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21. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Oh, I see. 187. got in because they're also ignorant saps. Shotgun is ez mode? Give me a break, even in CQC an AR could do a better job, what are you skilled into? Yes. Aim at the shoulder that is furthest ahead in ...
- by Dynnen Vvardenfell - at 2013.07.14 01:28:00
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22. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: All the AAR told me is that you're crying because Teamplayers got one more kill with a Fused Nade. In the end, Teamplayers are the better corp (Sorry Hellstorm), they dont all focus on AR + Cal Logi, they have the best ...
- by Dynnen Vvardenfell - at 2013.07.14 00:09:00
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23. CCP, if you have any doubt about fused - in General Discussions [original thread]
Knight SoIaire wrote: Hop off his ****. The "I only did it because he did it!" arguement you're using is like something you'd hear from a three year old. Also, dont group Contact Nades with MDs, MDs require skill, Fused Nades dont. Just ...
- by Dynnen Vvardenfell - at 2013.07.13 19:24:00
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24. CCP, if you have any doubt about fused - in General Discussions [original thread]
Xero The Mishima wrote: DJINN leukoplast wrote: Xero The Mishima wrote: DJINN leukoplast wrote: Xero The Mishima wrote: Lol really? I think we have 4 guys maybe tops that use Flaylock. Most of our guys had to use contact nades be...
- by Dynnen Vvardenfell - at 2013.07.13 18:07:00
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25. CCP, if you have any doubt about fused - in General Discussions [original thread]
I love how everyone gives him **** about using contact grenades. Especially after he only switched to them once he died from contact grenades/mass driver rounds and people around him were dying to the same + proto FLPs. Rofl, gtfo Hows that pot a...
- by Dynnen Vvardenfell - at 2013.07.13 16:11:00
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26. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
TechMechMeds wrote: Yeah sounds about right, flaylock is a beast in cqc but that's it, we may as well say snipers are op, plasma cannons are op, shotguns are op, remotes are op, the list goes on, things are effective at what they're designed fo...
- by Dynnen Vvardenfell - at 2013.07.13 02:05:00
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27. Flaylocks, Massdrivers, And OP Med Shield tanked suits. - in General Discussions [original thread]
On the FLP its a bit ridiculous IMO that its splash damage is damn near its direct damage. On the MD (Freedom to be specific) its explosion range is a bit hard to handle. I think they could use with some 'balancing' to get them on par with other w...
- by Dynnen Vvardenfell - at 2013.07.13 01:57:00
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28. Give Gallente suits 5hp/s - in General Discussions [original thread]
Mobius Wyvern wrote: Cat Merc wrote: Give Gallente suits inherent 5hp/s regen. And no, I don't mean in a skill, I mean like the minnie suits that get 1hp/s. We don't need to make low level armor tanking even worse than it is compared to prot...
- by Dynnen Vvardenfell - at 2013.07.07 18:32:00
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29. LLAV Guilt - in General Discussions [original thread]
Lol, yea. Or the heavy survives and the LAV blows up around him. I hope they do something to them soon, either what I said or something else. They are annoying as hell.
- by Dynnen Vvardenfell - at 2013.06.19 06:20:00
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30. LLAV Guilt - in General Discussions [original thread]
Simple fix: Whenever a LAV of any kind runs into a player the LAV takes damage equivalent to the shields and armor the player has. That way people can still try to run people over, but theres a cost.
- by Dynnen Vvardenfell - at 2013.06.19 06:11:00
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31. IGN Review just got posted - in General Discussions [original thread]
Its unfortunate that none of you console peasants ( ) have played PS2. Its God awful. The shooting is terrible, mid to long-range shots you can actually see the target reticule move on a small grid so it makes small jumps instead of tracking. The...
- by Dynnen Vvardenfell - at 2013.06.19 05:44:00
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32. Lower SP players - in General Discussions [original thread]
I like the idea of lower suits only, thats not bad. But whenever your militia suit is doing and extra 15% more damage SP will still come into play. I also don't mind running into proto suits, or teams...but its just rough whenever I die to someone...
- by Dynnen Vvardenfell - at 2013.06.19 05:00:00
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33. Lower SP players - in General Discussions [original thread]
I wondered if there was a plan to apply some scaling system to SP caps in terms of people under 7 or 5 million lifetime SP. That way the veterans will still have their SP advantage and newer players can at least be competitive while playing. Som...
- by Dynnen Vvardenfell - at 2013.06.18 23:44:00
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