, rather than a smaller niche one. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
757
|
Posted - 2013.07.27 00:16:00 -
[50] - Quote
dday3six wrote:Alaika Arbosa wrote:dday3six wrote:
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support.
Only because they are trying to be option #1 and release a half-finished product into an already oversaturated market dominated by LCD Activision. If they actually tried to go to option #3 and do something actually original, I think the story would be much different. Only time will tell. Or CCP could try to go with option 3 effectively committing seppuku because there isn't enough support. Remember Dust is a free to play business model. By nature FtP's need to pander to the largest available playerbase to garner revenue. That's why Dust leans much more on shooter style gameplay, that's also why Dust is on console and not PC. It's aiming to take a bite from a large market, rather than a smaller niche one.
Here we go again with people looking into a crystal ball and "knowing" the future.
You need to remember, option #3 is the one that caters to both markets which would imply that it would gain market share from both types of player rather than pigeonholing itself into an either/or situation.
Thank you for your support by pointing out that they need to "pander to the largest available playerbase" which shows that you obviously support option #3 despite you calling it the equivalent of "committing seppuku". |
|
dday3six
Ahrendee Mercenaries EoN.
121
|
Posted - 2013.07.27 00:31:00 -
[51] - Quote
Alaika Arbosa wrote:dday3six wrote:Alaika Arbosa wrote:dday3six wrote:
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support.
Only because they are trying to be option #1 and release a half-finished product into an already oversaturated market dominated by LCD Activision. If they actually tried to go to option #3 and do something actually original, I think the story would be much different. Only time will tell. Or CCP could try to go with option 3 effectively committing seppuku because there isn't enough support. Remember Dust is a free to play business model. By nature FtP's need to pander to the largest available playerbase to garner revenue. That's why Dust leans much more on shooter style gameplay, that's also why Dust is on console and not PC. It's aiming to take a bite from a large market, rather than a smaller niche one. Here we go again with people looking into a crystal ball and "knowing" the future. You need to remember, option #3 is the one that caters to both markets which would imply that it would gain market share from both types of player rather than pigeonholing itself into an either/or situation. Thank you for your support by pointing out that they need to "pander to the largest available playerbase" which shows that you obviously support option #3 despite you calling it the equivalent of "committing seppuku".
Option #3 is the niche option, I guess you missing being too busy misinterpreting my statements. It's the option which spreads it's self too thin and creates a divide among the playerbase other then the ones who desire a watered down game, weak on both fronts because it tried to do too much. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
757
|
Posted - 2013.07.27 00:37:00 -
[52] - Quote
dday3six wrote:Alaika Arbosa wrote:dday3six wrote:Alaika Arbosa wrote:dday3six wrote:
Just because Eve was successful doesn't mean that Dust will play out in the same manner. Dust has a lot of competition, and a very, very long road to go to make it to 10 years. Dust is 2 months and 11 days into release and already on life support.
Only because they are trying to be option #1 and release a half-finished product into an already oversaturated market dominated by LCD Activision. If they actually tried to go to option #3 and do something actually original, I think the story would be much different. Only time will tell. Or CCP could try to go with option 3 effectively committing seppuku because there isn't enough support. Remember Dust is a free to play business model. By nature FtP's need to pander to the largest available playerbase to garner revenue. That's why Dust leans much more on shooter style gameplay, that's also why Dust is on console and not PC. It's aiming to take a bite from a large market, rather than a smaller niche one. Here we go again with people looking into a crystal ball and "knowing" the future. You need to remember, option #3 is the one that caters to both markets which would imply that it would gain market share from both types of player rather than pigeonholing itself into an either/or situation. Thank you for your support by pointing out that they need to "pander to the largest available playerbase" which shows that you obviously support option #3 despite you calling it the equivalent of "committing seppuku". Option #3 is the niche option, I guess you missing being too busy misinterpreting my statements. It's the option which spreads it's self too thin and creates a divide among the playerbase other then the ones who desire a watered down game, weak on both fronts because it tried to do too much.
So you're calling RDR Multiplayer weak?
That is essentially what I am viewing option #3 as, a Persistent Sci-Fi Themed RDR Multiplayer set in New Eden. There is options for both, room for both to grow and a larger market share (no matter how much you try to spin that it would be more niche than option #2). |
dday3six
Ahrendee Mercenaries EoN.
121
|
Posted - 2013.07.27 04:40:00 -
[53] - Quote
Alaika Arbosa wrote:So you're calling RDR Multiplayer weak?
That is essentially what I am viewing option #3 as, a Persistent Sci-Fi Themed RDR Multiplayer set in New Eden. There is options for both, room for both to grow and a larger market share (no matter how much you try to spin that it would be more niche than option #2).
Inspired by doesn't mean copied, and you can't glob onto Red Dead Redemption's success in a hypothetical scenario in which Dust introduced gameplay that copied RDR's multiplayer. First all CCP can't outright copy RDR, Rockstar would sue. And even if they didn't win, it would be a hugh not only financial but also PR set back for the much smaller CCP.
I'm calling what CCP would be able to produce inspired by RDR or not as watered down and weak, if they tried to hybrid too many genres. They need to learn to walk before they can run. CCP is already way outside of their comfort zone with Dust's very basic lobby shooter gameplay. Hell, they didn't even follow in the footsteps of most other free to play games and add cash bought customization items. I don't want to deal with fantasies and hypotheticals in regards to Dust. Overselling what they are capable of is part of what got CCP in trouble with Dust in the first place. Now I think the game has potential, but CCP doesn't need to go around taken on too much in game design areas they know little to nothing about. |
Iron Wolf Saber
Den of Swords
6612
|
Posted - 2013.07.27 04:42:00 -
[54] - Quote
When people say it plays like Dust 514, I'll be happy. |
XxWarlordxX97
Internal Error. Negative-Feedback
4266
|
Posted - 2013.07.27 05:33:00 -
[55] - Quote
I just started using Scout/nova knives and it's a lot of fun |
hooc order
Deep Space Republic Top Men.
768
|
Posted - 2013.07.27 06:46:00 -
[56] - Quote
Alaika Arbosa wrote:1) Who is excited by the prospect of playing Dust, the SciFi Call of Battlefield clone?
or
2) Who is excited by the prospect of exploring New Eden through Dust, the Eve FPS?
and finally
3) Who hopes that we get some hybrid of the two where neither playstyle is forced on anyone and everyone can choose which they'd prefer to participate in (ala some RDR Multiplayer inspired SciFi MMORPS* fun)?
*Massively Multiplayer Online Role-Playing Shooter
To be honest i am excited to play Elite...star citizen a little as well...but mostly only as a back up if Elite fails to please. |
Cosgar
ParagonX
3232
|
Posted - 2013.07.27 06:49:00 -
[57] - Quote
Iron Wolf Saber wrote:When people say it plays like Dust 514, I'll be happy. Stop making sense, you're scaring me. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
|
Posted - 2013.07.27 15:16:00 -
[58] - Quote
Iron Wolf Saber wrote:When people say it plays like Dust 514, I'll be happy.
I can agree with this.
I am in no way saying that CCP should copy-paste RDR Multiplayer, it is simply the easiest way for me to describe how I view my ideal version of Dust.
It would be a mixture of the free-roam and the lobbied shooter play. There would be ample opportunities for PvE (both that which is just stumbled upon and that which requires a Mission Agent) as well as both free-form FPS PvP and lobby shooter PvP. Corporation, Industry, Science and Trade interfaces would all be copy-pasta'd from Eve.
It would be both the FPS view on an Eve-style New Eden as well as the Eve take on a Lobby Shooter FPS combined in one. It will appeal to more people than either one alone would. It would solve the elusive mystery of matchmaking in that you could just do it simplistically and tell the playerbase to HTFU (since the lobby shooter aspect wouldn't be the sole attraction of the game).
In the end, I think it would be the most appealing way to do Dust, it would gather the most attention (since it would target two types of players rather than just one) and it would have the potential to be vastly more profitable for CCP from a business standpoint without being the fairly minimalist shooter with a cash shop tacked onto the market that we currently have. |
DoomLead
Dead Six Initiative Lokun Listamenn
156
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Posted - 2013.07.27 16:06:00 -
[59] - Quote
Alaika Arbosa wrote:1) Who is excited by the prospect of playing Dust, the SciFi Call of Battlefield clone?
or
2) Who is excited by the prospect of exploring New Eden through Dust, the Eve FPS?
and finally
3) Who hopes that we get some hybrid of the two where neither playstyle is forced on anyone and everyone can choose which they'd prefer to participate in (ala some RDR Multiplayer inspired SciFi MMORPS* fun)?
*Massively Multiplayer Online Role-Playing Shooter
I would rather have this http://www.youtube.com/watch?v=4j_t_HfLSBs
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
759
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Posted - 2013.07.27 17:07:00 -
[60] - Quote
DoomLead wrote:Alaika Arbosa wrote:1) Who is excited by the prospect of playing Dust, the SciFi Call of Battlefield clone?
or
2) Who is excited by the prospect of exploring New Eden through Dust, the Eve FPS?
and finally
3) Who hopes that we get some hybrid of the two where neither playstyle is forced on anyone and everyone can choose which they'd prefer to participate in (ala some RDR Multiplayer inspired SciFi MMORPS* fun)?
*Massively Multiplayer Online Role-Playing Shooter I would rather have this http://www.youtube.com/watch?v=4j_t_HfLSBs
Then why not play that?
Or are you saying that there should be more inspiration for Dust from that?
Personally, I wouldn't mind spawning in the sky (ala Orbital Insertion like the trailer where the Coercer launches drop pods that turn into Heavies) |
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